This is the Workshop area for the latest project development updates. For the complete listing of released games, please see LD Smith Games.
- Nomis - Added leaderboards for Nomis. Uploaded new web build and posted new desktop build to Itch.io and GameJolt.
- Resolved access management issue with leaderboard management for game
- VR Putt - Got club and ball collisions working properly. The trick is to add a rigidbody to the club and freeze all constraints (position on three axes and rotation on three axes). If the club does not have a rigidbody, collision events with the ball will frequently miss. When the club collides with the ball, disable the collider on the club (until the next turn or reset). Otherwise, the club may collide with the ball multiple times, which will feel janky. Manually apply physics to the ball using AddForce and the normal from the collision between the club and ball. This makes the hit feel clean but somewhat "arcadey", since there is only one impact point and unrealistic amount of force. However, it prevents the user from having to swing like a real golf club since only touching the ball with the club is required. I'm thinking the amount of force the player wants to use can be calculated by how far the grip button is pressed in (if that value is easily accessible). The physics from the club is essentially eliminated, which was terrible anyway because moving the club with the VR controller doesn't make it act like a "normal" Unity physics object. Also added HUD display showing number of strokes (recorded by the GameManager) and debug information. Tried using two cameras (with the HUD camera set to not clear) so that the HUD text is always on top, but it didn't appear to work. Added two physics materials, one for the ball and one for the ground with friction settings reduce from 0.8 to 0.1.
- VR Putt - Worked on VR Putt minigolf game using Oculus Quest. Got new VR project created in Unity using new VR template. Learned how to get an event when a VR controller button is pressed to reset the ball. Created club out of two Unity cubes and a ball with Unity sphere. Parented club to VR controller to make club move with right controller. Collision between club and ball works, but does not give expected velocity to ball when hit. This may not be an easily solved issue, so may just detect the collision and add velocity manually so that the club does not have to be swung quickly.
- Mutant Veggie Arena - Updated Mutant Veggie Arena to the latest version of Unity (2020.3.23f1) and Playmaker (1.9.4f2). Web build now works again (collision issues resolved).
- Unity Build Tool - Update and build multiple Unity projects at once. Upload to game hosting sites and more.
- Timelapse Maker - Make timelapse video from video clips
- GitHub Repo Clone - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.
- Ludum Dare
- Ludum Dare (Legacy)
- Lexaloffle (Pico-8)
- Unity Connect
- TIGSource posts, TIGSource profile
- XBox Indies
- Gamasutra profile (banned)
- Command.Com's Tekken 3 Page
- Soul Calibur Domain
- Final Fantasy VII Online Strategy Guide
- Final Fantasy VIII Domain
- Tekken FMV page
- GITCommand's Computer Science Domain
- Original levidsmith.com homesite (circa 2008)
- GITCommand's Domain (circa 2005)
- UFO page
- Whittling of Glen Smith
Games of 2021
Games of 2020
Games of 2019
Games of 2018
Games of 2017
Games of 2016
Free the Frog | Dropping Blocks | Turn Back the Clocks 3 | 東京都地下鉄シミュレータ | Ancient Adventure | Space to Destroy | Honey Bear | Manifest Universe | Express Lane | Ichiban Sokoban | Shape Quest | Sky Combat | Agents vs Aliens | Delivery Kid | Kitty's Adventure
Games of 2015
Mutant Veggie Arena | Christmas Tree Simulator | Crystal Gridiron | Giga Guy | Monster Hotel | Jewel Swapper | Civil Warriors | Swaptroid | Bartender Game | Expand-O-Ray | CCG Wrestling | 青い丸の冒険 | SmileBreaker | Oiram | 四の色 | Marching Band Simulator
Games of 2014
Games of 2013
Games of 2012