Found a great video tutorial on modeling a human head in Blender. First of all it instructs to use a subdivision modifier to make the starting cube a spherical object, with 2 View subdivisions. Then in edit mode, the proportional editing tool (key “o”) is used with moving vertices to give the object more of an egg shape.
Then, half of the head mesh is deleted and the mirror modifier is applied to ensure that the head has a symmetrical shape. Then the Loop Cut tool is applied twice (Ctrl – R – 2) to add additional vertices and edges around the neck.
Finally, more vertices are moved around with proportional editing to give the neck a more realistic shape. This is just a start, so I’ll have to add the body later in addition to making the face look more like my character design.