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'''Legend of Tux'''
__NOTOC__


== News ==
This is the Workshop area for the latest project development updates.  For the complete listing of released games, please see '''[https://levidsmith.com/game-list/ LD Smith Games]'''.


I'm still here, but I haven't gotten around to doing much development lately.  I've been playing too many RPGs on the XBox 360.  The latest changes are still in the Subversion repository (conversion to OpenGL, rewritten font code, etc).
== Updates ==


'''Legend of Tux version 0.8 released''' on February 6, 2010!  Download it at [http://sourceforge.net/projects/legendoftux/ SourceForge]
=== January 2024 ===
* '''[https://levidsmith.com/games/bag-boy/ Bag Boy]''' - New release with updated gameplay and graphics
[[File:Bag-boy 20240121 02.jpg|200px|frameless|Bag Boy]]


Added Legend of Tux to SourceForge: [http://sourceforge.net/projects/legendoftux/ http://sourceforge.net/projects/legendoftux/]
=== October 2023 ===
* Migrated site to new server.  Working on getting website components working again. (main site, workshop wiki, leaderboards, historical pages).
* Looks like I lost the Jetpack stats for the main site.  A real disappointment, since it contained visit statistics for almost 10 years.
* Thinking about putting the leaderboard scores on its own subdomain (such as scores.levidsmith.com), but want to avoid having to update URLs compiled into game projects.
* Removed many of the old game wiki pages with little information.  Current plan is to use the workshop (wiki) for development documentation for new projects, then have the "official" pages on the main levidsmith.com site.  That should keep a clear separation between development and release information for projects.
* Fewer games created this year due to burnout.  Want to spend the time I do have on making existing games better and create fewer throwaway projects.


Domain name registered:  [http://www.legendoftux.com http://www.legendoftux.com]
=== December 2022 ===
* '''[https://levidsmith.com/games/christmas-tree-simulator/ Christmas Tree Simulator]''' - Updated user interface. New tree model and collision mesh.
[[File:christmas-tree-simulator 20221218.jpg|200px|frameless|Christmas Tree Simulator]]


Linux: Make sure you are using the latest version of SDL_image to compile (SDL_image-1.2.10).  I received compilation errors (IMG_INIT_PNG undefined) using the version in Ubuntu's Synaptic package manager.
=== October 2022 ===
* '''[https://levidsmith.com/games/old-timer-peg-game/ Old Timer Peg Game]''' - Game created for 48 hour game jam
[[File:Peg-game 20221001 01.jpg|200px|frameless|Old Timer Peg Game]]


== Concept ==
=== September 2022 ===
* '''[https://levidsmith.com/games/weather-lab Weather Lab]''' - Changed name of Turn Back the Clocks to Weather Lab.  Added selectable weather stations on a map of the United States.  When a station is selected the temperature, wind direction, and wind speed are shown on models of thermometers, wind vane, and anemometer.  Additional clocks added.  Weather and time zone data pulled from web APIs.  Outdoor lighting changes with time and location selected.
[[File:Weather-lab 630x500.jpg|200px|frameless|Weather Lab]]


I started development on the Legend of Tux in August 2009. I wanted to create a game that combined the gameplay of a Mega Man game and the original Legend of Zelda.  I had developed a Zelda clone using updated graphics in 2003, using ClanLib libraries.  In 2006 I created an engine for a tux Zelda style game using SDL, but it wasn't very good.  I didn't have much time to devote to it, since I was working on a master's degree in industrial engineering outside of my full time job. 


The controls are simple. Use the arrow keys (or a,s,d,w) to move and spacebar to attack. Press f to throw your hat boomerang, which will stun enemiesHold spacebar to charge your sword to shoot it. Collect a power orb to get a 3x attack power boost against enemies of that color. Defeat all enemies in a room to move to the next room. Clear all 16 rooms to complete a level.  Finish all eight levels to win the game.
=== August 2022 ===
* '''[https://levidsmith.com/games/turn-back-clocks Turn Back the Clocks]''' - Added two digital clocks and day calendarAdded light switch.
[[File:Turn-back-the-clocks 20220822.png|200px|frameless|Turn Back the Clocks]]


Gameplay is completely linear.  Move one room to the next until you reach the boss room and defeat the boss.  The one aspect that I hate the most about Zelda style games is trying to determine where to go next.


The Legend of Tux is free softwareThe source code is available on SourceForgeI am attempting to document the entire software development process.
=== July 2022 ===
* '''[https://levidsmith.com/games/polyglot-pelican/ Polyglot Pelican]''' - Changed title theme.  Fixed issue with enemy spawning after level complete.
* '''[https://levidsmith.com/games/shark-food/ Shark Food]''' - Fixed leaderboard submit/displayUpdated menusFixed models/animations to use latest Blender/Unity.


== Controls ==
[[File:Shark Food 20220705 01.jpg|200px|frameless|Shark Food]]


Click image to enlarge
=== June 2022 ===
* '''[https://levidsmith.com/games/polyglot-pelican/ Polyglot Pelican]''' - Cleaned up menus
* '''[https://levidsmith.com/games/amish-brothers/ Amish Brothers]''' - Updated to Unity version 2021.3.  Improved text and menus.  I developed the original version of Amish Brothers in Unity 4.5 for a 48 hour game jam over nine years ago!  Added hat throwing mechanic.  Updated title and level complete screens.
* '''[https://levidsmith.com/games/eins/ Eins]''' - Posted online playable version to website and uploaded downloadable builds for PC/Mac/Linux to GameJolt and Itch.  There are other things I wanted to add to the game, but I don't think I will get around to it anytime soon so I decided to go ahead and post the game.


[[Image:lotux controls.png|500px]] [[Image:gamepad.png|500px]]
[[File:Polyglot-pelican title.jpg|200px|frameless|Polyglot Pelican]] [[File:Amish-brothers 20220705 01.jpg|200px|frameless|Amish Brothers]] [[File:Eins 20220603 06.jpg|200px|frameless|Eins]]


== Screenshots ==
=== May 2022 ===
* Lumi Pegs - a light color peg toy simulation.  Thinking about how to gamify this (make the pictures in a certain amount of time)
[[File:Lumi-pegs 20220605.jpg|200px|frameless|Lumi Pegs]]




'''Screenshots of stable release, version 0.4'''
=== April 2022 ===
* '''[https://levidsmith.com/games/possum-blitz/ Possum Blitz]''' - Game created in Pico-8 for 48 hour game jam


<u>Ubuntu Linux 9.04 compilation</u>
=== March 2022 ===
* '''Eins''' - Added music
* '''Eins''' - Updated graphics


Running under Ubuntu Linux 9.04 Live
=== February 2022 ===
* '''Eins''' - Updated card graphics.  Added additional card types.  Improved card movements.
* '''Eins''' - Working on finishing the rest of the functionality of this game to get it to a releasable state.  Implemented all number cards, skip cards, and reverse cards.  Added highlight feature to show which cards in the player's hand can be played.


[[Image:Lotux ubuntu001.jpg|250px]] [[Image:Lotux ubuntu002.jpg|250px]] [[Image:Lotux ubuntu003.jpg|250px]] [[Image:Lotux ubuntu004.jpg|250px]]
[[File:Eins 20220227 002.jpg|200px|frameless|Eins - In development]] [[File:Eins 20220227 001.jpg|200px|frameless|Eins - In development]] [[File:Eins 20220210 001.JPG|200px|frameless|Eins - In development]]


Running under Mandriva 2010 Live
=== January 2022 ===
* '''VR Putt''' - Three holes completed.  First hole is an L shape.  Second hole is the windmill.  Third hole is the circular ramp.
* '''[https://levidsmith.com/games/nomis/ Nomis]''' - Added leaderboards for Nomis.  Uploaded new web build and posted new desktop build to Itch.io and GameJolt.
* Resolved access management issue with leaderboard management for game
* '''VR Putt''' - Got club and ball collisions working properly.  The trick is to add a rigidbody to the club and freeze all constraints (position on three axes and rotation on three axes).  If the club does not have a rigidbody, collision events with the ball will frequently miss.  When the club collides with the ball, disable the collider on the club (until the next turn or reset).  Otherwise, the club may collide with the ball multiple times, which will feel janky.  Manually apply physics to the ball using AddForce and the normal from the collision between the club and ball.  This makes the hit feel clean but somewhat "arcadey", since there is only one impact point and unrealistic amount of force.  However, it prevents the user from having to swing like a real golf club since only touching the ball with the club is required.  I'm thinking the amount of force the player wants to use can be calculated by how far the grip button is pressed in (if that value is easily accessible).  The physics from the club is essentially eliminated, which was terrible anyway because moving the club with the VR controller doesn't make it act like a "normal" Unity physics object.  Also added HUD display showing number of strokes (recorded by the GameManager) and debug information.  Tried using two cameras (with the HUD camera set to not clear) so that the HUD text is always on top, but it didn't appear to work.  Added two physics materials, one for the ball and one for the ground with friction settings reduce from 0.8 to 0.1.
* '''VR Putt''' - Worked on VR Putt minigolf game using Oculus Quest.  Got new VR project created in Unity using new VR template.  Learned how to get an event when a VR controller button is pressed to reset the ball.  Created club out of two Unity cubes and a ball with Unity sphere.  Parented club to VR controller to make club move with right controller.  Collision between club and ball works, but does not give expected velocity to ball when hit.  This may not be an easily solved issue, so may just detect the collision and add velocity manually so that the club does not have to be swung quickly.
* '''[https://levidsmith.com/games/mutant-veggie-arena/ Mutant Veggie Arena]''' - Updated Mutant Veggie Arena to the latest version of Unity (2020.3.23f1) and Playmaker (1.9.4f2).  Web build now works again (collision issues resolved).
[[File:Nomis 20220108 001.jpg|200px|frameless|Nomis - Leaderboard added]] [[File:Vrputt 20220103 01.jpg|200px|frameless|VR Putt - New club model and HUD]] [[File:Vrputt 20220102 01.jpg|200px|frameless|VR Putt - Initial VR integration]]


[[Image:Lotux mandriva 01.png|250px]] [[Image:Lotux mandriva 02.png|250px]]


<u>Windows compilation</u>


Running under Windows Vista
<!--
[http://eepurl.com/bOKWzL Subscribe to the mailing list to receive updates!]
-->


[[Image:Lotux win 01.jpg|250px]] [[Image:Lotux win 02.jpg|250px]]
<!--
[[File:header.jpg]]
[[File:LevidsmithFlyer.jpg|256px|thumb|right|Levi D. Smith Games flyer]]
-->


== Tools ==


* [[Unity Build Tool]] - Update and build multiple Unity projects at once.  Upload to game hosting sites and more.
* [[Timelapse Maker]] - Make timelapse video from video clips
* [[GitHub Repo Clone]] - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.


[[Archived Screenshots]]
== Links ==


== Patch Notes ==
'''Version 0.9 Patch Notes''' (In Development)
*Making an attempt to use OpenGL through SDL for drawing, which will hopefully take advantage of hardware graphics acceleration (cards/chips), so that I can try to get 60 FPS running at 1024x768 resolution;  I tried making a 640x480 low resolution version, but it just didn't look very good at all
**See my progress with the OpenGL conversion here:  [[OpenGL]]
*After converting to OpenGL, the room scroll code no longer works, since it relied upon a new SDL_Surface to be blitted to the screen
*Added new font code, so it now uses a PNG image for the fonts instead of the SDL_ttf libraries (which required another library, which I can't think of the name right now).  This should make things simpler, however I will probably need to write a another program to generate the PNG image with the font letters placed correctly.
**Wrote a simple Java program to display all the characters for a font in the format that my font.c code expects it.  I still have to take a window screenshot, then crop out the font and place it correctly
*Tested the game on my laptop a few weeks ago.  There was a very noticeable problem with most of the images.  I determined that the problem was due to the images not being sized by a power of 2, because the images that were 32x64 and 32x32 would still display correctly.
*Note:  A quick way to get all the SDL libraries needed for Legend of Tux in Ubuntu Linux (tested on 10.04), is to download Frozen Bubble using Synaptic Package Manager and get all the dependencies.  This will download all the libraries needed for Legend of Tux


'''Playable Games'''
*[https://gamejolt.com/@LeviDSmith/games GameJolt]
*[https://ldsmith.itch.io/ Itch.io]
*[http://www.kongregate.com/games/GaTechGrad Kongregate]
*[http://gatechgrad.newgrounds.com/ Newgrounds]


'''Version 0.8 Patch Notes''' (Stable Release)
'''Social Media'''
*Gamepad and joystick now supported in addition to the keyboard
<!-- *[https://joindiaspora.com/people/9c0b5e689d14e597 Diaspora] -->
*Added license documentation for all the sound effects and music on the [[Adding Music]] page;  I also updated the three sound effects using files from a creative commons library site;  The old sound effects were also free and redistributable, but I can't remember exactly where I got them
<!-- *<s>[https://www.facebook.com/LDSmithGames/ Facebook]</s> -->
*Added new sound effects
*[https://gab.com/ldsmith Gab]
**Menu select
*[https://gettr.com/user/ldsmith42 Gettr]
**Level select
*[https://identi.ca/gatechgrad Identi.ca]
**Sword charge
*[https://www.linkedin.com/in/levidsmith LinkedIn]
**Player Hit
*[https://mastodon.social/@LeviDSmith Mastodon]
**Player Dies
*[https://mewe.com/i/ldsmith42 MeWe]
*Attempt made to reduce CPU usage
*[https://www.minds.com/LeviDSmith Minds]
*Fixed issues when scrolling to the next room
<!-- *[https://parler.com/LDSmith42 Parler] -->
*Now using the SDL_Image library to load images
*[https://truthsocial.com/@ldsmith Truth Social]
*Replaced all BMPs with PNGs (a lot of effort was put into this, with only a smaller distribution package to show for it)
<!-- *<s>[http://twitter.com/ldsmith42 Twitter]</s> -->
**Added transperancy to PNGs that had the magenta color for transperancy, and cleared the magenta color so it is now transperant;  Using "SetColorKey" on a PNG made the program crash, so the magenta color was no longer an option.
**The size of the images on disk is now somewhat smaller, however the program still uses about the same amount of RAM;  Plus, the framerate for some levels (Astro) has dropped (below 30 FPS)
*The sword projectile path now varies depending on the sword charge level;  splits into 2 for a level 2 charge; splits into 4 for a level 3 charge
*Fixed sword display issues and increased the length of the sword
*Added unique enemies for each level, but I haven't done the "attacked" animations yet
*Pasted eyeballs on each of the attacked sprites




'''Video'''
*[https://www.brighteon.com/channel/levidsmith Brighteon]
*[http://www.dailymotion.com/gitcommand Dailymotion]
*[https://dlive.tv/LDSmith DLive]
*[https://vimeo.com/gatechgrad Vimeo]
*[https://odysee.com/@ldsmith:c Odysee]
*[https://rumble.com/user/ldsmith Rumble]
*[http://youtube.com/LeviDSmith YouTube]
*[http://www.twitch.tv/ldsmith42/profile Twitch]


'''Version 0.6 Patch Notes''' (Stable Release)
'''Models'''
*[https://sketchfab.com/ldsmith Sketchfab]


*Added ability to save which levels have been completed by pressing "v" from the title menu;  Pressing "l" on the title menu will load the saved game;  Additional menu options will need to be added
'''Images'''
*Added "Loading" message on startup;  On slower systems, it may take around 30 seconds to load all of the image files
*[http://gatechgrad.deviantart.com/ Deviant Art]
*The player can no longer move while swinging the sword
*[https://www.flickr.com/photos/49990297@N03/ Flickr]
*Fixed collision detection problem of player being able to walk horizontally through an enemy without getting hit
<!-- *[http://gatechgrad.imgur.com/ Imgur] -->
*Got SDL_ttf working, and I wrote my own custom methods to display text to the screen
*[https://www.instagram.com/ldsmith42 Instagram]
*Added level play time and FPS for debugging display at the top of the screen
*[https://www.pinterest.com/LeviDSmithGames/ Pinterest]
*Added unique music for each stage
*[http://ldsmith42.tumblr.com/ Tumblr]
*Added boss music for the last room in each level
*Added Sound Effects
**Sword swing
**Enemy Defeated
**Orb Pickup
*Added charge meter at the top of the screen that fills up as the sword is charged;  Once the meter is full, the charge level increases; There is a current maximum of 3 levels, but currently the charge levels do not produce any different effects


'''Audio'''
*[https://soundcloud.com/ldsmith42/sets SoundCloud]


'''Game Design'''
*[https://ldjam.com/users/levidsmith/ Ludum Dare]
<!-- *[http://ludumdare.com/compo/author/gatechgrad/ Ludum Dare (Legacy)] -->
*[https://www.lexaloffle.com/bbs/?uid=24595#m Lexaloffle (Pico-8)]
*[https://gm48.net/user/182/levi-d-smith GM48]
<!-- *[https://madewith.unity.com/profiles/levi-d-smith-games Made with Unity] -->
*[https://connect.unity.com/u/581976ee32b306001b43cf9a Unity Connect]
<!-- *[https://cartrdge.com/gatechgrad Cartrdge] -->
*[http://www.indiedb.com/company/levi-d-smith IndieDB]
*[https://forums.tigsource.com/index.php?action=profile;u=60715;sa=showPosts TIGSource posts], [https://forums.tigsource.com/index.php?action=profile;u=60715 TIGSource profile]
<!-- *[https://channel9.msdn.com/Niners/LeviDSmith Niners] -->
*[https://github.com/levidsmith GitHub]
*[https://sourceforge.net/u/gatechgrad/profile/ SourceForge]
*[http://www.xboxindies.com/dev/levi-d-smith XBox Indies]
*[https://scratch.mit.edu/users/GaTechGrad/ Scratch]
*[https://www.stencyl.com/users/index/187193 Stencyl]
<!-- *<s>[http://www.gamasutra.com/blogs/LeviSmith/952708/ Gamasutra profile]</s> -->


[[Archived Patch Notes]]
'''Discovery Engine'''
*[http://www.reddit.com/user/GaTechGrad/ Reddit]
<!-- *[https://www.reddit.com/r/LeviDSmithGames/ LD Smith Games Subreddit] -->


== Levels ==
'''Crowdfunding'''
*[https://www.patreon.com/levidsmith Patreon]


Eight levels must be completed to win the game.
'''Profile'''
*[https://about.me/GaTechGrad About.me]
*[https://www.createtn.com/directory/view/levi-smith-617 Create TN]
<!-- *[http://page.is/gatechgrad Page.is] --> <!-- Also http://page.is/levidsmith -->
*[https://speakerdeck.com/levidsmith SpeakerDeck]
*[https://www.quora.com/profile/Levi-D-Smith Quora]
*[https://disqus.com/by/ldsmith42/ Disqus]
*[https://myspace.com/levidsmith MySpace]


<!-- [[Image:Levels and items.png|200px]] -->


[[Astro Land]]
'''Gaming'''
*[https://www.speedrun.com/user/GaTechGrad SpeedRun.com]
<!-- *[http://www.speedrunslive.com/profiles/#!/GaTechGrad/1 SpeedRunsLive] -->
*[https://steamcommunity.com/id/ldsmith Steam]


[[Bolt Land]]


[[Desert Land]]


[[Flame Land]]
'''Graveyard'''
<!-- *[https://vid.me/levidsmith Vidme] -->
*[https://plus.google.com/+Levidsmith Google+]
*[http://lanyrd.com/profile/levidsmith/ Lanyrd]
*[http://www.onegameamonth.com/GaTechGrad One Game a Month]
*[http://www.stumbleupon.com/stumbler/GaTechGrad StumbleUpon]
*[https://www.path.com/54a93df33be74afbfec0ad7f Path]
<!-- *[https://player.me/ldsmith Player.me] -->


[[Frost Land]]
== Created Games ==
'''Games of 2023 '''
* [https://levidsmith.com/games/air-delivery/ Air Delivery]
* [https://levidsmith.com/games/time-labyrinth/ Time Labyrinth]


[[Jungle Land]]
'''Games of 2022'''
* [https://levidsmith.com/games/possum-blitz/ Possum Blitz]
* [https://levidsmith.com/games/eins/ Eins]
* [https://levidsmith.com/games/old-timer-peg-game/ Old Timer Peg Game]
* [https://levidsmith.com/games/anguis/ Anguis]


[[Stone Land]]
'''Games of 2021'''
<!-- 2021 Games -->
* [https://levidsmith.com/games/disc-connect/ Disc Connect]
* [https://levidsmith.com/games/gomen-nasai/ Gomen-Nasai]
* [https://levidsmith.com/games/digmania/ Digmania]
* [https://levidsmith.com/games/morse-code-rescue/ Morse Code Rescue]
* [https://levidsmith.com/games/waiter-extraordinaire/ Chester Servesalot Waiter Extraordinaire]


[[Mech Land]]
'''Games of 2020'''
<!-- 2020 Games -->
* [https://levidsmith.com/games/mister-adventure Mister Adventure]
* [https://levidsmith.com/games/chicken-little Chicken Little]
* [https://levidsmith.com/games/pykoikoi/ Pykoikoi]
* [https://levidsmith.com/games/tangram/ Tangram]
* [https://levidsmith.com/games/circuitus-infinitus/ Circuitus Infinitus]
* [https://levidsmith.com/games/polyglot-pelican/ Polyglot Penguin]


== Issues ==
'''Games of 2019'''
<!-- 2019 Games -->
* [https://levidsmith.com/games/iro-no-hoiiru Iro no Hoiiru]
* [https://levidsmith.com/games/domino-game Domino Game]
* [https://levidsmith.com/games/yen-master Yen Master]
* [https://levidsmith.com/games/yatzy-dice-game Yatzy Dice Game]
* [https://levidsmith.com/games/space-shooter-improved Space Shooter Improved]
* [https://levidsmith.com/games/mahjong-drop Mahjong Drop]
* [https://levidsmith.com/games/scratch-shooter Scratch Shooter]
* [https://levidsmith.com/games/sdl-shooter SDL Shooter]


*If the boomerang hasn't returned to the player when the player moves to another room, then the boomerang will be at the same location in the next room and return to the player
'''Games of 2018'''
*The player can repeatedly press "F" to shoot the boomerang over again
<!-- 2018 Games -->
*Need pause or inventory select screen
* [https://levidsmith.com/games/blocks-of-nibiru Blocks of Nibiru]
*After installing on a new system, it can take 15 to 30 seconds to load the title screen. Need to add a "loading" screen
* [https://levidsmith.com/games/alphabet-soup Alphabet Soup]
**<font color="blue">Loading message added, but a progress bar is also needed</font>
* [https://levidsmith.com/games/easter-egg-hunt Easter Egg Hunt]
*Need better enemy AI, and differing AI for different types of enemies
* [https://levidsmith.com/games/chess-exciting-spectacular-strategy Chess Has Exciting Spectacular Strategy]
** Move 2 or 3 tiles, and then change in random direction (Octorok)
* [https://levidsmith.com/games/demolition-madness Demolition Madness]
** Wake up and chase when enemy is near (WoW mob/Metal Gear)
* [https://levidsmith.com/games/crazy-delivery Crazy Delivery]
** Chase player when player has back turned to enemy (ex SMB "Boo Buddy")
* [https://levidsmith.com/games/zekkou-no-tomodachi Zekkou no Tomodachi]
** Jumping Enemy (Tektike)
* [https://levidsmith.com/games/nomis Nomis]
*Need options screen to change sound/music volume, change control options, etc
* [https://levidsmith.com/games/stratospheric-aerosol-injection Stratospheric Aerosol Injection]
*Need ability to save and continue
**<font color="blue">Preliminary save/load code added, but a screen is needed to manage saving and loading files... or implement an autosave feature</font>
*Add additional powerups;  These should be temporary powerups
**Increase attack power
**Invincibility
**Speed Increase
*Add boss enemies
**Boss enemies should be graphically larger than regular enemies
**Boss enemies should have more strategy to defeat then a regular enemy
**Boos enemy should be the last enemy of the stage, and the stage is completed once the boss enemy is defeated
*New enemy killed animation
**Replace the hand drawn cloud when an enemy is defeated with something that looks better... maybe a rendered skull that expands
*Make better level complete screen
*Add two rows of blocks to the tops of all rooms, so that the player won't overlap with the status bar


'''Games of 2017'''
<!-- 2017 Games -->
* [https://levidsmith.com/games/irwin-mcspenders Irwin McSpenders]
* [https://levidsmith.com/games/turn-back-clocks-4/ Turn Back the Clocks 4]
* [https://levidsmith.com/games/ultrashot Ultrashot]
* [https://levidsmith.com/games/slowbot Slowbot]
* [https://levidsmith.com/games/dual-eagles Dual Eagles]
* [https://levidsmith.com/games/junk-food-blaster Junk Food Blaster]
* [https://levidsmith.com/games/lexip LEXIP]
* [https://levidsmith.com/games/world-fighter World Fighter]
* [https://levidsmith.com/games/miner-madness Miner Madness]
* [https://levidsmith.com/games/note-chomper Note Chomper]
* [https://levidsmith.com/games/sandwich-maker-pro Sandwich Maker Pro]
* [https://levidsmith.com/games/prez Prez]


'''Games of 2016'''
<!-- 2016 Games -->
* [https://levidsmith.com/games/free-the-frog Free the Frog]
* [https://levidsmith.com/games/dropping-blocks Dropping Blocks]
* [https://levidsmith.com/games/turn-back-clocks-3 Turn Back the Clocks 3]
* [https://levidsmith.com/games/%e6%9d%b1%e4%ba%ac%e9%83%bd%e5%9c%b0%e4%b8%8b%e9%89%84%e3%82%b7%e3%83%9f%e3%83%a5%e3%83%ac%e3%83%bc%e3%82%bf Subway Simulator]
* [https://levidsmith.com/games/ancient-adventure Ancient Adventure]
* [https://levidsmith.com/games/space-to-destroy Space to Destroy]
* [https://levidsmith.com/games/honey-bear Honey Bear]
* [https://levidsmith.com/games/manifest-universe Manifest Universe]
* [https://levidsmith.com/games/express-lane Express Lane]
* [https://levidsmith.com/games/ichiban-sokoban Ichiban Sokoban]
* [https://levidsmith.com/games/shape-quest Shape Quest]
* [https://levidsmith.com/games/sky-combat Sky Combat]
* [https://levidsmith.com/games/agents-vs-aliens Agents vs Aliens]
* [https://levidsmith.com/games/delivery-kid Delivery Kid]
* [https://levidsmith.com/games/kittys-adventure Kitty's Adventure]


*Anyone know how to roll debs?  I could use a tutorial so that I can build a package for Ubuntu
'''Games of 2015'''
<!-- 2015 Games -->
* [https://levidsmith.com/games/mutant-veggie-arena Mutant Veggie Arena]
* [https://levidsmith.com/games/christmas-tree-simulator Christmas Tree Simulator]
* [https://levidsmith.com/games/crystal-gridiron Crystal Gridiron]
* [https://levidsmith.com/games/giga-guy Giga Guy]
* [https://levidsmith.com/games/monster-hotel Monster Hotel]
* [https://levidsmith.com/games/jewel-swapper Jewel Swapper]
* [https://levidsmith.com/games/civil-warriors Civil Warriors]
* [https://levidsmith.com/games/swaptroid Swaptroid]
* [https://levidsmith.com/games/bartender-game Bartender Game]
* [https://levidsmith.com/games/expand-o-ray Expand-O-Ray]
* [https://levidsmith.com/games/ccg-wrestling CCG Wrestling]
* [https://levidsmith.com/games/%e9%9d%92%e3%81%84%e4%b8%b8%e3%81%ae%e5%86%92%e9%99%ba 青い丸の冒険] |
* [https://levidsmith.com/games/smilebreaker SmileBreaker]
* [https://levidsmith.com/games/oiram Oiram]
* [https://levidsmith.com/games/%e5%9b%9b%e3%81%ae%e8%89%b2 四の色]
* [https://levidsmith.com/games/marching-band-simulator Marching Band Simulator]


*Make the sword appear to be in Tux's hand, instead of floating in front of him;  The length of the sword will probably need to be increased
'''Games of 2014'''
<!-- 2014 Games -->
* [https://levidsmith.com/games/tv-world TV World]
* [https://levidsmith.com/games/bag-boy Bag Boy]
* [https://levidsmith.com/games/free-person-shooter Free Person Shooter]
* [https://levidsmith.com/games/dream-world Dream World]
* [https://levidsmith.com/games/super-buzz Super Buzz]
* [https://levidsmith.com/games/conspiracy-theory Conspiracy Theory]
* [https://levidsmith.com/games/space-dude Space Dude]
* [https://levidsmith.com/games/mindsweep MindSweep]
* [https://levidsmith.com/games/archaeology Archaeology]
* [https://levidsmith.com/games/legend-of-xaeruta Legend of Xaeruta]
* [https://levidsmith.com/games/cyber-ninja Cyber Ninja]
* [https://levidsmith.com/games/tooth-decay Tooth Decay]


*A sword really doesn't suit Tux... I think I'm going to have him throw snowflakes or snowballs instead;  Maybe a candycane striped pole
'''Games of 2013'''
<!-- 2013 Games -->
* [https://levidsmith.com/games/tex-oneman Tex Oneman]
* [https://levidsmith.com/games/fifty-flags Fifty Flags]
* [https://levidsmith.com/games/mystic-sword Mystic Sword]
* [https://levidsmith.com/games/tty-gfx-advntr TTY GFX ADVNTR]
* [https://levidsmith.com/games/shark-food Shark Food]
* [https://levidsmith.com/games/bomb-squad Bomb Squad]
* [https://levidsmith.com/games/cruddy-bird Cruddy Bird]
* [https://levidsmith.com/games/ninja-squad-commander Ninja Squad Commander]
* [https://levidsmith.com/games/earthball Earthball]
* [https://levidsmith.com/games/genetic-disorder Genetic Disorder]
* [https://levidsmith.com/games/north-avenue-adventure North Avenue Adventure]
* [https://levidsmith.com/games/amish-brothers Amish Brothers]


*Have a meter gauge at the top that fills as the player charges the weapon
'''Games of 2012'''
**<font color="blue">Added in version 0.6</font>
<!-- 2012 Games -->
* [https://levidsmith.com/games/blasting-bits Blasting Bits]
* [https://levidsmith.com/games/hand-full-of-heads Hand Full of Heads]
* [https://levidsmith.com/games/resistor Resistor]


'''Older Games'''
<!-- Older Games -->
* [https://levidsmith.com/games/falling-blocks Falling Blocks]
* [https://levidsmith.com/games/tetracity/ TetraCity]
* [https://levidsmith.com/games/legend-of-tux Legend of Tux]


*Is the "arial.ttf" file in the Linux /usr/local/share/fonts directory redistributable?
== Historical Pages ==


*Diagram of the projectile motion I plan on using for the three charge levels (made with Inkscape)
*[https://levidsmith.com/historical/games/tekken3.htm Tekken 3 Page]
 
*[https://levidsmith.com/historical/games/soul/soulcal.htm Soul Calibur Domain]
[[Image:Charge levels.png|200px]]
*[https://levidsmith.com/historical/games/ffvii.htm Final Fantasy VII Online Strategy Guide]
 
*[https://levidsmith.com/historical/games/ffviii.htm Final Fantasy VIII Domain]
*Thinking about having the special items as pickups throughout the level... similar to Ninja Gaiden;  That way the player doesn't have to beat the entire level to get a weapon, plus it gives more options for making puzzles
*[https://levidsmith.com/historical/games/tekken_fmv/ Tekken FMV page]
 
*[https://levidsmith.com/historical/homesite/2000 Homesite 2000]
*Add ability to move to rooms from top/bottom of the screen
*[https://levidsmith.com/historical/homesite/2005 Homesite 2005]
 
*[https://levidsmith.com/historical/homesite/2008 Homesite 2008]
*Game load screen, and add a saving interface
*[https://levidsmith.com/historical/cshistory/jsp/ Computer science history]
 
*[https://levidsmith.com/historical/ufo/ufo.htm UFO page]
*Add more items;  bombs will probably be next, with the ability to destroy certain walls like Bomberman
*[https://levidsmith.com/historical/whittling/ Whittling of Glen Smith]
 
*[https://levidsmith.com/historical/cards Greeting cards]
*Improve enemy AI;  look at AI algorithms/engines
*[https://levidsmith.com/historical/computers Built computers]
 
*[https://levidsmith.com/historical/cards Greeting cards]
*Not a huge issue, but I've noticed that I can get up to 400 FPS when using OpenGL on some systems, but I get a constant 60 FPS on other (higher powered) systems (without adding SDL_Delays). Do certain versions of SDL or certain versions of the opengl32.a library automatically delay after 60 FPS is reached (without explicitly adding SDL_Delay statements)?
*[https://levidsmith.com/historical/quark Quark]
 
<!-- *[https://levidsmith.com/historical/vgcollection VG Collection] -->
[[Resolved Issues]]
 
== Software Docs ==
 
Setting up the [[Development Environment]]
 
[[Brainstorming]]
 
[[Requirements Definition]]
 
[[Level Design]]
 
[[Finding Memory Leaks]]
 
[[Adding Music]] (View credits for music and sound effects here)
 
[[Installing on Ubuntu|Installing on Linux]]
 
[[Saving and Loading]]
 
[[Collision Detection]]
 
Setting up [[SDL_ttf]], [[SDL_Image]]
 
[[Influences]]
 
My Zelda Implementation in ClanLib from 2003: [http://www.levidsmith.com/projects/zelda.html Zelda Alpha]
 
[[OpenGL]]
 
== Developers ==
 
[[Levi D Smith]] - Sole designer and developer of Legend of Tux, including level design, object rendering, graphics, and testing

Latest revision as of 23:20, 21 January 2024


This is the Workshop area for the latest project development updates. For the complete listing of released games, please see LD Smith Games.

Updates

January 2024

  • Bag Boy - New release with updated gameplay and graphics

Bag Boy

October 2023

  • Migrated site to new server. Working on getting website components working again. (main site, workshop wiki, leaderboards, historical pages).
  • Looks like I lost the Jetpack stats for the main site. A real disappointment, since it contained visit statistics for almost 10 years.
  • Thinking about putting the leaderboard scores on its own subdomain (such as scores.levidsmith.com), but want to avoid having to update URLs compiled into game projects.
  • Removed many of the old game wiki pages with little information. Current plan is to use the workshop (wiki) for development documentation for new projects, then have the "official" pages on the main levidsmith.com site. That should keep a clear separation between development and release information for projects.
  • Fewer games created this year due to burnout. Want to spend the time I do have on making existing games better and create fewer throwaway projects.

December 2022

Christmas Tree Simulator

October 2022

Old Timer Peg Game

September 2022

  • Weather Lab - Changed name of Turn Back the Clocks to Weather Lab. Added selectable weather stations on a map of the United States. When a station is selected the temperature, wind direction, and wind speed are shown on models of thermometers, wind vane, and anemometer. Additional clocks added. Weather and time zone data pulled from web APIs. Outdoor lighting changes with time and location selected.

Weather Lab


August 2022

Turn Back the Clocks


July 2022

  • Polyglot Pelican - Changed title theme. Fixed issue with enemy spawning after level complete.
  • Shark Food - Fixed leaderboard submit/display. Updated menus. Fixed models/animations to use latest Blender/Unity.

Shark Food

June 2022

  • Polyglot Pelican - Cleaned up menus
  • Amish Brothers - Updated to Unity version 2021.3. Improved text and menus. I developed the original version of Amish Brothers in Unity 4.5 for a 48 hour game jam over nine years ago! Added hat throwing mechanic. Updated title and level complete screens.
  • Eins - Posted online playable version to website and uploaded downloadable builds for PC/Mac/Linux to GameJolt and Itch. There are other things I wanted to add to the game, but I don't think I will get around to it anytime soon so I decided to go ahead and post the game.

Polyglot Pelican Amish Brothers Eins

May 2022

  • Lumi Pegs - a light color peg toy simulation. Thinking about how to gamify this (make the pictures in a certain amount of time)

Lumi Pegs


April 2022

March 2022

  • Eins - Added music
  • Eins - Updated graphics

February 2022

  • Eins - Updated card graphics. Added additional card types. Improved card movements.
  • Eins - Working on finishing the rest of the functionality of this game to get it to a releasable state. Implemented all number cards, skip cards, and reverse cards. Added highlight feature to show which cards in the player's hand can be played.

Eins - In development Eins - In development Eins - In development

January 2022

  • VR Putt - Three holes completed. First hole is an L shape. Second hole is the windmill. Third hole is the circular ramp.
  • Nomis - Added leaderboards for Nomis. Uploaded new web build and posted new desktop build to Itch.io and GameJolt.
  • Resolved access management issue with leaderboard management for game
  • VR Putt - Got club and ball collisions working properly. The trick is to add a rigidbody to the club and freeze all constraints (position on three axes and rotation on three axes). If the club does not have a rigidbody, collision events with the ball will frequently miss. When the club collides with the ball, disable the collider on the club (until the next turn or reset). Otherwise, the club may collide with the ball multiple times, which will feel janky. Manually apply physics to the ball using AddForce and the normal from the collision between the club and ball. This makes the hit feel clean but somewhat "arcadey", since there is only one impact point and unrealistic amount of force. However, it prevents the user from having to swing like a real golf club since only touching the ball with the club is required. I'm thinking the amount of force the player wants to use can be calculated by how far the grip button is pressed in (if that value is easily accessible). The physics from the club is essentially eliminated, which was terrible anyway because moving the club with the VR controller doesn't make it act like a "normal" Unity physics object. Also added HUD display showing number of strokes (recorded by the GameManager) and debug information. Tried using two cameras (with the HUD camera set to not clear) so that the HUD text is always on top, but it didn't appear to work. Added two physics materials, one for the ball and one for the ground with friction settings reduce from 0.8 to 0.1.
  • VR Putt - Worked on VR Putt minigolf game using Oculus Quest. Got new VR project created in Unity using new VR template. Learned how to get an event when a VR controller button is pressed to reset the ball. Created club out of two Unity cubes and a ball with Unity sphere. Parented club to VR controller to make club move with right controller. Collision between club and ball works, but does not give expected velocity to ball when hit. This may not be an easily solved issue, so may just detect the collision and add velocity manually so that the club does not have to be swung quickly.
  • Mutant Veggie Arena - Updated Mutant Veggie Arena to the latest version of Unity (2020.3.23f1) and Playmaker (1.9.4f2). Web build now works again (collision issues resolved).

Nomis - Leaderboard added VR Putt - New club model and HUD VR Putt - Initial VR integration



Tools

  • Unity Build Tool - Update and build multiple Unity projects at once. Upload to game hosting sites and more.
  • Timelapse Maker - Make timelapse video from video clips
  • GitHub Repo Clone - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.

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