Easter Egg Hunt – End game state conditions added, updated animations

In the latest update to Easter Egg Hunt, I added checks to see if all of the eggs are collected and if time has expired.  Then the player or players who have the most eggs are declared the winners.


Two animations were added for the rabbits for standing and walking, and animation transitions were applied based on the rabbit’s speed.  The camera zooms in on one of the winning players.

The game area was also changed to a circular shape, and the formula to distribute eggs on the game area was updated to use a random radius and angle.  Invisible walls were added to prevent the player from dropping off the gameplay area.

Fonts were updated for the text displaying the score, timer, and winner text.