Simple space shooter game created using SDL (Simple DirectMedia Layer) and C. Sprites created with Aseprite.
Energy meter added. Using any weapon will deplete energy, but it will gradually refill over time. Each weapon has three strength levels and energy consumption increases with the strength of the shot used.
Below are the weapons in the game.
Slightly increases fire rate
Moderately increases fire rate
Greatly increases fire rate
Shoots in two directions
Shoots in three directions
Shoots in four directions
Shoots one wave projectile
Shoots two wave projectiles
Shoots four wave projectiles
Damages all enemies on impact within a small radius
Damages all enemies on impact within a medium radius
Damages all enemies on impact within a large radius
Four projectiles rotate around the ship
Eight projectiles rotate around the ship
Sixteen projectiles rotate around the ship
Freezes an enemy in place for 1 second
Freezes an enemy in place for 4 seconds
Freezes an enemy in place for 20 seconds
Locks on enemies within a small range
Locks on enemies within a medium range
Locks on enemies within a large range
Enemies will drop various bonuses, such as refill energy, increased attack power, increased defense power, and health refill.
Create your own levels by editing level_00.txt. Separate waves with a single equal sign ‘=’ on a line. Place enemies using the numbers 1, 2, 3, and 4.
Create Linux build by running ‘make linux’. Tested and works on Ubuntu Linux.
Mahjong Drop is a game where you make melds (combinations) of three tiles to score. The three tiles must be together either horizontally or vertically.
Mahjong Drop uses a standard mahjong tile set, without the honor tiles. There are three suits (bamboo, wheel, and character) and each suit has a value from 1 to 9. There are four tiles for each suit/value combination. Once all tiles are used, a new bag of tiles is generated and shuffled and added to the queue of upcoming tiles.
There are two types of melds in Mahjong Drop.
Chi – Three tiles of the same suit in sequence of value, but the tiles don’t have to be in order.
Example: bamboo 3, bamboo 4, bamboo 5
Example: wheel 8, wheel 6, wheel 7
Pon – The same three tiles together.
Example: character 1, character 1, character 1
Example: bamboo 8, bamboo 8, bamboo 8
These are the configurable options in Mahjong Drop before starting the game
Columns (default 10) – The number of columns on the game board
Rows (default 14) – The number of rows on the game board
Highlight meld matches – If your current piece completes a meld on the board, then the matching pieces will flash
Colored tiles – Uses shades of red, green and blue to differentiate the three suits. Otherwise, all tiles will be white.
Preview Count – The number of upcoming tiles to display (0 through 5)
Show Guide – Shows a guide indicating where the tile will drop
The following objectives are tracked by the game. Can you get them all?
Chi 1 – create 1 chi meld
Chi 5 – create 5 chi melds
Chi 20 – create 20 chi melds
Pon 1 – create 1 pon meld
Pon 5 – create 5 pon melds
Total Tiles 25 – drop 25 total tiles on the board
Total Tiles 100 – drop 100 total tiles on the board
iPhone for taking photo of mahjong tiles (Yellow Mountain Imports) and curtain