Sky Combat is my attempt at creating a game using the Godot engine. I learned how to import a Blender model and move basic objects around. It’s far from being a finished or completed game, but hopefully I’ll come back to it some day. I had envisioned the game being a jet fighter combat game like Top Gun or After Burner.
![New Fighter Model](https://levidsmith.com/blog/wp-content/uploads/2016/04/skycombat20170711_001-1024x576.jpg)
![Shooting targets](https://levidsmith.com/blog/wp-content/uploads/2016/04/skycombat003-1024x576.jpg)
![Missile select](https://levidsmith.com/blog/wp-content/uploads/2016/04/skycombat004-1024x576.jpg)
![Title screen](https://levidsmith.com/blog/wp-content/uploads/2016/04/skycombat001-1024x576.jpg)
![Target destruction](https://levidsmith.com/blog/wp-content/uploads/2016/04/skycombat002-1024x576.jpg)
![Early development in Godot Engine](https://levidsmith.com/blog/wp-content/uploads/2017/03/skycombat001-1024x547.jpg)