Hand Full of Heads

Hand Full of Heads is a demo written using HTML5 and Canvas.  This application has heads that can be happy, sad, or angry.  Heads are happy if they are near other heads.  Heads become angry when they collide with other heads and begin moving at an accelerated pace.  Heads are sad when there are no other heads around and move at a slower pace.  Additional heads can be added by clicking anywhere on the hand.

Requires a web browser capable of rendering HTML5 and Canvas.

 

 

 

 

 

Released

Gomen-nasai

Three new selectable pieces added to the Gomen-nasai game:  Nut, Jack, and Button.

Move all of your pawn pieces from the Start circle to the Home circle by navigating through the squares on the game board.  Move by drawing cards from the deck, which instruct the player on how many spaces to move.  A Gomen-nasai card lets one of your pawns in the Start circle knock an opponent back to their Start circle and take its position.  Some cards have special properties such as 2 for draw again, 4 for moving backwards, and 7 for splitting the move between two pawns.  The player who gets all of their pawns to the Home circle wins.  Use slides around the board to slide additional squares and knock any pawns on the slide back to their Start circle.

 

 

 

 

Released

Giga Guy

Giga Guy

Version 3 (September 2015)

This version is being developed for the Mini LD #62.  It currently includes three boss battles with Air Guy, Metal Guy, and Wood Guy.  I am currently making development videos as I finish developing each of the boss battles.

 

Version 2 (August 2014)

This updated version was a 2D platformer, where you tried to make it as far as you could in the Air Guy stage.  Giga Guy was remodeled and animated in Blender.  This was a test project when I was learning Playmaker.

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Updated side scrolling version.

Version 1 (May 2013)

Giga Guy started out as a 3D adventure game that I developed as I was starting to learn Unity.

Just a test project from when I started learning Unity3D.

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Released