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'''Legend of Tux'''
__NOTOC__


Domain name registered: [http://www.legendoftux.com http://www.legendoftux.com]
This is the Workshop area for the latest project development updates. For the complete listing of released games, please see '''[https://levidsmith.com/game-list/ LD Smith Games]'''.


'''Legend of Tux version 0.4 released''' on November 8, 2009!
== Updates ==


Windows binary loaded to www.legendoftux.com. Linux binary coming soon.
=== January 2024 ===
* '''[https://levidsmith.com/games/bag-boy/ Bag Boy]''' - New release with updated gameplay and graphics
[[File:Bag-boy 20240121 02.jpg|200px|frameless|Bag Boy]]


=== October 2023 ===
* Migrated site to new server.  Working on getting website components working again. (main site, workshop wiki, leaderboards, historical pages).
* Looks like I lost the Jetpack stats for the main site.  A real disappointment, since it contained visit statistics for almost 10 years.
* Thinking about putting the leaderboard scores on its own subdomain (such as scores.levidsmith.com), but want to avoid having to update URLs compiled into game projects.
* Removed many of the old game wiki pages with little information.  Current plan is to use the workshop (wiki) for development documentation for new projects, then have the "official" pages on the main levidsmith.com site.  That should keep a clear separation between development and release information for projects.
* Fewer games created this year due to burnout.  Want to spend the time I do have on making existing games better and create fewer throwaway projects.


== Concept ==
=== December 2022 ===
* '''[https://levidsmith.com/games/christmas-tree-simulator/ Christmas Tree Simulator]''' - Updated user interface.  New tree model and collision mesh.
[[File:christmas-tree-simulator 20221218.jpg|200px|frameless|Christmas Tree Simulator]]


I started development on the Legend of Tux a in August 2009. I wanted to create a game that combined the gameplay of a Mega Man game and the original Legend of Zelda.  I had developed a Zelda clone using updated graphics in 2003, using ClanLib libraries.  In 2006 I created an engine for a tux Zelda style game using SDL, but it wasn't very good.  I didn't have much time to devote to it, since I was working on a master's degree in industrial engineering outside of my full time job.
=== October 2022 ===
* '''[https://levidsmith.com/games/old-timer-peg-game/ Old Timer Peg Game]''' - Game created for 48 hour game jam
[[File:Peg-game 20221001 01.jpg|200px|frameless|Old Timer Peg Game]]


The controls are simple. Use the arrow keys (or a,s,d,w) to move and spacebar to attack. Hold spacebar to charge your sword to shoot it. Collect 3 orbs of the same color to get a 3x attack power boost against enemies of that color. Defeat all enemies in a room to move to the next room. Clear all 16 rooms to win.
=== September 2022 ===
* '''[https://levidsmith.com/games/weather-lab Weather Lab]''' - Changed name of Turn Back the Clocks to Weather Lab. Added selectable weather stations on a map of the United States.  When a station is selected the temperature, wind direction, and wind speed are shown on models of thermometers, wind vane, and anemometer. Additional clocks added. Weather and time zone data pulled from web APIs. Outdoor lighting changes with time and location selected.
[[File:Weather-lab 630x500.jpg|200px|frameless|Weather Lab]]


Gameplay is completely linear.  Move one room to the next until you reach the boss room and defeat the boss.  The one aspect that I hate the most about Zelda style games is trying to determine where to go next.


== Screenshots ==
=== August 2022 ===
* '''[https://levidsmith.com/games/turn-back-clocks Turn Back the Clocks]''' - Added two digital clocks and day calendar.  Added light switch.
[[File:Turn-back-the-clocks 20220822.png|200px|frameless|Turn Back the Clocks]]


'''Screenshots of development, version 0.3'''


[[File:Screen v3 004.jpg|250px]] [[File:Screen v3 005.jpg|250px]] [[File:Screen v3 001.jpg|250px]] [[File:Screen v3 002.jpg|250px]]
=== July 2022 ===
* '''[https://levidsmith.com/games/polyglot-pelican/ Polyglot Pelican]''' - Changed title theme.  Fixed issue with enemy spawning after level complete.
* '''[https://levidsmith.com/games/shark-food/ Shark Food]''' - Fixed leaderboard submit/display.  Updated menus. Fixed models/animations to use latest Blender/Unity.


[[File:Shark Food 20220705 01.jpg|200px|frameless|Shark Food]]


[[Archived Screenshots]]
=== June 2022 ===
* '''[https://levidsmith.com/games/polyglot-pelican/ Polyglot Pelican]''' - Cleaned up menus
* '''[https://levidsmith.com/games/amish-brothers/ Amish Brothers]''' - Updated to Unity version 2021.3.  Improved text and menus.  I developed the original version of Amish Brothers in Unity 4.5 for a 48 hour game jam over nine years ago!  Added hat throwing mechanic.  Updated title and level complete screens.
* '''[https://levidsmith.com/games/eins/ Eins]''' - Posted online playable version to website and uploaded downloadable builds for PC/Mac/Linux to GameJolt and Itch.  There are other things I wanted to add to the game, but I don't think I will get around to it anytime soon so I decided to go ahead and post the game.


== Patch Notes ==
[[File:Polyglot-pelican title.jpg|200px|frameless|Polyglot Pelican]] [[File:Amish-brothers 20220705 01.jpg|200px|frameless|Amish Brothers]] [[File:Eins 20220603 06.jpg|200px|frameless|Eins]]
'''Version 0.4 Patch Notes''' (Stable Release)


See version 0.3 notes for changes from version 0.2
=== May 2022 ===
* Lumi Pegs - a light color peg toy simulation. Thinking about how to gamify this (make the pictures in a certain amount of time)
[[File:Lumi-pegs 20220605.jpg|200px|frameless|Lumi Pegs]]




=== April 2022 ===
* '''[https://levidsmith.com/games/possum-blitz/ Possum Blitz]''' - Game created in Pico-8 for 48 hour game jam


'''Version 0.3 Patch Notes''' (In Development)
=== March 2022 ===
*New Rendered sprites for Tux and snowmen (Thanks Blender!)
* '''Eins''' - Added music
* '''Eins''' - Updated graphics


*Background music now working
=== February 2022 ===
**Title screen: Brahms Hungarian Dance No 2
* '''Eins''' - Updated card graphics.  Added additional card types. Improved card movements.
**Level select: Brahms Hungarian Dance No 5
* '''Eins''' - Working on finishing the rest of the functionality of this game to get it to a releasable state.  Implemented all number cards, skip cards, and reverse cards. Added highlight feature to show which cards in the player's hand can be played.
**Level 0: Vivaldi Four Seasons Winter


*Boomerang mechanics now added
[[File:Eins 20220227 002.jpg|200px|frameless|Eins - In development]] [[File:Eins 20220227 001.jpg|200px|frameless|Eins - In development]] [[File:Eins 20220210 001.JPG|200px|frameless|Eins - In development]]
**When boomerang hits an enemy, the enemy is stunned for 5 seconds and the boomerang immediately begins to return
**Doesn't bring back items (like orbs) yet
**Added code to dynamically calculate the return slope, so that the boomerang returns with a smooth curve if the player is moving while the boomerang returns


*Added level select screen
=== January 2022 ===
**Level select spheres created with Blender, and mapping the level's background image onto the sphere; Used Gimp for the lettering; Two images were generated for each sphere (regular and highlighted); The highlighted sphere just simply has a an extra lamp added in Blender; Used Gimp to select the green background color, expand the selection by one pixel, set the selection to transparent, resize to 200x200, then set the transparent color to magenta (which is the transparent color set in the code)
* '''VR Putt''' - Three holes completed.  First hole is an L shape.  Second hole is the windmill.  Third hole is the circular ramp.
**Added grayed out orbs for completed levels
* '''[https://levidsmith.com/games/nomis/ Nomis]''' - Added leaderboards for Nomis.  Uploaded new web build and posted new desktop build to Itch.io and GameJolt.
**Prevents user from selecting levels already completed
* Resolved access management issue with leaderboard management for game
* '''VR Putt''' - Got club and ball collisions working properly.  The trick is to add a rigidbody to the club and freeze all constraints (position on three axes and rotation on three axes).  If the club does not have a rigidbody, collision events with the ball will frequently miss.  When the club collides with the ball, disable the collider on the club (until the next turn or reset).  Otherwise, the club may collide with the ball multiple times, which will feel janky.  Manually apply physics to the ball using AddForce and the normal from the collision between the club and ball.  This makes the hit feel clean but somewhat "arcadey", since there is only one impact point and unrealistic amount of force. However, it prevents the user from having to swing like a real golf club since only touching the ball with the club is required. I'm thinking the amount of force the player wants to use can be calculated by how far the grip button is pressed in (if that value is easily accessible). The physics from the club is essentially eliminated, which was terrible anyway because moving the club with the VR controller doesn't make it act like a "normal" Unity physics object.  Also added HUD display showing number of strokes (recorded by the GameManager) and debug information. Tried using two cameras (with the HUD camera set to not clear) so that the HUD text is always on top, but it didn't appear to work.  Added two physics materials, one for the ball and one for the ground with friction settings reduce from 0.8 to 0.1.
* '''VR Putt''' - Worked on VR Putt minigolf game using Oculus Quest.  Got new VR project created in Unity using new VR template.  Learned how to get an event when a VR controller button is pressed to reset the ball.  Created club out of two Unity cubes and a ball with Unity sphere.  Parented club to VR controller to make club move with right controller.  Collision between club and ball works, but does not give expected velocity to ball when hit.  This may not be an easily solved issue, so may just detect the collision and add velocity manually so that the club does not have to be swung quickly.
* '''[https://levidsmith.com/games/mutant-veggie-arena/ Mutant Veggie Arena]''' - Updated Mutant Veggie Arena to the latest version of Unity (2020.3.23f1) and Playmaker (1.9.4f2).  Web build now works again (collision issues resolved).
[[File:Nomis 20220108 001.jpg|200px|frameless|Nomis - Leaderboard added]] [[File:Vrputt 20220103 01.jpg|200px|frameless|VR Putt - New club model and HUD]] [[File:Vrputt 20220102 01.jpg|200px|frameless|VR Putt - Initial VR integration]]


*Title screen updated with new 3D render using Blender


*Title menu updated, with the menu items (Start, Quit) selectable with the up and down arrow keys (or w and s keys), and choosable with the spacebar or enter keys.  This will make adding new menu items (such as continue, load game, credits, etc) much easier.


*Removed the power orb FIFO pipe. Now you only need one orb to get the 3x attack bonus.  Now only one orb displayed at the top of the screen.
<!--
[http://eepurl.com/bOKWzL Subscribe to the mailing list to receive updates!]
-->


*Added calculations to make collision blocks rounded if it is surrounded by two non-collision blocks
<!--
[[File:header.jpg]]
[[File:LevidsmithFlyer.jpg|256px|thumb|right|Levi D. Smith Games flyer]]
-->


*The charge lines will now only display after charging for 10 frames
== Tools ==


== Brainstorming ==
* [[Unity Build Tool]] - Update and build multiple Unity projects at once.  Upload to game hosting sites and more.
* [[Timelapse Maker]] - Make timelapse video from video clips
* [[GitHub Repo Clone]] - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.


*"Mega Man" style level select screen - Maybe make the first ice stage mandatory, with a cutscene following, then the user can select the stage they wish to play.
== Links ==


*Story:  Evil villain casts a virus on the various creatures which turned them evil.  Tux must defeat each of the creatures and remove their virus.


*After a boss is defeated, Tux will acquire a special weapon related to the defeated boss
'''Playable Games'''
*[https://gamejolt.com/@LeviDSmith/games GameJolt]
*[https://ldsmith.itch.io/ Itch.io]
*[http://www.kongregate.com/games/GaTechGrad Kongregate]
*[http://gatechgrad.newgrounds.com/ Newgrounds]


*Question: Should certain special weapons be required to complete stages?  Should certain special weapons grant access to hidden areas?
'''Social Media'''
<!-- *[https://joindiaspora.com/people/9c0b5e689d14e597 Diaspora] -->
<!-- *<s>[https://www.facebook.com/LDSmithGames/ Facebook]</s> -->
*[https://gab.com/ldsmith Gab]
*[https://gettr.com/user/ldsmith42 Gettr]
*[https://identi.ca/gatechgrad Identi.ca]
*[https://www.linkedin.com/in/levidsmith LinkedIn]
*[https://mastodon.social/@LeviDSmith Mastodon]
*[https://mewe.com/i/ldsmith42 MeWe]
*[https://www.minds.com/LeviDSmith Minds]
<!-- *[https://parler.com/LDSmith42 Parler] -->
*[https://truthsocial.com/@ldsmith Truth Social]
<!-- *<s>[http://twitter.com/ldsmith42 Twitter]</s> -->


*Question:  Should levels be replayable?  To pick up missed items on the first playthrough.


*Question: Should the player be able to extend their maximum life?  This may give an unfair advantage in later stages. Maybe have health boosts within the level to extend your life, but they would disappear after the level is over (like SMB2)
'''Video'''
*[https://www.brighteon.com/channel/levidsmith Brighteon]
*[http://www.dailymotion.com/gitcommand Dailymotion]
*[https://dlive.tv/LDSmith DLive]
*[https://vimeo.com/gatechgrad Vimeo]
*[https://odysee.com/@ldsmith:c Odysee]
*[https://rumble.com/user/ldsmith Rumble]
*[http://youtube.com/LeviDSmith YouTube]
*[http://www.twitch.tv/ldsmith42/profile Twitch]


*Puzzles that make the user solve computer science style problems, such as binary arithmetic
'''Models'''
*[https://sketchfab.com/ldsmith Sketchfab]


*Instead of having the 3 orb bouns give you 3x power against enemies of that color, have the 3 orb bonus apply a special effect to your weapon. For instance, 3 red orbs will make your sword have flames, which will set enemies on fire when you hit them, which causes additional periodic damamge. Having 3 blue orbs would give your weapon the chill effect that will frezze enemies when you hit them. Three yellow orbs could give you shields or something.
'''Images'''
*[http://gatechgrad.deviantart.com/ Deviant Art]
*[https://www.flickr.com/photos/49990297@N03/ Flickr]
<!-- *[http://gatechgrad.imgur.com/ Imgur] -->
*[https://www.instagram.com/ldsmith42 Instagram]
*[https://www.pinterest.com/LeviDSmithGames/ Pinterest]
*[http://ldsmith42.tumblr.com/ Tumblr]


*Add a total orb count... Decision:
'''Audio'''
** Make orbs like money to buy items
*[https://soundcloud.com/ldsmith42/sets SoundCloud]
** Make orbs add energy/magic, which will allow you to perform special attacks


* Instead of having a visible orb FIFO pipe displayed at the top of the screen, have a picture of your sword that glows with the currently collected orb... the glow becomes brighter until 3 orbs of the same color are collected and you get the bonus
'''Game Design'''
*[https://ldjam.com/users/levidsmith/ Ludum Dare]
<!-- *[http://ludumdare.com/compo/author/gatechgrad/ Ludum Dare (Legacy)] -->
*[https://www.lexaloffle.com/bbs/?uid=24595#m Lexaloffle (Pico-8)]
*[https://gm48.net/user/182/levi-d-smith GM48]
<!-- *[https://madewith.unity.com/profiles/levi-d-smith-games Made with Unity] -->
*[https://connect.unity.com/u/581976ee32b306001b43cf9a Unity Connect]
<!-- *[https://cartrdge.com/gatechgrad Cartrdge] -->
*[http://www.indiedb.com/company/levi-d-smith IndieDB]
*[https://forums.tigsource.com/index.php?action=profile;u=60715;sa=showPosts TIGSource posts], [https://forums.tigsource.com/index.php?action=profile;u=60715 TIGSource profile]
<!-- *[https://channel9.msdn.com/Niners/LeviDSmith Niners] -->
*[https://github.com/levidsmith GitHub]
*[https://sourceforge.net/u/gatechgrad/profile/ SourceForge]
*[http://www.xboxindies.com/dev/levi-d-smith XBox Indies]
*[https://scratch.mit.edu/users/GaTechGrad/ Scratch]
*[https://www.stencyl.com/users/index/187193 Stencyl]
<!-- *<s>[http://www.gamasutra.com/blogs/LeviSmith/952708/ Gamasutra profile]</s> -->


* Thinking about removing orbs all together... instead have your sword charged with the color with the last enemy killed. Having the sword charged with that color will make hits on all other enemies of that color 1 hit kills
'''Discovery Engine'''
*[http://www.reddit.com/user/GaTechGrad/ Reddit]
<!-- *[https://www.reddit.com/r/LeviDSmithGames/ LD Smith Games Subreddit] -->


* Thinking about keeping the orb powerup, but just make one orb needed to get the 3x attack bonus
'''Crowdfunding'''
*[https://www.patreon.com/levidsmith Patreon]


* Getting rid of anything that could be considered a reference to a specific Linux distribution... Enemies like red hats could cause trademark issues down the road
'''Profile'''
*[https://about.me/GaTechGrad About.me]
*[https://www.createtn.com/directory/view/levi-smith-617 Create TN]
<!-- *[http://page.is/gatechgrad Page.is] --> <!-- Also http://page.is/levidsmith -->
*[https://speakerdeck.com/levidsmith SpeakerDeck]
*[https://www.quora.com/profile/Levi-D-Smith Quora]
*[https://disqus.com/by/ldsmith42/ Disqus]
*[https://myspace.com/levidsmith MySpace]


* Thinking about not giving specific names to bosses... let the player come up with names for them... or take suggestions to name them or something


* Need to make items fade away and disappear after a period of time, to prevent the player from backtracking to previous rooms to get powerups
'''Gaming'''
*[https://www.speedrun.com/user/GaTechGrad SpeedRun.com]
<!-- *[http://www.speedrunslive.com/profiles/#!/GaTechGrad/1 SpeedRunsLive] -->
*[https://steamcommunity.com/id/ldsmith Steam]


== Levels ==


Eight levels must be completed to win the game.


[[Image:Levels and items.png|200px]]
'''Graveyard'''
<!-- *[https://vid.me/levidsmith Vidme] -->
*[https://plus.google.com/+Levidsmith Google+]
*[http://lanyrd.com/profile/levidsmith/ Lanyrd]
*[http://www.onegameamonth.com/GaTechGrad One Game a Month]
*[http://www.stumbleupon.com/stumbler/GaTechGrad StumbleUpon]
*[https://www.path.com/54a93df33be74afbfec0ad7f Path]
<!-- *[https://player.me/ldsmith Player.me] -->


== Created Games ==
'''Games of 2023 '''
* [https://levidsmith.com/games/air-delivery/ Air Delivery]
* [https://levidsmith.com/games/time-labyrinth/ Time Labyrinth]


ASTRO LAND
'''Games of 2022'''
*Item: Star Cane
* [https://levidsmith.com/games/possum-blitz/ Possum Blitz]
* [https://levidsmith.com/games/eins/ Eins]
* [https://levidsmith.com/games/old-timer-peg-game/ Old Timer Peg Game]
* [https://levidsmith.com/games/anguis/ Anguis]


BOLT LAND
'''Games of 2021'''
*Item: Electric Hat
<!-- 2021 Games -->
*Music: Brahms, Academic Festival Overture, Op 80
* [https://levidsmith.com/games/disc-connect/ Disc Connect]
* [https://levidsmith.com/games/gomen-nasai/ Gomen-Nasai]
* [https://levidsmith.com/games/digmania/ Digmania]
* [https://levidsmith.com/games/morse-code-rescue/ Morse Code Rescue]
* [https://levidsmith.com/games/waiter-extraordinaire/ Chester Servesalot Waiter Extraordinaire]


DESERT LAND
'''Games of 2020'''
*Item: Sandstorm Shield
<!-- 2020 Games -->
* [https://levidsmith.com/games/mister-adventure Mister Adventure]
* [https://levidsmith.com/games/chicken-little Chicken Little]
* [https://levidsmith.com/games/pykoikoi/ Pykoikoi]
* [https://levidsmith.com/games/tangram/ Tangram]
* [https://levidsmith.com/games/circuitus-infinitus/ Circuitus Infinitus]
* [https://levidsmith.com/games/polyglot-pelican/ Polyglot Penguin]


FLAME LAND
'''Games of 2019'''
*Item: Devil's Flame
<!-- 2019 Games -->
* [https://levidsmith.com/games/iro-no-hoiiru Iro no Hoiiru]
* [https://levidsmith.com/games/domino-game Domino Game]
* [https://levidsmith.com/games/yen-master Yen Master]
* [https://levidsmith.com/games/yatzy-dice-game Yatzy Dice Game]
* [https://levidsmith.com/games/space-shooter-improved Space Shooter Improved]
* [https://levidsmith.com/games/mahjong-drop Mahjong Drop]
* [https://levidsmith.com/games/scratch-shooter Scratch Shooter]
* [https://levidsmith.com/games/sdl-shooter SDL Shooter]


FROST LAND
'''Games of 2018'''
*Item: Frostbite
<!-- 2018 Games -->
*Music: Vivaldi, Four Seasons Winter
* [https://levidsmith.com/games/blocks-of-nibiru Blocks of Nibiru]
* [https://levidsmith.com/games/alphabet-soup Alphabet Soup]
* [https://levidsmith.com/games/easter-egg-hunt Easter Egg Hunt]
* [https://levidsmith.com/games/chess-exciting-spectacular-strategy Chess Has Exciting Spectacular Strategy]
* [https://levidsmith.com/games/demolition-madness Demolition Madness]
* [https://levidsmith.com/games/crazy-delivery Crazy Delivery]
* [https://levidsmith.com/games/zekkou-no-tomodachi Zekkou no Tomodachi]
* [https://levidsmith.com/games/nomis Nomis]
* [https://levidsmith.com/games/stratospheric-aerosol-injection Stratospheric Aerosol Injection]


JUNGLE LAND
'''Games of 2017'''
*Item: Iguana Bombs
<!-- 2017 Games -->
* [https://levidsmith.com/games/irwin-mcspenders Irwin McSpenders]
* [https://levidsmith.com/games/turn-back-clocks-4/ Turn Back the Clocks 4]
* [https://levidsmith.com/games/ultrashot Ultrashot]
* [https://levidsmith.com/games/slowbot Slowbot]
* [https://levidsmith.com/games/dual-eagles Dual Eagles]
* [https://levidsmith.com/games/junk-food-blaster Junk Food Blaster]
* [https://levidsmith.com/games/lexip LEXIP]
* [https://levidsmith.com/games/world-fighter World Fighter]
* [https://levidsmith.com/games/miner-madness Miner Madness]
* [https://levidsmith.com/games/note-chomper Note Chomper]
* [https://levidsmith.com/games/sandwich-maker-pro Sandwich Maker Pro]
* [https://levidsmith.com/games/prez Prez]


STONE WORLD
'''Games of 2016'''
*Item: Brass Trumpet
<!-- 2016 Games -->
* [https://levidsmith.com/games/free-the-frog Free the Frog]
* [https://levidsmith.com/games/dropping-blocks Dropping Blocks]
* [https://levidsmith.com/games/turn-back-clocks-3 Turn Back the Clocks 3]
* [https://levidsmith.com/games/%e6%9d%b1%e4%ba%ac%e9%83%bd%e5%9c%b0%e4%b8%8b%e9%89%84%e3%82%b7%e3%83%9f%e3%83%a5%e3%83%ac%e3%83%bc%e3%82%bf Subway Simulator]
* [https://levidsmith.com/games/ancient-adventure Ancient Adventure]
* [https://levidsmith.com/games/space-to-destroy Space to Destroy]
* [https://levidsmith.com/games/honey-bear Honey Bear]
* [https://levidsmith.com/games/manifest-universe Manifest Universe]
* [https://levidsmith.com/games/express-lane Express Lane]
* [https://levidsmith.com/games/ichiban-sokoban Ichiban Sokoban]
* [https://levidsmith.com/games/shape-quest Shape Quest]
* [https://levidsmith.com/games/sky-combat Sky Combat]
* [https://levidsmith.com/games/agents-vs-aliens Agents vs Aliens]
* [https://levidsmith.com/games/delivery-kid Delivery Kid]
* [https://levidsmith.com/games/kittys-adventure Kitty's Adventure]


MECH WORLD
'''Games of 2015'''
*Item: Gear Magnet
<!-- 2015 Games -->
* [https://levidsmith.com/games/mutant-veggie-arena Mutant Veggie Arena]
* [https://levidsmith.com/games/christmas-tree-simulator Christmas Tree Simulator]
* [https://levidsmith.com/games/crystal-gridiron Crystal Gridiron]
* [https://levidsmith.com/games/giga-guy Giga Guy]
* [https://levidsmith.com/games/monster-hotel Monster Hotel]
* [https://levidsmith.com/games/jewel-swapper Jewel Swapper]
* [https://levidsmith.com/games/civil-warriors Civil Warriors]
* [https://levidsmith.com/games/swaptroid Swaptroid]
* [https://levidsmith.com/games/bartender-game Bartender Game]
* [https://levidsmith.com/games/expand-o-ray Expand-O-Ray]
* [https://levidsmith.com/games/ccg-wrestling CCG Wrestling]
* [https://levidsmith.com/games/%e9%9d%92%e3%81%84%e4%b8%b8%e3%81%ae%e5%86%92%e9%99%ba 青い丸の冒険] |
* [https://levidsmith.com/games/smilebreaker SmileBreaker]
* [https://levidsmith.com/games/oiram Oiram]
* [https://levidsmith.com/games/%e5%9b%9b%e3%81%ae%e8%89%b2 四の色]
* [https://levidsmith.com/games/marching-band-simulator Marching Band Simulator]


== Issues ==
'''Games of 2014'''
<!-- 2014 Games -->
* [https://levidsmith.com/games/tv-world TV World]
* [https://levidsmith.com/games/bag-boy Bag Boy]
* [https://levidsmith.com/games/free-person-shooter Free Person Shooter]
* [https://levidsmith.com/games/dream-world Dream World]
* [https://levidsmith.com/games/super-buzz Super Buzz]
* [https://levidsmith.com/games/conspiracy-theory Conspiracy Theory]
* [https://levidsmith.com/games/space-dude Space Dude]
* [https://levidsmith.com/games/mindsweep MindSweep]
* [https://levidsmith.com/games/archaeology Archaeology]
* [https://levidsmith.com/games/legend-of-xaeruta Legend of Xaeruta]
* [https://levidsmith.com/games/cyber-ninja Cyber Ninja]
* [https://levidsmith.com/games/tooth-decay Tooth Decay]


*If the boomerang hasn't returned to the player when the player moves to another room, then the boomerang will be at the same location in the next room and return to the player
'''Games of 2013'''
*Enemies get "stuck" at the open space to the previous room  <font color="blue">Fixed!</font>
<!-- 2013 Games -->
*The player can repeatedly press "F" to shoot the boomerang over again
* [https://levidsmith.com/games/tex-oneman Tex Oneman]
*Need pause or inventory select screen
* [https://levidsmith.com/games/fifty-flags Fifty Flags]
*After installing on a new system, it can take 15 to 30 seconds to load the title screen. Need to add a "loading" screen
* [https://levidsmith.com/games/mystic-sword Mystic Sword]
*The first time after downloading the zip from the website, extracting, and running, the program exited after the title screen. Subsequent attempts have not had the problem
* [https://levidsmith.com/games/tty-gfx-advntr TTY GFX ADVNTR]
*Just noticed that it is possible to walk through horizontal moving snowmen, if the snowman moves through the middle of your body. The collision algorithm doesn't detect when a smaller object moves through a larger object, without intersecting any of the bounding box vertices.
* [https://levidsmith.com/games/shark-food Shark Food]
* [https://levidsmith.com/games/bomb-squad Bomb Squad]
* [https://levidsmith.com/games/cruddy-bird Cruddy Bird]
* [https://levidsmith.com/games/ninja-squad-commander Ninja Squad Commander]
* [https://levidsmith.com/games/earthball Earthball]
* [https://levidsmith.com/games/genetic-disorder Genetic Disorder]
* [https://levidsmith.com/games/north-avenue-adventure North Avenue Adventure]
* [https://levidsmith.com/games/amish-brothers Amish Brothers]


== Software Docs ==
'''Games of 2012'''
<!-- 2012 Games -->
* [https://levidsmith.com/games/blasting-bits Blasting Bits]
* [https://levidsmith.com/games/hand-full-of-heads Hand Full of Heads]
* [https://levidsmith.com/games/resistor Resistor]


Setting up the [[Development Environment]]
'''Older Games'''
<!-- Older Games -->
* [https://levidsmith.com/games/falling-blocks Falling Blocks]
* [https://levidsmith.com/games/tetracity/ TetraCity]
* [https://levidsmith.com/games/legend-of-tux Legend of Tux]


[[Requirements Definition]]
== Historical Pages ==


[[Level Design]]
*[https://levidsmith.com/historical/games/tekken3.htm Tekken 3 Page]
 
*[https://levidsmith.com/historical/games/soul/soulcal.htm Soul Calibur Domain]
[[Finding Memory Leaks]]
*[https://levidsmith.com/historical/games/ffvii.htm Final Fantasy VII Online Strategy Guide]
 
*[https://levidsmith.com/historical/games/ffviii.htm Final Fantasy VIII Domain]
[[Adding Music]]
*[https://levidsmith.com/historical/games/tekken_fmv/ Tekken FMV page]
*[https://levidsmith.com/historical/homesite/2000 Homesite 2000]
*[https://levidsmith.com/historical/homesite/2005 Homesite 2005]
*[https://levidsmith.com/historical/homesite/2008 Homesite 2008]
*[https://levidsmith.com/historical/cshistory/jsp/ Computer science history]
*[https://levidsmith.com/historical/ufo/ufo.htm UFO page]
*[https://levidsmith.com/historical/whittling/ Whittling of Glen Smith]
*[https://levidsmith.com/historical/cards Greeting cards]
*[https://levidsmith.com/historical/computers Built computers]
*[https://levidsmith.com/historical/cards Greeting cards]
*[https://levidsmith.com/historical/quark Quark]
<!-- *[https://levidsmith.com/historical/vgcollection VG Collection] -->

Latest revision as of 23:20, 21 January 2024


This is the Workshop area for the latest project development updates. For the complete listing of released games, please see LD Smith Games.

Updates

January 2024

  • Bag Boy - New release with updated gameplay and graphics

Bag Boy

October 2023

  • Migrated site to new server. Working on getting website components working again. (main site, workshop wiki, leaderboards, historical pages).
  • Looks like I lost the Jetpack stats for the main site. A real disappointment, since it contained visit statistics for almost 10 years.
  • Thinking about putting the leaderboard scores on its own subdomain (such as scores.levidsmith.com), but want to avoid having to update URLs compiled into game projects.
  • Removed many of the old game wiki pages with little information. Current plan is to use the workshop (wiki) for development documentation for new projects, then have the "official" pages on the main levidsmith.com site. That should keep a clear separation between development and release information for projects.
  • Fewer games created this year due to burnout. Want to spend the time I do have on making existing games better and create fewer throwaway projects.

December 2022

Christmas Tree Simulator

October 2022

Old Timer Peg Game

September 2022

  • Weather Lab - Changed name of Turn Back the Clocks to Weather Lab. Added selectable weather stations on a map of the United States. When a station is selected the temperature, wind direction, and wind speed are shown on models of thermometers, wind vane, and anemometer. Additional clocks added. Weather and time zone data pulled from web APIs. Outdoor lighting changes with time and location selected.

Weather Lab


August 2022

Turn Back the Clocks


July 2022

  • Polyglot Pelican - Changed title theme. Fixed issue with enemy spawning after level complete.
  • Shark Food - Fixed leaderboard submit/display. Updated menus. Fixed models/animations to use latest Blender/Unity.

Shark Food

June 2022

  • Polyglot Pelican - Cleaned up menus
  • Amish Brothers - Updated to Unity version 2021.3. Improved text and menus. I developed the original version of Amish Brothers in Unity 4.5 for a 48 hour game jam over nine years ago! Added hat throwing mechanic. Updated title and level complete screens.
  • Eins - Posted online playable version to website and uploaded downloadable builds for PC/Mac/Linux to GameJolt and Itch. There are other things I wanted to add to the game, but I don't think I will get around to it anytime soon so I decided to go ahead and post the game.

Polyglot Pelican Amish Brothers Eins

May 2022

  • Lumi Pegs - a light color peg toy simulation. Thinking about how to gamify this (make the pictures in a certain amount of time)

Lumi Pegs


April 2022

March 2022

  • Eins - Added music
  • Eins - Updated graphics

February 2022

  • Eins - Updated card graphics. Added additional card types. Improved card movements.
  • Eins - Working on finishing the rest of the functionality of this game to get it to a releasable state. Implemented all number cards, skip cards, and reverse cards. Added highlight feature to show which cards in the player's hand can be played.

Eins - In development Eins - In development Eins - In development

January 2022

  • VR Putt - Three holes completed. First hole is an L shape. Second hole is the windmill. Third hole is the circular ramp.
  • Nomis - Added leaderboards for Nomis. Uploaded new web build and posted new desktop build to Itch.io and GameJolt.
  • Resolved access management issue with leaderboard management for game
  • VR Putt - Got club and ball collisions working properly. The trick is to add a rigidbody to the club and freeze all constraints (position on three axes and rotation on three axes). If the club does not have a rigidbody, collision events with the ball will frequently miss. When the club collides with the ball, disable the collider on the club (until the next turn or reset). Otherwise, the club may collide with the ball multiple times, which will feel janky. Manually apply physics to the ball using AddForce and the normal from the collision between the club and ball. This makes the hit feel clean but somewhat "arcadey", since there is only one impact point and unrealistic amount of force. However, it prevents the user from having to swing like a real golf club since only touching the ball with the club is required. I'm thinking the amount of force the player wants to use can be calculated by how far the grip button is pressed in (if that value is easily accessible). The physics from the club is essentially eliminated, which was terrible anyway because moving the club with the VR controller doesn't make it act like a "normal" Unity physics object. Also added HUD display showing number of strokes (recorded by the GameManager) and debug information. Tried using two cameras (with the HUD camera set to not clear) so that the HUD text is always on top, but it didn't appear to work. Added two physics materials, one for the ball and one for the ground with friction settings reduce from 0.8 to 0.1.
  • VR Putt - Worked on VR Putt minigolf game using Oculus Quest. Got new VR project created in Unity using new VR template. Learned how to get an event when a VR controller button is pressed to reset the ball. Created club out of two Unity cubes and a ball with Unity sphere. Parented club to VR controller to make club move with right controller. Collision between club and ball works, but does not give expected velocity to ball when hit. This may not be an easily solved issue, so may just detect the collision and add velocity manually so that the club does not have to be swung quickly.
  • Mutant Veggie Arena - Updated Mutant Veggie Arena to the latest version of Unity (2020.3.23f1) and Playmaker (1.9.4f2). Web build now works again (collision issues resolved).

Nomis - Leaderboard added VR Putt - New club model and HUD VR Putt - Initial VR integration



Tools

  • Unity Build Tool - Update and build multiple Unity projects at once. Upload to game hosting sites and more.
  • Timelapse Maker - Make timelapse video from video clips
  • GitHub Repo Clone - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.

Links

Playable Games

Social Media


Video

Models

Images

Audio

Game Design

Discovery Engine

Crowdfunding

Profile


Gaming


Graveyard

Created Games

Games of 2023

Games of 2022

Games of 2021

Games of 2020

Games of 2019

Games of 2018

Games of 2017

Games of 2016

Games of 2015

Games of 2014

Games of 2013

Games of 2012

Older Games

Historical Pages