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'''Legend of Tux'''
__NOTOC__


Domain name registered: [http://www.legendoftux.com http://www.legendoftux.com]
This is the Workshop area for the latest project development updates. For the complete listing of released games, please see '''[https://levidsmith.com/game-list/ LD Smith Games]'''.


'''Legend of Tux version 0.4 released''' on November 8, 2009!
== Updates ==


Windows and Linux binaries loaded to [http://www.legendoftux.com www.legendoftux.com].
=== January 2024 ===
* '''[https://levidsmith.com/games/bag-boy/ Bag Boy]''' - New release with updated gameplay and graphics
[[File:Bag-boy 20240121 02.jpg|200px|frameless|Bag Boy]]


=== October 2023 ===
* Migrated site to new server.  Working on getting website components working again. (main site, workshop wiki, leaderboards, historical pages).
* Looks like I lost the Jetpack stats for the main site.  A real disappointment, since it contained visit statistics for almost 10 years.
* Thinking about putting the leaderboard scores on its own subdomain (such as scores.levidsmith.com), but want to avoid having to update URLs compiled into game projects.
* Removed many of the old game wiki pages with little information.  Current plan is to use the workshop (wiki) for development documentation for new projects, then have the "official" pages on the main levidsmith.com site.  That should keep a clear separation between development and release information for projects.
* Fewer games created this year due to burnout.  Want to spend the time I do have on making existing games better and create fewer throwaway projects.


== Concept ==
=== December 2022 ===
* '''[https://levidsmith.com/games/christmas-tree-simulator/ Christmas Tree Simulator]''' - Updated user interface.  New tree model and collision mesh.
[[File:christmas-tree-simulator 20221218.jpg|200px|frameless|Christmas Tree Simulator]]


I started development on the Legend of Tux a in August 2009. I wanted to create a game that combined the gameplay of a Mega Man game and the original Legend of Zelda.  I had developed a Zelda clone using updated graphics in 2003, using ClanLib libraries.  In 2006 I created an engine for a tux Zelda style game using SDL, but it wasn't very good.  I didn't have much time to devote to it, since I was working on a master's degree in industrial engineering outside of my full time job.
=== October 2022 ===
* '''[https://levidsmith.com/games/old-timer-peg-game/ Old Timer Peg Game]''' - Game created for 48 hour game jam
[[File:Peg-game 20221001 01.jpg|200px|frameless|Old Timer Peg Game]]


The controls are simple. Use the arrow keys (or a,s,d,w) to move and spacebar to attack. Press f to throw your hat boomerang, which will stun enemiesHold spacebar to charge your sword to shoot it. Collect a power orb to get a 3x attack power boost against enemies of that color. Defeat all enemies in a room to move to the next room. Clear all 16 rooms to complete a levelFinish all eight levels to win the game.
=== September 2022 ===
* '''[https://levidsmith.com/games/weather-lab Weather Lab]''' - Changed name of Turn Back the Clocks to Weather LabAdded selectable weather stations on a map of the United States. When a station is selected the temperature, wind direction, and wind speed are shown on models of thermometers, wind vane, and anemometer. Additional clocks added.  Weather and time zone data pulled from web APIsOutdoor lighting changes with time and location selected.
[[File:Weather-lab 630x500.jpg|200px|frameless|Weather Lab]]


Gameplay is completely linear.  Move one room to the next until you reach the boss room and defeat the boss.  The one aspect that I hate the most about Zelda style games is trying to determine where to go next.


== Screenshots ==
=== August 2022 ===
* '''[https://levidsmith.com/games/turn-back-clocks Turn Back the Clocks]''' - Added two digital clocks and day calendar.  Added light switch.
[[File:Turn-back-the-clocks 20220822.png|200px|frameless|Turn Back the Clocks]]




'''Screenshots of stable release, version 0.4'''
=== July 2022 ===
* '''[https://levidsmith.com/games/polyglot-pelican/ Polyglot Pelican]''' - Changed title theme.  Fixed issue with enemy spawning after level complete.
* '''[https://levidsmith.com/games/shark-food/ Shark Food]''' - Fixed leaderboard submit/display.  Updated menus.  Fixed models/animations to use latest Blender/Unity.


<u>Ubuntu Linux 9.04 compilation</u>
[[File:Shark Food 20220705 01.jpg|200px|frameless|Shark Food]]


Running under Ubuntu Linux 9.04 Live
=== June 2022 ===
* '''[https://levidsmith.com/games/polyglot-pelican/ Polyglot Pelican]''' - Cleaned up menus
* '''[https://levidsmith.com/games/amish-brothers/ Amish Brothers]''' - Updated to Unity version 2021.3.  Improved text and menus.  I developed the original version of Amish Brothers in Unity 4.5 for a 48 hour game jam over nine years ago!  Added hat throwing mechanic.  Updated title and level complete screens.
* '''[https://levidsmith.com/games/eins/ Eins]''' - Posted online playable version to website and uploaded downloadable builds for PC/Mac/Linux to GameJolt and Itch.  There are other things I wanted to add to the game, but I don't think I will get around to it anytime soon so I decided to go ahead and post the game.


[[Image:Lotux ubuntu001.jpg|250px]] [[Image:Lotux ubuntu002.jpg|250px]] [[Image:Lotux ubuntu003.jpg|250px]] [[Image:Lotux ubuntu004.jpg|250px]]
[[File:Polyglot-pelican title.jpg|200px|frameless|Polyglot Pelican]] [[File:Amish-brothers 20220705 01.jpg|200px|frameless|Amish Brothers]] [[File:Eins 20220603 06.jpg|200px|frameless|Eins]]


Running under Mandriva 2010 Live
=== May 2022 ===
* Lumi Pegs - a light color peg toy simulation.  Thinking about how to gamify this (make the pictures in a certain amount of time)
[[File:Lumi-pegs 20220605.jpg|200px|frameless|Lumi Pegs]]


[[Image:Lotux mandriva 01.png|250px]] [[Image:Lotux mandriva 02.png|250px]]


<u>Windows compilation</u>
=== April 2022 ===
* '''[https://levidsmith.com/games/possum-blitz/ Possum Blitz]''' - Game created in Pico-8 for 48 hour game jam


Running under Windows Vista
=== March 2022 ===
* '''Eins''' - Added music
* '''Eins''' - Updated graphics


[[Image:Lotux win 01.jpg|250px]] [[Image:Lotux win 02.jpg|250px]]
=== February 2022 ===
* '''Eins''' - Updated card graphics. Added additional card types.  Improved card movements.
* '''Eins''' - Working on finishing the rest of the functionality of this game to get it to a releasable state.  Implemented all number cards, skip cards, and reverse cards.  Added highlight feature to show which cards in the player's hand can be played.


[[File:Eins 20220227 002.jpg|200px|frameless|Eins - In development]] [[File:Eins 20220227 001.jpg|200px|frameless|Eins - In development]] [[File:Eins 20220210 001.JPG|200px|frameless|Eins - In development]]


=== January 2022 ===
* '''VR Putt''' - Three holes completed.  First hole is an L shape.  Second hole is the windmill.  Third hole is the circular ramp.
* '''[https://levidsmith.com/games/nomis/ Nomis]''' - Added leaderboards for Nomis.  Uploaded new web build and posted new desktop build to Itch.io and GameJolt.
* Resolved access management issue with leaderboard management for game
* '''VR Putt''' - Got club and ball collisions working properly.  The trick is to add a rigidbody to the club and freeze all constraints (position on three axes and rotation on three axes).  If the club does not have a rigidbody, collision events with the ball will frequently miss.  When the club collides with the ball, disable the collider on the club (until the next turn or reset).  Otherwise, the club may collide with the ball multiple times, which will feel janky.  Manually apply physics to the ball using AddForce and the normal from the collision between the club and ball.  This makes the hit feel clean but somewhat "arcadey", since there is only one impact point and unrealistic amount of force.  However, it prevents the user from having to swing like a real golf club since only touching the ball with the club is required.  I'm thinking the amount of force the player wants to use can be calculated by how far the grip button is pressed in (if that value is easily accessible).  The physics from the club is essentially eliminated, which was terrible anyway because moving the club with the VR controller doesn't make it act like a "normal" Unity physics object.  Also added HUD display showing number of strokes (recorded by the GameManager) and debug information.  Tried using two cameras (with the HUD camera set to not clear) so that the HUD text is always on top, but it didn't appear to work.  Added two physics materials, one for the ball and one for the ground with friction settings reduce from 0.8 to 0.1.
* '''VR Putt''' - Worked on VR Putt minigolf game using Oculus Quest.  Got new VR project created in Unity using new VR template.  Learned how to get an event when a VR controller button is pressed to reset the ball.  Created club out of two Unity cubes and a ball with Unity sphere.  Parented club to VR controller to make club move with right controller.  Collision between club and ball works, but does not give expected velocity to ball when hit.  This may not be an easily solved issue, so may just detect the collision and add velocity manually so that the club does not have to be swung quickly.
* '''[https://levidsmith.com/games/mutant-veggie-arena/ Mutant Veggie Arena]''' - Updated Mutant Veggie Arena to the latest version of Unity (2020.3.23f1) and Playmaker (1.9.4f2).  Web build now works again (collision issues resolved).
[[File:Nomis 20220108 001.jpg|200px|frameless|Nomis - Leaderboard added]] [[File:Vrputt 20220103 01.jpg|200px|frameless|VR Putt - New club model and HUD]] [[File:Vrputt 20220102 01.jpg|200px|frameless|VR Putt - Initial VR integration]]


[[Archived Screenshots]]


== Patch Notes ==
'''Version 0.5 Patch Notes''' (In Development)


*Added ability to save which levels have been completed by pressing "v" from the title menu;  Pressing "l" on the title menu will load the saved game;  Additional menu options will need to be added
<!--
*Added "Loading" message on startup;  On slower systems, it may take around 30 seconds to load all of the image files
[http://eepurl.com/bOKWzL Subscribe to the mailing list to receive updates!]
*The player can no longer move while swinging the sword
-->
*Fixed collision detection problem of player being able to walk horizontally through an enemy without getting hit
*Got SDL_ttf working, and I wrote my own custom methods to display text to the screen
*Added level play time and FPS for debugging display at the top of the screen
*Added unique music for each stage
*Added boss music for the last room in each level


'''Version 0.4 Patch Notes''' (Stable Release)
<!--
[[File:header.jpg]]
[[File:LevidsmithFlyer.jpg|256px|thumb|right|Levi D. Smith Games flyer]]
-->


Stable release
== Tools ==


'''Version 0.3 Patch Notes''' (In Development)
* [[Unity Build Tool]] - Update and build multiple Unity projects at once.  Upload to game hosting sites and more.
*New Rendered sprites for Tux and snowmen (Thanks Blender!)
* [[Timelapse Maker]] - Make timelapse video from video clips
* [[GitHub Repo Clone]] - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.


*Background music now working
== Links ==
**Title screen:  Brahms Hungarian Dance No 2
**Level select:  Brahms Hungarian Dance No 5
**Level 0: Vivaldi Four Seasons Winter


*Boomerang mechanics now added
**When boomerang hits an enemy, the enemy is stunned for 5 seconds and the boomerang immediately begins to return
**Doesn't bring back items (like orbs) yet
**Added code to dynamically calculate the return slope, so that the boomerang returns with a smooth curve if the player is moving while the boomerang returns


*Added level select screen
'''Playable Games'''
**Level select spheres created with Blender, and mapping the level's background image onto the sphere;  Used Gimp for the lettering;  Two images were generated for each sphere (regular and highlighted);  The highlighted sphere just simply has a an extra lamp added in Blender;  Used Gimp to select the green background color, expand the selection by one pixel, set the selection to transparent, resize to 200x200, then set the transparent color to magenta (which is the transparent color set in the code)
*[https://gamejolt.com/@LeviDSmith/games GameJolt]
**Added grayed out orbs for completed levels
*[https://ldsmith.itch.io/ Itch.io]
**Prevents user from selecting levels already completed
*[http://www.kongregate.com/games/GaTechGrad Kongregate]
*[http://gatechgrad.newgrounds.com/ Newgrounds]


*Title screen updated with new 3D render using Blender
'''Social Media'''
<!-- *[https://joindiaspora.com/people/9c0b5e689d14e597 Diaspora] -->
<!-- *<s>[https://www.facebook.com/LDSmithGames/ Facebook]</s> -->
*[https://gab.com/ldsmith Gab]
*[https://gettr.com/user/ldsmith42 Gettr]
*[https://identi.ca/gatechgrad Identi.ca]
*[https://www.linkedin.com/in/levidsmith LinkedIn]
*[https://mastodon.social/@LeviDSmith Mastodon]
*[https://mewe.com/i/ldsmith42 MeWe]
*[https://www.minds.com/LeviDSmith Minds]
<!-- *[https://parler.com/LDSmith42 Parler] -->
*[https://truthsocial.com/@ldsmith Truth Social]
<!-- *<s>[http://twitter.com/ldsmith42 Twitter]</s> -->


*Title menu updated, with the menu items (Start, Quit) selectable with the up and down arrow keys (or w and s keys), and choosable with the spacebar or enter keys.  This will make adding new menu items (such as continue, load game, credits, etc) much easier.


*Removed the power orb FIFO pipe. Now you only need one orb to get the 3x attack bonus. Now only one orb displayed at the top of the screen.
'''Video'''
*[https://www.brighteon.com/channel/levidsmith Brighteon]
*[http://www.dailymotion.com/gitcommand Dailymotion]
*[https://dlive.tv/LDSmith DLive]
*[https://vimeo.com/gatechgrad Vimeo]
*[https://odysee.com/@ldsmith:c Odysee]
*[https://rumble.com/user/ldsmith Rumble]
*[http://youtube.com/LeviDSmith YouTube]
*[http://www.twitch.tv/ldsmith42/profile Twitch]


*Added calculations to make collision blocks rounded if it is surrounded by two non-collision blocks
'''Models'''
*[https://sketchfab.com/ldsmith Sketchfab]


*The charge lines will now only display after charging for 10 frames
'''Images'''
*[http://gatechgrad.deviantart.com/ Deviant Art]
*[https://www.flickr.com/photos/49990297@N03/ Flickr]
<!-- *[http://gatechgrad.imgur.com/ Imgur] -->
*[https://www.instagram.com/ldsmith42 Instagram]
*[https://www.pinterest.com/LeviDSmithGames/ Pinterest]
*[http://ldsmith42.tumblr.com/ Tumblr]


== Brainstorming ==
'''Audio'''
*[https://soundcloud.com/ldsmith42/sets SoundCloud]


*"Mega Man" style level select screen - Maybe make the first ice stage mandatory, with a cutscene following, then the user can select the stage they wish to play.
'''Game Design'''
*[https://ldjam.com/users/levidsmith/ Ludum Dare]
<!-- *[http://ludumdare.com/compo/author/gatechgrad/ Ludum Dare (Legacy)] -->
*[https://www.lexaloffle.com/bbs/?uid=24595#m Lexaloffle (Pico-8)]
*[https://gm48.net/user/182/levi-d-smith GM48]
<!-- *[https://madewith.unity.com/profiles/levi-d-smith-games Made with Unity] -->
*[https://connect.unity.com/u/581976ee32b306001b43cf9a Unity Connect]
<!-- *[https://cartrdge.com/gatechgrad Cartrdge] -->
*[http://www.indiedb.com/company/levi-d-smith IndieDB]
*[https://forums.tigsource.com/index.php?action=profile;u=60715;sa=showPosts TIGSource posts], [https://forums.tigsource.com/index.php?action=profile;u=60715 TIGSource profile]
<!-- *[https://channel9.msdn.com/Niners/LeviDSmith Niners] -->
*[https://github.com/levidsmith GitHub]
*[https://sourceforge.net/u/gatechgrad/profile/ SourceForge]
*[http://www.xboxindies.com/dev/levi-d-smith XBox Indies]
*[https://scratch.mit.edu/users/GaTechGrad/ Scratch]
*[https://www.stencyl.com/users/index/187193 Stencyl]
<!-- *<s>[http://www.gamasutra.com/blogs/LeviSmith/952708/ Gamasutra profile]</s> -->


*Story: Evil villain casts a virus on the various creatures which turned them evil. Tux must defeat each of the creatures and remove their virus.
'''Discovery Engine'''
*[http://www.reddit.com/user/GaTechGrad/ Reddit]
<!-- *[https://www.reddit.com/r/LeviDSmithGames/ LD Smith Games Subreddit] -->


*After a boss is defeated, Tux will acquire a special weapon related to the defeated boss
'''Crowdfunding'''
*[https://www.patreon.com/levidsmith Patreon]


*Question: Should certain special weapons be required to complete stages?  Should certain special weapons grant access to hidden areas?
'''Profile'''
*[https://about.me/GaTechGrad About.me]
*[https://www.createtn.com/directory/view/levi-smith-617 Create TN]
<!-- *[http://page.is/gatechgrad Page.is] --> <!-- Also http://page.is/levidsmith -->
*[https://speakerdeck.com/levidsmith SpeakerDeck]
*[https://www.quora.com/profile/Levi-D-Smith Quora]
*[https://disqus.com/by/ldsmith42/ Disqus]
*[https://myspace.com/levidsmith MySpace]


*Question:  Should levels be replayable?  To pick up missed items on the first playthrough.


*Question: Should the player be able to extend their maximum life?  This may give an unfair advantage in later stages. Maybe have health boosts within the level to extend your life, but they would disappear after the level is over (like SMB2)
'''Gaming'''
*[https://www.speedrun.com/user/GaTechGrad SpeedRun.com]
<!-- *[http://www.speedrunslive.com/profiles/#!/GaTechGrad/1 SpeedRunsLive] -->
*[https://steamcommunity.com/id/ldsmith Steam]


*Puzzles that make the user solve computer science style problems, such as binary arithmetic


*Instead of having the 3 orb bouns give you 3x power against enemies of that color, have the 3 orb bonus apply a special effect to your weapon.  For instance, 3 red orbs will make your sword have flames, which will set enemies on fire when you hit them, which causes additional periodic damamge.  Having 3 blue orbs would give your weapon the chill effect that will frezze enemies when you hit them.  Three yellow orbs could give you shields or something.


*Add a total orb count... Decision:
'''Graveyard'''
** Make orbs like money to buy items
<!-- *[https://vid.me/levidsmith Vidme] -->
** Make orbs add energy/magic, which will allow you to perform special attacks
*[https://plus.google.com/+Levidsmith Google+]
*[http://lanyrd.com/profile/levidsmith/ Lanyrd]
*[http://www.onegameamonth.com/GaTechGrad One Game a Month]
*[http://www.stumbleupon.com/stumbler/GaTechGrad StumbleUpon]
*[https://www.path.com/54a93df33be74afbfec0ad7f Path]
<!-- *[https://player.me/ldsmith Player.me] -->


* Instead of having a visible orb FIFO pipe displayed at the top of the screen, have a picture of your sword that glows with the currently collected orb... the glow becomes brighter until 3 orbs of the same color are collected and you get the bonus
== Created Games ==
'''Games of 2023 '''
* [https://levidsmith.com/games/air-delivery/ Air Delivery]
* [https://levidsmith.com/games/time-labyrinth/ Time Labyrinth]


* Thinking about removing orbs all together... instead have your sword charged with the color with the last enemy killed. Having the sword charged with that color will make hits on all other enemies of that color 1 hit kills
'''Games of 2022'''
* [https://levidsmith.com/games/possum-blitz/ Possum Blitz]
* [https://levidsmith.com/games/eins/ Eins]
* [https://levidsmith.com/games/old-timer-peg-game/ Old Timer Peg Game]
* [https://levidsmith.com/games/anguis/ Anguis]


* Thinking about keeping the orb powerup, but just make one orb needed to get the 3x attack bonus
'''Games of 2021'''
<!-- 2021 Games -->
* [https://levidsmith.com/games/disc-connect/ Disc Connect]
* [https://levidsmith.com/games/gomen-nasai/ Gomen-Nasai]
* [https://levidsmith.com/games/digmania/ Digmania]
* [https://levidsmith.com/games/morse-code-rescue/ Morse Code Rescue]
* [https://levidsmith.com/games/waiter-extraordinaire/ Chester Servesalot Waiter Extraordinaire]


* Getting rid of anything that could be considered a reference to a specific Linux distribution... Enemies like red hats could cause trademark issues down the road
'''Games of 2020'''
<!-- 2020 Games -->
* [https://levidsmith.com/games/mister-adventure Mister Adventure]
* [https://levidsmith.com/games/chicken-little Chicken Little]
* [https://levidsmith.com/games/pykoikoi/ Pykoikoi]
* [https://levidsmith.com/games/tangram/ Tangram]
* [https://levidsmith.com/games/circuitus-infinitus/ Circuitus Infinitus]
* [https://levidsmith.com/games/polyglot-pelican/ Polyglot Penguin]


* Thinking about not giving specific names to bosses... let the player come up with names for them... or take suggestions to name them or something
'''Games of 2019'''
<!-- 2019 Games -->
* [https://levidsmith.com/games/iro-no-hoiiru Iro no Hoiiru]
* [https://levidsmith.com/games/domino-game Domino Game]
* [https://levidsmith.com/games/yen-master Yen Master]
* [https://levidsmith.com/games/yatzy-dice-game Yatzy Dice Game]
* [https://levidsmith.com/games/space-shooter-improved Space Shooter Improved]
* [https://levidsmith.com/games/mahjong-drop Mahjong Drop]
* [https://levidsmith.com/games/scratch-shooter Scratch Shooter]
* [https://levidsmith.com/games/sdl-shooter SDL Shooter]


* Need to make items fade away and disappear after a period of time, to prevent the player from backtracking to previous rooms to get powerups
'''Games of 2018'''
<!-- 2018 Games -->
* [https://levidsmith.com/games/blocks-of-nibiru Blocks of Nibiru]
* [https://levidsmith.com/games/alphabet-soup Alphabet Soup]
* [https://levidsmith.com/games/easter-egg-hunt Easter Egg Hunt]
* [https://levidsmith.com/games/chess-exciting-spectacular-strategy Chess Has Exciting Spectacular Strategy]
* [https://levidsmith.com/games/demolition-madness Demolition Madness]
* [https://levidsmith.com/games/crazy-delivery Crazy Delivery]
* [https://levidsmith.com/games/zekkou-no-tomodachi Zekkou no Tomodachi]
* [https://levidsmith.com/games/nomis Nomis]
* [https://levidsmith.com/games/stratospheric-aerosol-injection Stratospheric Aerosol Injection]


* Add clear time for each level, which is a statistic that will display after compelting a level
'''Games of 2017'''
<!-- 2017 Games -->
* [https://levidsmith.com/games/irwin-mcspenders Irwin McSpenders]
* [https://levidsmith.com/games/turn-back-clocks-4/ Turn Back the Clocks 4]
* [https://levidsmith.com/games/ultrashot Ultrashot]
* [https://levidsmith.com/games/slowbot Slowbot]
* [https://levidsmith.com/games/dual-eagles Dual Eagles]
* [https://levidsmith.com/games/junk-food-blaster Junk Food Blaster]
* [https://levidsmith.com/games/lexip LEXIP]
* [https://levidsmith.com/games/world-fighter World Fighter]
* [https://levidsmith.com/games/miner-madness Miner Madness]
* [https://levidsmith.com/games/note-chomper Note Chomper]
* [https://levidsmith.com/games/sandwich-maker-pro Sandwich Maker Pro]
* [https://levidsmith.com/games/prez Prez]


== Levels ==
'''Games of 2016'''
<!-- 2016 Games -->
* [https://levidsmith.com/games/free-the-frog Free the Frog]
* [https://levidsmith.com/games/dropping-blocks Dropping Blocks]
* [https://levidsmith.com/games/turn-back-clocks-3 Turn Back the Clocks 3]
* [https://levidsmith.com/games/%e6%9d%b1%e4%ba%ac%e9%83%bd%e5%9c%b0%e4%b8%8b%e9%89%84%e3%82%b7%e3%83%9f%e3%83%a5%e3%83%ac%e3%83%bc%e3%82%bf Subway Simulator]
* [https://levidsmith.com/games/ancient-adventure Ancient Adventure]
* [https://levidsmith.com/games/space-to-destroy Space to Destroy]
* [https://levidsmith.com/games/honey-bear Honey Bear]
* [https://levidsmith.com/games/manifest-universe Manifest Universe]
* [https://levidsmith.com/games/express-lane Express Lane]
* [https://levidsmith.com/games/ichiban-sokoban Ichiban Sokoban]
* [https://levidsmith.com/games/shape-quest Shape Quest]
* [https://levidsmith.com/games/sky-combat Sky Combat]
* [https://levidsmith.com/games/agents-vs-aliens Agents vs Aliens]
* [https://levidsmith.com/games/delivery-kid Delivery Kid]
* [https://levidsmith.com/games/kittys-adventure Kitty's Adventure]


Eight levels must be completed to win the game.
'''Games of 2015'''
<!-- 2015 Games -->
* [https://levidsmith.com/games/mutant-veggie-arena Mutant Veggie Arena]
* [https://levidsmith.com/games/christmas-tree-simulator Christmas Tree Simulator]
* [https://levidsmith.com/games/crystal-gridiron Crystal Gridiron]
* [https://levidsmith.com/games/giga-guy Giga Guy]
* [https://levidsmith.com/games/monster-hotel Monster Hotel]
* [https://levidsmith.com/games/jewel-swapper Jewel Swapper]
* [https://levidsmith.com/games/civil-warriors Civil Warriors]
* [https://levidsmith.com/games/swaptroid Swaptroid]
* [https://levidsmith.com/games/bartender-game Bartender Game]
* [https://levidsmith.com/games/expand-o-ray Expand-O-Ray]
* [https://levidsmith.com/games/ccg-wrestling CCG Wrestling]
* [https://levidsmith.com/games/%e9%9d%92%e3%81%84%e4%b8%b8%e3%81%ae%e5%86%92%e9%99%ba 青い丸の冒険] |
* [https://levidsmith.com/games/smilebreaker SmileBreaker]
* [https://levidsmith.com/games/oiram Oiram]
* [https://levidsmith.com/games/%e5%9b%9b%e3%81%ae%e8%89%b2 四の色]
* [https://levidsmith.com/games/marching-band-simulator Marching Band Simulator]


[[Image:Levels and items.png|200px]]
'''Games of 2014'''
<!-- 2014 Games -->
* [https://levidsmith.com/games/tv-world TV World]
* [https://levidsmith.com/games/bag-boy Bag Boy]
* [https://levidsmith.com/games/free-person-shooter Free Person Shooter]
* [https://levidsmith.com/games/dream-world Dream World]
* [https://levidsmith.com/games/super-buzz Super Buzz]
* [https://levidsmith.com/games/conspiracy-theory Conspiracy Theory]
* [https://levidsmith.com/games/space-dude Space Dude]
* [https://levidsmith.com/games/mindsweep MindSweep]
* [https://levidsmith.com/games/archaeology Archaeology]
* [https://levidsmith.com/games/legend-of-xaeruta Legend of Xaeruta]
* [https://levidsmith.com/games/cyber-ninja Cyber Ninja]
* [https://levidsmith.com/games/tooth-decay Tooth Decay]


'''Games of 2013'''
<!-- 2013 Games -->
* [https://levidsmith.com/games/tex-oneman Tex Oneman]
* [https://levidsmith.com/games/fifty-flags Fifty Flags]
* [https://levidsmith.com/games/mystic-sword Mystic Sword]
* [https://levidsmith.com/games/tty-gfx-advntr TTY GFX ADVNTR]
* [https://levidsmith.com/games/shark-food Shark Food]
* [https://levidsmith.com/games/bomb-squad Bomb Squad]
* [https://levidsmith.com/games/cruddy-bird Cruddy Bird]
* [https://levidsmith.com/games/ninja-squad-commander Ninja Squad Commander]
* [https://levidsmith.com/games/earthball Earthball]
* [https://levidsmith.com/games/genetic-disorder Genetic Disorder]
* [https://levidsmith.com/games/north-avenue-adventure North Avenue Adventure]
* [https://levidsmith.com/games/amish-brothers Amish Brothers]


ASTRO LAND
'''Games of 2012'''
*Item: Star Cane
<!-- 2012 Games -->
* [https://levidsmith.com/games/blasting-bits Blasting Bits]
* [https://levidsmith.com/games/hand-full-of-heads Hand Full of Heads]
* [https://levidsmith.com/games/resistor Resistor]


BOLT LAND
'''Older Games'''
*Item: Electric Hat
<!-- Older Games -->
*Music: Brahms, Academic Festival Overture, Op 80
* [https://levidsmith.com/games/falling-blocks Falling Blocks]
* [https://levidsmith.com/games/tetracity/ TetraCity]
* [https://levidsmith.com/games/legend-of-tux Legend of Tux]


DESERT LAND
== Historical Pages ==
*Item: Sandstorm Shield


FLAME LAND
*[https://levidsmith.com/historical/games/tekken3.htm Tekken 3 Page]
*Item: Devil's Flame
*[https://levidsmith.com/historical/games/soul/soulcal.htm Soul Calibur Domain]
 
*[https://levidsmith.com/historical/games/ffvii.htm Final Fantasy VII Online Strategy Guide]
FROST LAND
*[https://levidsmith.com/historical/games/ffviii.htm Final Fantasy VIII Domain]
*Item: Frostbite
*[https://levidsmith.com/historical/games/tekken_fmv/ Tekken FMV page]
*Music: Vivaldi, Four Seasons Winter
*[https://levidsmith.com/historical/homesite/2000 Homesite 2000]
 
*[https://levidsmith.com/historical/homesite/2005 Homesite 2005]
JUNGLE LAND
*[https://levidsmith.com/historical/homesite/2008 Homesite 2008]
*Item: Iguana Bombs
*[https://levidsmith.com/historical/cshistory/jsp/ Computer science history]
 
*[https://levidsmith.com/historical/ufo/ufo.htm UFO page]
STONE WORLD
*[https://levidsmith.com/historical/whittling/ Whittling of Glen Smith]
*Item: Brass Trumpet
*[https://levidsmith.com/historical/cards Greeting cards]
 
*[https://levidsmith.com/historical/computers Built computers]
MECH WORLD
*[https://levidsmith.com/historical/cards Greeting cards]
*Item: Gear Magnet
*[https://levidsmith.com/historical/quark Quark]
 
<!-- *[https://levidsmith.com/historical/vgcollection VG Collection] -->
== Issues ==
 
*If the boomerang hasn't returned to the player when the player moves to another room, then the boomerang will be at the same location in the next room and return to the player
*Enemies get "stuck" at the open space to the previous room  <font color="blue">Fixed!</font>
*Blue orbs are invisible on Linux  <font color="blue">Fixed!  The img_orb array should have had a size of 4 instead of 3 (no_orb.bmp, red_orb.bmp, green_orb.bmp, blue_orb.bmp)</font>
*The player can repeatedly press "F" to shoot the boomerang over again
*Need pause or inventory select screen
*After installing on a new system, it can take 15 to 30 seconds to load the title screen. Need to add a "loading" screen
*The first time after downloading the zip from the website, extracting, and running, the program exited after the title screen. Subsequent attempts have not had the problem
*Just noticed that it is possible to walk through horizontal moving snowmen, if the snowman moves through the middle of your body. The collision algorithm doesn't detect when a smaller object moves through a larger object, without intersecting any of the bounding box vertices.
*Need unique background music for each stage
*Need unique enemies for each stage
*Need better enemy AI, and differing AI for different types of enemies
*Need options screen to change sound/music volume, change control options, etc
*Need ability to save and continue
*Add additional powerups
*Add boss enemies
*New enemy killed animation
*Make better level complete screen
*Add two rows of blocks to the tops of all rooms, so that the player won't overlap with the status bar
*Add sound effects
**Sword Swing
**Enemy killed
**Level select: selected level changed, invalid level selected
**Orb pickup
**Player hit
**Boomerang
 
*Tried running Legend of Tux on a Windows XP system, but the game screen ran slowly;  The Task Manager reported 98 to 99% CPU usage. Maybe the problem is because I compiled under Vista, but my Vista is running 32 bit. On the other hand, there was barely any loading time to get to the title screen
 
== Software Docs ==
 
Setting up the [[Development Environment]]
 
[[Requirements Definition]]
 
[[Level Design]]
 
[[Finding Memory Leaks]]
 
[[Adding Music]]
 
[[Installing on Ubuntu|Installing on Linux]]
 
[[Saving and Loading]]
 
[[Collision Detection]]
 
Setting up [[SDL_ttf]]

Latest revision as of 23:20, 21 January 2024


This is the Workshop area for the latest project development updates. For the complete listing of released games, please see LD Smith Games.

Updates

January 2024

  • Bag Boy - New release with updated gameplay and graphics

Bag Boy

October 2023

  • Migrated site to new server. Working on getting website components working again. (main site, workshop wiki, leaderboards, historical pages).
  • Looks like I lost the Jetpack stats for the main site. A real disappointment, since it contained visit statistics for almost 10 years.
  • Thinking about putting the leaderboard scores on its own subdomain (such as scores.levidsmith.com), but want to avoid having to update URLs compiled into game projects.
  • Removed many of the old game wiki pages with little information. Current plan is to use the workshop (wiki) for development documentation for new projects, then have the "official" pages on the main levidsmith.com site. That should keep a clear separation between development and release information for projects.
  • Fewer games created this year due to burnout. Want to spend the time I do have on making existing games better and create fewer throwaway projects.

December 2022

Christmas Tree Simulator

October 2022

Old Timer Peg Game

September 2022

  • Weather Lab - Changed name of Turn Back the Clocks to Weather Lab. Added selectable weather stations on a map of the United States. When a station is selected the temperature, wind direction, and wind speed are shown on models of thermometers, wind vane, and anemometer. Additional clocks added. Weather and time zone data pulled from web APIs. Outdoor lighting changes with time and location selected.

Weather Lab


August 2022

Turn Back the Clocks


July 2022

  • Polyglot Pelican - Changed title theme. Fixed issue with enemy spawning after level complete.
  • Shark Food - Fixed leaderboard submit/display. Updated menus. Fixed models/animations to use latest Blender/Unity.

Shark Food

June 2022

  • Polyglot Pelican - Cleaned up menus
  • Amish Brothers - Updated to Unity version 2021.3. Improved text and menus. I developed the original version of Amish Brothers in Unity 4.5 for a 48 hour game jam over nine years ago! Added hat throwing mechanic. Updated title and level complete screens.
  • Eins - Posted online playable version to website and uploaded downloadable builds for PC/Mac/Linux to GameJolt and Itch. There are other things I wanted to add to the game, but I don't think I will get around to it anytime soon so I decided to go ahead and post the game.

Polyglot Pelican Amish Brothers Eins

May 2022

  • Lumi Pegs - a light color peg toy simulation. Thinking about how to gamify this (make the pictures in a certain amount of time)

Lumi Pegs


April 2022

March 2022

  • Eins - Added music
  • Eins - Updated graphics

February 2022

  • Eins - Updated card graphics. Added additional card types. Improved card movements.
  • Eins - Working on finishing the rest of the functionality of this game to get it to a releasable state. Implemented all number cards, skip cards, and reverse cards. Added highlight feature to show which cards in the player's hand can be played.

Eins - In development Eins - In development Eins - In development

January 2022

  • VR Putt - Three holes completed. First hole is an L shape. Second hole is the windmill. Third hole is the circular ramp.
  • Nomis - Added leaderboards for Nomis. Uploaded new web build and posted new desktop build to Itch.io and GameJolt.
  • Resolved access management issue with leaderboard management for game
  • VR Putt - Got club and ball collisions working properly. The trick is to add a rigidbody to the club and freeze all constraints (position on three axes and rotation on three axes). If the club does not have a rigidbody, collision events with the ball will frequently miss. When the club collides with the ball, disable the collider on the club (until the next turn or reset). Otherwise, the club may collide with the ball multiple times, which will feel janky. Manually apply physics to the ball using AddForce and the normal from the collision between the club and ball. This makes the hit feel clean but somewhat "arcadey", since there is only one impact point and unrealistic amount of force. However, it prevents the user from having to swing like a real golf club since only touching the ball with the club is required. I'm thinking the amount of force the player wants to use can be calculated by how far the grip button is pressed in (if that value is easily accessible). The physics from the club is essentially eliminated, which was terrible anyway because moving the club with the VR controller doesn't make it act like a "normal" Unity physics object. Also added HUD display showing number of strokes (recorded by the GameManager) and debug information. Tried using two cameras (with the HUD camera set to not clear) so that the HUD text is always on top, but it didn't appear to work. Added two physics materials, one for the ball and one for the ground with friction settings reduce from 0.8 to 0.1.
  • VR Putt - Worked on VR Putt minigolf game using Oculus Quest. Got new VR project created in Unity using new VR template. Learned how to get an event when a VR controller button is pressed to reset the ball. Created club out of two Unity cubes and a ball with Unity sphere. Parented club to VR controller to make club move with right controller. Collision between club and ball works, but does not give expected velocity to ball when hit. This may not be an easily solved issue, so may just detect the collision and add velocity manually so that the club does not have to be swung quickly.
  • Mutant Veggie Arena - Updated Mutant Veggie Arena to the latest version of Unity (2020.3.23f1) and Playmaker (1.9.4f2). Web build now works again (collision issues resolved).

Nomis - Leaderboard added VR Putt - New club model and HUD VR Putt - Initial VR integration



Tools

  • Unity Build Tool - Update and build multiple Unity projects at once. Upload to game hosting sites and more.
  • Timelapse Maker - Make timelapse video from video clips
  • GitHub Repo Clone - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.

Links

Playable Games

Social Media


Video

Models

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Audio

Game Design

Discovery Engine

Crowdfunding

Profile


Gaming


Graveyard

Created Games

Games of 2023

Games of 2022

Games of 2021

Games of 2020

Games of 2019

Games of 2018

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Games of 2016

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Games of 2012

Older Games

Historical Pages