Subway Simulator

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Subway Simulator is a simple simulation of the various Tokyo train lines.  This plays the musical jingles at many of the stations.

The map in the lower right corner can be enlarged by clicking on it.  The map text switches between English and Japanese.

The viewport in the upper right shows the currently selected train.

Statistics are shown in the lower bottom for train speed, time, time since last station, distance to next station, latitude and longitude location, and total distance traveled.

The inside train LCD is displayed in the lower right.  It displays the next stations, approximate arrival time, and the destination station.  It switches between English, Japanese kanji, and Japanese kana.

The map in the upper left shows all of the wards, station, and train locations in the area.  The currently selected train flashes yellow on the map.

The timetable for the current hour is displayed in the top center.  Departure times are displayed for both in-order and reverse-order trains.

Controls for changing the currently selected line and train are displayed in the upper middle portion of the screen.  Slideshow mode is on by default, which selects a new line every 10 seconds.  If a line has no trains, it is skipped after two seconds.  Slideshow mode pauses if the currently selected train is arriving at a station.  Slideshow mode can be turned off by unchecking the box.

 

 

 

Released

Turn Back the Clocks 3

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Turn Back the Clocks is a series of games that I have developed for the 0h (Zero Hour) game jam.  The objective of the game jam is to develop a game during the autumn time change, so development starts at 2am and ends at the same time, 2am.  For the last two games, I have improved upon the game after the competition is over.

Turn Back the Clocks 3

This game was a space shooter style game.  The objective is to destroy all of the flying clocks.  This game was developed for 0hgame jam 2016.

Turn Back the Clocks 3

 

Released

One Gunman Greenlit!

oneguman-greenlit

One Gunman is the game that I originally created for Ludum Dare 28, which was my third time participating in the 48 hour challenge.  It’s hard to believe that was almost three years ago.  After adding multiple enhancements, I put the game on Steam Greenlight a year ago, and yesterday I finally got the good news that it has been Greenlit for Steam.  I appreciate everyone’s support for One Gunman and my other games!  Stay tuned for the upcoming Steam release!