I haven’t done any development for Resistor since I submitted it to the Dream Build Play competition on May 30th. Therefore, I went ahead and submitted for Playtest on the AppHub website. I guess this is what it feels like to send your first child to school. However, I’m sure that any feedback that I do get will be helpful, which will make the game better.
There must be some tough critics out there, because the Resistor trailer video instantly received a negative vote after it was posted on the DBP website. Therefore, I went ahead and disabled voting on the video until the competition is over. On the other hand, the video has been getting a lot of traffic, and it is now over 125 views just for being posted for a little over a week. I went ahead and made the video public, because it was previously unlisted where a link was required to view the video. I also made a YouTube playlist containing the complete series of development videos.
After taking a break from looking at the game, I did play it again for a few minutes and noticed new ways to complete some of the levels. I probably wouldn’t have noticed this if I had not stepped away from the game for a while. These new ways allow some of the levels to be completed with fewer pieces, so I may need to tweak the requirement for the S-rank on those levels.
Not that I’m trying to overly promote the game, but I went ahead and made pages on Facebook and Twitter for the game. I did this more as a precaution to keep someone from taking the “resistorgame” brand name on those social media outlets.
I also created new box art for the game, and got rid of the image that I rendered in Blender. I didn’t want to give anyone the impression that the game uses 3D graphics. The background is an interconnected mesh of battery, LED, and resistor objects. I also used some of the trailer quotes on the box image, but I changed “fun for the entire family” to “fun for all ages”. The former wording could possibly sound like it is a multiplayer game, which it isn’t.
Hopefully, the playtesting goes well and it will be out on the XBox Marketplace soon. There are some changes I may want to make before putting out the final version, such as fade-in/fade-out transitions between screens. I also have to jump through a few other hoops before I can actually sell the software.