Scratch Shooter is a simple space shooter game created in the Scratch game development environment. This game was created as an example for the November 2019 Knoxville Game Design meeting.
Enemy creatures continually spawn at the top of the screen, and gradually move downward over time. Enemy ships will float down from the top in a curve motion.
Mahjong Drop is a game where you make melds (combinations) of three tiles to score. The three tiles must be together either horizontally or vertically.
Mahjong Drop uses a standard mahjong tile set, without the honor tiles. There are three suits (bamboo, wheel, and character) and each suit has a value from 1 to 9. There are four tiles for each suit/value combination. Once all tiles are used, a new bag of tiles is generated and shuffled and added to the queue of upcoming tiles.
There are two types of melds in Mahjong Drop.
Chi – Three tiles of the same suit in sequence of value, but the tiles don’t have to be in order.
Example: bamboo 3, bamboo 4, bamboo 5
Example: wheel 8, wheel 6, wheel 7
Pon – The same three tiles together.
Example: character 1, character 1, character 1
Example: bamboo 8, bamboo 8, bamboo 8
These are the configurable options in Mahjong Drop before starting the game
Columns (default 10) – The number of columns on the game board
Rows (default 14) – The number of rows on the game board
Highlight meld matches – If your current piece completes a meld on the board, then the matching pieces will flash
Colored tiles – Uses shades of red, green and blue to differentiate the three suits. Otherwise, all tiles will be white.
Preview Count – The number of upcoming tiles to display (0 through 5)
Show Guide – Shows a guide indicating where the tile will drop
The following objectives are tracked by the game. Can you get them all?
Chi 1 – create 1 chi meld
Chi 5 – create 5 chi melds
Chi 20 – create 20 chi melds
Pon 1 – create 1 pon meld
Pon 5 – create 5 pon melds
Total Tiles 25 – drop 25 total tiles on the board
Total Tiles 100 – drop 100 total tiles on the board
Tools Used
Unity 2019.2.8f1
Blender 2.80
Gimp 2.10
GarageBand 10.3.2
iPhone for taking photo of mahjong tiles (Yellow Mountain Imports) and curtain
Space Shooter Improved is a Pico-8 game that I developed as an example for the Knoxville Game Design talk in July 2019. It is inspired by classic space shooter games such as Space Invaders, Galaga, Galaxian, and Titan Attacks.
The basic gameplay is moving your ship to avoid the enemy aliens and their projectiles. The game currently has three types of enemies. The green alien moves back and forth horizontally. The orange alien moves in a straight line horizontally and wraps around the screen. The hot pink alien is stationary, but takes two shots to destroy.
There are two powerups in the game that occasionally drop as aliens are defeated. The orange flashing orb increases your fire rate and the red flashing orb increases your shot distance.
There are seven levels in the game, and the game loops back to the first level after completing the last level.