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'''Legend of Tux'''
__NOTOC__


Domain name registered: [http://www.legendoftux.com http://www.legendoftux.com]
This is the Workshop area for the latest project development updates. For the complete listing of released games, please see '''[https://levidsmith.com/game-list/ LD Smith Games]'''.


Compiled stable Windows and Linux binaries, which I uploaded to www.legendoftux.com.  Noticed a graphical glitch with the blue orbs on the Linux version.
== Updates ==


=== January 2024 ===
* '''[https://levidsmith.com/games/bag-boy/ Bag Boy]''' - New release with updated gameplay and graphics
[[File:Bag-boy 20240121 02.jpg|200px|frameless|Bag Boy]]


== Concept ==
=== October 2023 ===
* Migrated site to new server.  Working on getting website components working again. (main site, workshop wiki, leaderboards, historical pages).
* Looks like I lost the Jetpack stats for the main site.  A real disappointment, since it contained visit statistics for almost 10 years.
* Thinking about putting the leaderboard scores on its own subdomain (such as scores.levidsmith.com), but want to avoid having to update URLs compiled into game projects.
* Removed many of the old game wiki pages with little information.  Current plan is to use the workshop (wiki) for development documentation for new projects, then have the "official" pages on the main levidsmith.com site.  That should keep a clear separation between development and release information for projects.
* Fewer games created this year due to burnout.  Want to spend the time I do have on making existing games better and create fewer throwaway projects.


I started development on the Legend of Tux a few weeks ago. I wanted to create a game that combined the gameplay of a Mega Man game and the original Legend of Zelda.
=== December 2022 ===
* '''[https://levidsmith.com/games/christmas-tree-simulator/ Christmas Tree Simulator]''' - Updated user interface.  New tree model and collision mesh.
[[File:christmas-tree-simulator 20221218.jpg|200px|frameless|Christmas Tree Simulator]]


The controls are simple. Use the arrow keys (or a,s,d,w) to move and spacebar to attack. Hold spacebar to charge your sword to shoot it. Collect 3 orbs of the same color to get a 3x attack power boost against enemies of that color. Defeat all enemies in a room to move to the next room. Clear all 16 rooms to win.
=== October 2022 ===
* '''[https://levidsmith.com/games/old-timer-peg-game/ Old Timer Peg Game]''' - Game created for 48 hour game jam
[[File:Peg-game 20221001 01.jpg|200px|frameless|Old Timer Peg Game]]


Gameplay is completely linearMove one room to the next until you reach the boss room and defeat the bossThe one aspect that I hate the most about Zelda style games is trying to determine where to go next.
=== September 2022 ===
* '''[https://levidsmith.com/games/weather-lab Weather Lab]''' - Changed name of Turn Back the Clocks to Weather LabAdded selectable weather stations on a map of the United States.  When a station is selected the temperature, wind direction, and wind speed are shown on models of thermometers, wind vane, and anemometer.  Additional clocks added.  Weather and time zone data pulled from web APIsOutdoor lighting changes with time and location selected.
[[File:Weather-lab 630x500.jpg|200px|frameless|Weather Lab]]


== Screenshots ==
'''Screenshots from the first stable release, version 0.2'''


[[Image:screen001.jpg|250px]] [[Image:screen002.jpg|250px]]
=== August 2022 ===
* '''[https://levidsmith.com/games/turn-back-clocks Turn Back the Clocks]''' - Added two digital clocks and day calendar.  Added light switch.
[[File:Turn-back-the-clocks 20220822.png|200px|frameless|Turn Back the Clocks]]


'''Screenshots of development, version 0.3'''


[[Image:title3.jpg|250px]] [[Image:tux1.jpg|150px]] [[Image:tux2.jpg|150px]] [[Image:tux3.jpg|150px]] [[Image:enemy.jpg|150px]]
=== July 2022 ===
* '''[https://levidsmith.com/games/polyglot-pelican/ Polyglot Pelican]''' - Changed title theme.  Fixed issue with enemy spawning after level complete.
* '''[https://levidsmith.com/games/shark-food/ Shark Food]''' - Fixed leaderboard submit/display. Updated menus. Fixed models/animations to use latest Blender/Unity.


[[File:Shark Food 20220705 01.jpg|200px|frameless|Shark Food]]


== Patch Notes ==
=== June 2022 ===
'''Version 0.3 Patch Notes'''
* '''[https://levidsmith.com/games/polyglot-pelican/ Polyglot Pelican]''' - Cleaned up menus
*New Rendered sprites for Tux and snowmen (Thanks Blender!)
* '''[https://levidsmith.com/games/amish-brothers/ Amish Brothers]''' - Updated to Unity version 2021.3.  Improved text and menus.  I developed the original version of Amish Brothers in Unity 4.5 for a 48 hour game jam over nine years ago!  Added hat throwing mechanic.  Updated title and level complete screens.
* '''[https://levidsmith.com/games/eins/ Eins]''' - Posted online playable version to website and uploaded downloadable builds for PC/Mac/Linux to GameJolt and Itch.  There are other things I wanted to add to the game, but I don't think I will get around to it anytime soon so I decided to go ahead and post the game.


*Background music now working
[[File:Polyglot-pelican title.jpg|200px|frameless|Polyglot Pelican]] [[File:Amish-brothers 20220705 01.jpg|200px|frameless|Amish Brothers]] [[File:Eins 20220603 06.jpg|200px|frameless|Eins]]
**Title screen: Brahms Hungarian Dance No 2
**Level select: Brahms Hungarian Dance No 5
**Level 0: Vivaldi Four Seasons Winter


*Boomerang mechanics now added, but boomerang doesn't interact with enemy... also need to dynamically calculate the return slope
=== May 2022 ===
* Lumi Pegs - a light color peg toy simulation. Thinking about how to gamify this (make the pictures in a certain amount of time)
[[File:Lumi-pegs 20220605.jpg|200px|frameless|Lumi Pegs]]


*Added level select screen


*Title screen updated with new 3D render using Blender
=== April 2022 ===
* '''[https://levidsmith.com/games/possum-blitz/ Possum Blitz]''' - Game created in Pico-8 for 48 hour game jam


== Brainstorming ==
=== March 2022 ===
* '''Eins''' - Added music
* '''Eins''' - Updated graphics


*"Mega Man" style level select screen - Maybe make the first ice stage mandatory, with a cutscene following, then the user can select the stage they wish to play.
=== February 2022 ===
* '''Eins''' - Updated card graphics.  Added additional card types.  Improved card movements.
* '''Eins''' - Working on finishing the rest of the functionality of this game to get it to a releasable state.  Implemented all number cards, skip cards, and reverse cards.  Added highlight feature to show which cards in the player's hand can be played.


*Story: Evil villain casts a virus on the various creatures which turned them evil. Tux must defeat each of the creatures and remove their virus.
[[File:Eins 20220227 002.jpg|200px|frameless|Eins - In development]] [[File:Eins 20220227 001.jpg|200px|frameless|Eins - In development]] [[File:Eins 20220210 001.JPG|200px|frameless|Eins - In development]]


*After a boss is defeated, Tux will acquire a special weapon related to the defeated boss
=== January 2022 ===
* '''VR Putt''' - Three holes completed.  First hole is an L shape.  Second hole is the windmill.  Third hole is the circular ramp.
* '''[https://levidsmith.com/games/nomis/ Nomis]''' - Added leaderboards for Nomis.  Uploaded new web build and posted new desktop build to Itch.io and GameJolt.
* Resolved access management issue with leaderboard management for game
* '''VR Putt''' - Got club and ball collisions working properly.  The trick is to add a rigidbody to the club and freeze all constraints (position on three axes and rotation on three axes).  If the club does not have a rigidbody, collision events with the ball will frequently miss.  When the club collides with the ball, disable the collider on the club (until the next turn or reset).  Otherwise, the club may collide with the ball multiple times, which will feel janky.  Manually apply physics to the ball using AddForce and the normal from the collision between the club and ball.  This makes the hit feel clean but somewhat "arcadey", since there is only one impact point and unrealistic amount of force.  However, it prevents the user from having to swing like a real golf club since only touching the ball with the club is required.  I'm thinking the amount of force the player wants to use can be calculated by how far the grip button is pressed in (if that value is easily accessible).  The physics from the club is essentially eliminated, which was terrible anyway because moving the club with the VR controller doesn't make it act like a "normal" Unity physics object.  Also added HUD display showing number of strokes (recorded by the GameManager) and debug information.  Tried using two cameras (with the HUD camera set to not clear) so that the HUD text is always on top, but it didn't appear to work.  Added two physics materials, one for the ball and one for the ground with friction settings reduce from 0.8 to 0.1.
* '''VR Putt''' - Worked on VR Putt minigolf game using Oculus Quest.  Got new VR project created in Unity using new VR template.  Learned how to get an event when a VR controller button is pressed to reset the ball.  Created club out of two Unity cubes and a ball with Unity sphere.  Parented club to VR controller to make club move with right controller.  Collision between club and ball works, but does not give expected velocity to ball when hit.  This may not be an easily solved issue, so may just detect the collision and add velocity manually so that the club does not have to be swung quickly.
* '''[https://levidsmith.com/games/mutant-veggie-arena/ Mutant Veggie Arena]''' - Updated Mutant Veggie Arena to the latest version of Unity (2020.3.23f1) and Playmaker (1.9.4f2).  Web build now works again (collision issues resolved).
[[File:Nomis 20220108 001.jpg|200px|frameless|Nomis - Leaderboard added]] [[File:Vrputt 20220103 01.jpg|200px|frameless|VR Putt - New club model and HUD]] [[File:Vrputt 20220102 01.jpg|200px|frameless|VR Putt - Initial VR integration]]


*Question:  Should certain special weapons be required to complete stages?  Should certain special weapons grant access to hidden areas?


*Question:  Should levels be replayable?  To pick up missed items on the first playthrough.


*Question: Should the player be able to extend their maximum life?  This may give an unfair advantage in later stages.  Maybe have health boosts within the level to extend your life, but they would disappear after the level is over (like SMB2)
<!--
[http://eepurl.com/bOKWzL Subscribe to the mailing list to receive updates!]
-->


*Puzzles that make the user solve computer science style problems, such as binary arithmetic
<!--
[[File:header.jpg]]
[[File:LevidsmithFlyer.jpg|256px|thumb|right|Levi D. Smith Games flyer]]
-->


*Instead of having the 3 orb bouns give you 3x power against enemies of that color, have the 3 orb bonus apply a special effect to your weapon.  For instance, 3 red orbs will make your sword have flames, which will set enemies on fire when you hit them, which causes additional periodic damamge.  Having 3 blue orbs would give your weapon the chill effect that will frezze enemies when you hit them.  Three yellow orbs could give you shields or something.
== Tools ==


*Add a total orb count... Decision:
* [[Unity Build Tool]] - Update and build multiple Unity projects at once. Upload to game hosting sites and more.
** Make orbs like money to buy items
* [[Timelapse Maker]] - Make timelapse video from video clips
** Make orbs add energy/magic, which will allow you to perform special attacks
* [[GitHub Repo Clone]] - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.


* Instead of having a visible orb FIFO pipe displayed at the top of the screen, have a picture of your sword that glows with the currently collected orb... the glow becomes brighter until 3 orbs of the same color are collected and you get the bonus
== Links ==


* Thinking about removing orbs all together... instead have your sword charged with the color with the last enemy killed.  Having the sword charged with that color will make hits on all other enemies of that color 1 hit kills


* Thinking about keeping the orb powerup, but just make one orb needed to get the 3x attack bonus
'''Playable Games'''
*[https://gamejolt.com/@LeviDSmith/games GameJolt]
*[https://ldsmith.itch.io/ Itch.io]
*[http://www.kongregate.com/games/GaTechGrad Kongregate]
*[http://gatechgrad.newgrounds.com/ Newgrounds]


* Getting rid of anything that could be considered a reference to a specific Linux distribution... Enemies like red hats could cause trademark issues down the road
'''Social Media'''
<!-- *[https://joindiaspora.com/people/9c0b5e689d14e597 Diaspora] -->
<!-- *<s>[https://www.facebook.com/LDSmithGames/ Facebook]</s> -->
*[https://gab.com/ldsmith Gab]
*[https://gettr.com/user/ldsmith42 Gettr]
*[https://identi.ca/gatechgrad Identi.ca]
*[https://www.linkedin.com/in/levidsmith LinkedIn]
*[https://mastodon.social/@LeviDSmith Mastodon]
*[https://mewe.com/i/ldsmith42 MeWe]
*[https://www.minds.com/LeviDSmith Minds]
<!-- *[https://parler.com/LDSmith42 Parler] -->
*[https://truthsocial.com/@ldsmith Truth Social]
<!-- *<s>[http://twitter.com/ldsmith42 Twitter]</s> -->




== Bosses ==
'''Video'''
*[https://www.brighteon.com/channel/levidsmith Brighteon]
*[http://www.dailymotion.com/gitcommand Dailymotion]
*[https://dlive.tv/LDSmith DLive]
*[https://vimeo.com/gatechgrad Vimeo]
*[https://odysee.com/@ldsmith:c Odysee]
*[https://rumble.com/user/ldsmith Rumble]
*[http://youtube.com/LeviDSmith YouTube]
*[http://www.twitch.tv/ldsmith42/profile Twitch]


Eight evil penguin bosses must be defeated to complete the game.
'''Models'''
*[https://sketchfab.com/ldsmith Sketchfab]


First Four:
'''Images'''
*[http://gatechgrad.deviantart.com/ Deviant Art]
*[https://www.flickr.com/photos/49990297@N03/ Flickr]
<!-- *[http://gatechgrad.imgur.com/ Imgur] -->
*[https://www.instagram.com/ldsmith42 Instagram]
*[https://www.pinterest.com/LeviDSmithGames/ Pinterest]
*[http://ldsmith42.tumblr.com/ Tumblr]


HAT-GUIN
'''Audio'''
*Penguin that wears a blue hat
*[https://soundcloud.com/ldsmith42/sets SoundCloud]
*AI: Moves to each side of room and shoots 3 hats (similar to Aquamentus in Zelda1)
*Powerup: Hat boomerang


SNAKE-GUIN
'''Game Design'''
*AI: ?
*[https://ldjam.com/users/levidsmith/ Ludum Dare]
*Powerup: Hookshot, tail or tongue
<!-- *[http://ludumdare.com/compo/author/gatechgrad/ Ludum Dare (Legacy)] -->
*[https://www.lexaloffle.com/bbs/?uid=24595#m Lexaloffle (Pico-8)]
*[https://gm48.net/user/182/levi-d-smith GM48]
<!-- *[https://madewith.unity.com/profiles/levi-d-smith-games Made with Unity] -->
*[https://connect.unity.com/u/581976ee32b306001b43cf9a Unity Connect]
<!-- *[https://cartrdge.com/gatechgrad Cartrdge] -->
*[http://www.indiedb.com/company/levi-d-smith IndieDB]
*[https://forums.tigsource.com/index.php?action=profile;u=60715;sa=showPosts TIGSource posts], [https://forums.tigsource.com/index.php?action=profile;u=60715 TIGSource profile]
<!-- *[https://channel9.msdn.com/Niners/LeviDSmith Niners] -->
*[https://github.com/levidsmith GitHub]
*[https://sourceforge.net/u/gatechgrad/profile/ SourceForge]
*[http://www.xboxindies.com/dev/levi-d-smith XBox Indies]
*[https://scratch.mit.edu/users/GaTechGrad/ Scratch]
*[https://www.stencyl.com/users/index/187193 Stencyl]
<!-- *<s>[http://www.gamasutra.com/blogs/LeviSmith/952708/ Gamasutra profile]</s> -->


STAR-GUIN
'''Discovery Engine'''
*AI: Shoots stars out of magic cane
*[http://www.reddit.com/user/GaTechGrad/ Reddit]
*Powerup: Magic Wand - muli/spread shot
<!-- *[https://www.reddit.com/r/LeviDSmithGames/ LD Smith Games Subreddit] -->


GYRO-GUIN / SHIELD-GUIN
'''Crowdfunding'''
*AI: ?
*[https://www.patreon.com/levidsmith Patreon]
*Powerup:  Shield - like Leaf Shield in Mega Man 2


'''Profile'''
*[https://about.me/GaTechGrad About.me]
*[https://www.createtn.com/directory/view/levi-smith-617 Create TN]
<!-- *[http://page.is/gatechgrad Page.is] --> <!-- Also http://page.is/levidsmith -->
*[https://speakerdeck.com/levidsmith SpeakerDeck]
*[https://www.quora.com/profile/Levi-D-Smith Quora]
*[https://disqus.com/by/ldsmith42/ Disqus]
*[https://myspace.com/levidsmith MySpace]


Additional Bosses:


DEVIL-GUIN
'''Gaming'''
*AI: Throws pitchfork at you
*[https://www.speedrun.com/user/GaTechGrad SpeedRun.com]
<!-- *[http://www.speedrunslive.com/profiles/#!/GaTechGrad/1 SpeedRunsLive] -->
*[https://steamcommunity.com/id/ldsmith Steam]


FROST-GUIN
*AI: Throws icicles at you, and freezes you
*Powerup:  Like ice beam in Metroid


FLAME-GUIN
*AI: Throws flames at you
*Powerup: Candle


== Software Docs ==
'''Graveyard'''
<!-- *[https://vid.me/levidsmith Vidme] -->
*[https://plus.google.com/+Levidsmith Google+]
*[http://lanyrd.com/profile/levidsmith/ Lanyrd]
*[http://www.onegameamonth.com/GaTechGrad One Game a Month]
*[http://www.stumbleupon.com/stumbler/GaTechGrad StumbleUpon]
*[https://www.path.com/54a93df33be74afbfec0ad7f Path]
<!-- *[https://player.me/ldsmith Player.me] -->


Setting up the [[Development Environment]]
== Created Games ==
'''Games of 2023 '''
* [https://levidsmith.com/games/air-delivery/ Air Delivery]
* [https://levidsmith.com/games/time-labyrinth/ Time Labyrinth]


[[Requirements Definition]]
'''Games of 2022'''
* [https://levidsmith.com/games/possum-blitz/ Possum Blitz]
* [https://levidsmith.com/games/eins/ Eins]
* [https://levidsmith.com/games/old-timer-peg-game/ Old Timer Peg Game]
* [https://levidsmith.com/games/anguis/ Anguis]
 
'''Games of 2021'''
<!-- 2021 Games -->
* [https://levidsmith.com/games/disc-connect/ Disc Connect]
* [https://levidsmith.com/games/gomen-nasai/ Gomen-Nasai]
* [https://levidsmith.com/games/digmania/ Digmania]
* [https://levidsmith.com/games/morse-code-rescue/ Morse Code Rescue]
* [https://levidsmith.com/games/waiter-extraordinaire/ Chester Servesalot Waiter Extraordinaire]
 
'''Games of 2020'''
<!-- 2020 Games -->
* [https://levidsmith.com/games/mister-adventure Mister Adventure]
* [https://levidsmith.com/games/chicken-little Chicken Little]
* [https://levidsmith.com/games/pykoikoi/ Pykoikoi]
* [https://levidsmith.com/games/tangram/ Tangram]
* [https://levidsmith.com/games/circuitus-infinitus/ Circuitus Infinitus]
* [https://levidsmith.com/games/polyglot-pelican/ Polyglot Penguin]
 
'''Games of 2019'''
<!-- 2019 Games -->
* [https://levidsmith.com/games/iro-no-hoiiru Iro no Hoiiru]
* [https://levidsmith.com/games/domino-game Domino Game]
* [https://levidsmith.com/games/yen-master Yen Master]
* [https://levidsmith.com/games/yatzy-dice-game Yatzy Dice Game]
* [https://levidsmith.com/games/space-shooter-improved Space Shooter Improved]
* [https://levidsmith.com/games/mahjong-drop Mahjong Drop]
* [https://levidsmith.com/games/scratch-shooter Scratch Shooter]
* [https://levidsmith.com/games/sdl-shooter SDL Shooter]
 
'''Games of 2018'''
<!-- 2018 Games -->
* [https://levidsmith.com/games/blocks-of-nibiru Blocks of Nibiru]
* [https://levidsmith.com/games/alphabet-soup Alphabet Soup]
* [https://levidsmith.com/games/easter-egg-hunt Easter Egg Hunt]
* [https://levidsmith.com/games/chess-exciting-spectacular-strategy Chess Has Exciting Spectacular Strategy]
* [https://levidsmith.com/games/demolition-madness Demolition Madness]
* [https://levidsmith.com/games/crazy-delivery Crazy Delivery]
* [https://levidsmith.com/games/zekkou-no-tomodachi Zekkou no Tomodachi]
* [https://levidsmith.com/games/nomis Nomis]
* [https://levidsmith.com/games/stratospheric-aerosol-injection Stratospheric Aerosol Injection]
 
'''Games of 2017'''
<!-- 2017 Games -->
* [https://levidsmith.com/games/irwin-mcspenders Irwin McSpenders]
* [https://levidsmith.com/games/turn-back-clocks-4/ Turn Back the Clocks 4]
* [https://levidsmith.com/games/ultrashot Ultrashot]
* [https://levidsmith.com/games/slowbot Slowbot]
* [https://levidsmith.com/games/dual-eagles Dual Eagles]
* [https://levidsmith.com/games/junk-food-blaster Junk Food Blaster]
* [https://levidsmith.com/games/lexip LEXIP]
* [https://levidsmith.com/games/world-fighter World Fighter]
* [https://levidsmith.com/games/miner-madness Miner Madness]
* [https://levidsmith.com/games/note-chomper Note Chomper]
* [https://levidsmith.com/games/sandwich-maker-pro Sandwich Maker Pro]
* [https://levidsmith.com/games/prez Prez]
 
'''Games of 2016'''
<!-- 2016 Games -->
* [https://levidsmith.com/games/free-the-frog Free the Frog]
* [https://levidsmith.com/games/dropping-blocks Dropping Blocks]
* [https://levidsmith.com/games/turn-back-clocks-3 Turn Back the Clocks 3]
* [https://levidsmith.com/games/%e6%9d%b1%e4%ba%ac%e9%83%bd%e5%9c%b0%e4%b8%8b%e9%89%84%e3%82%b7%e3%83%9f%e3%83%a5%e3%83%ac%e3%83%bc%e3%82%bf Subway Simulator]
* [https://levidsmith.com/games/ancient-adventure Ancient Adventure]
* [https://levidsmith.com/games/space-to-destroy Space to Destroy]
* [https://levidsmith.com/games/honey-bear Honey Bear]
* [https://levidsmith.com/games/manifest-universe Manifest Universe]
* [https://levidsmith.com/games/express-lane Express Lane]
* [https://levidsmith.com/games/ichiban-sokoban Ichiban Sokoban]
* [https://levidsmith.com/games/shape-quest Shape Quest]
* [https://levidsmith.com/games/sky-combat Sky Combat]
* [https://levidsmith.com/games/agents-vs-aliens Agents vs Aliens]
* [https://levidsmith.com/games/delivery-kid Delivery Kid]
* [https://levidsmith.com/games/kittys-adventure Kitty's Adventure]
 
'''Games of 2015'''
<!-- 2015 Games -->
* [https://levidsmith.com/games/mutant-veggie-arena Mutant Veggie Arena]
* [https://levidsmith.com/games/christmas-tree-simulator Christmas Tree Simulator]
* [https://levidsmith.com/games/crystal-gridiron Crystal Gridiron]
* [https://levidsmith.com/games/giga-guy Giga Guy]
* [https://levidsmith.com/games/monster-hotel Monster Hotel]
* [https://levidsmith.com/games/jewel-swapper Jewel Swapper]
* [https://levidsmith.com/games/civil-warriors Civil Warriors]
* [https://levidsmith.com/games/swaptroid Swaptroid]
* [https://levidsmith.com/games/bartender-game Bartender Game]
* [https://levidsmith.com/games/expand-o-ray Expand-O-Ray]
* [https://levidsmith.com/games/ccg-wrestling CCG Wrestling]
* [https://levidsmith.com/games/%e9%9d%92%e3%81%84%e4%b8%b8%e3%81%ae%e5%86%92%e9%99%ba 青い丸の冒険] |
* [https://levidsmith.com/games/smilebreaker SmileBreaker]
* [https://levidsmith.com/games/oiram Oiram]
* [https://levidsmith.com/games/%e5%9b%9b%e3%81%ae%e8%89%b2 四の色]
* [https://levidsmith.com/games/marching-band-simulator Marching Band Simulator]
 
'''Games of 2014'''
<!-- 2014 Games -->
* [https://levidsmith.com/games/tv-world TV World]
* [https://levidsmith.com/games/bag-boy Bag Boy]
* [https://levidsmith.com/games/free-person-shooter Free Person Shooter]
* [https://levidsmith.com/games/dream-world Dream World]
* [https://levidsmith.com/games/super-buzz Super Buzz]
* [https://levidsmith.com/games/conspiracy-theory Conspiracy Theory]
* [https://levidsmith.com/games/space-dude Space Dude]
* [https://levidsmith.com/games/mindsweep MindSweep]
* [https://levidsmith.com/games/archaeology Archaeology]
* [https://levidsmith.com/games/legend-of-xaeruta Legend of Xaeruta]
* [https://levidsmith.com/games/cyber-ninja Cyber Ninja]
* [https://levidsmith.com/games/tooth-decay Tooth Decay]
 
'''Games of 2013'''
<!-- 2013 Games -->
* [https://levidsmith.com/games/tex-oneman Tex Oneman]
* [https://levidsmith.com/games/fifty-flags Fifty Flags]
* [https://levidsmith.com/games/mystic-sword Mystic Sword]
* [https://levidsmith.com/games/tty-gfx-advntr TTY GFX ADVNTR]
* [https://levidsmith.com/games/shark-food Shark Food]
* [https://levidsmith.com/games/bomb-squad Bomb Squad]
* [https://levidsmith.com/games/cruddy-bird Cruddy Bird]
* [https://levidsmith.com/games/ninja-squad-commander Ninja Squad Commander]
* [https://levidsmith.com/games/earthball Earthball]
* [https://levidsmith.com/games/genetic-disorder Genetic Disorder]
* [https://levidsmith.com/games/north-avenue-adventure North Avenue Adventure]
* [https://levidsmith.com/games/amish-brothers Amish Brothers]
 
'''Games of 2012'''
<!-- 2012 Games -->
* [https://levidsmith.com/games/blasting-bits Blasting Bits]
* [https://levidsmith.com/games/hand-full-of-heads Hand Full of Heads]
* [https://levidsmith.com/games/resistor Resistor]
 
'''Older Games'''
<!-- Older Games -->
* [https://levidsmith.com/games/falling-blocks Falling Blocks]
* [https://levidsmith.com/games/tetracity/ TetraCity]
* [https://levidsmith.com/games/legend-of-tux Legend of Tux]
 
== Historical Pages ==
 
*[https://levidsmith.com/historical/games/tekken3.htm Tekken 3 Page]
*[https://levidsmith.com/historical/games/soul/soulcal.htm Soul Calibur Domain]
*[https://levidsmith.com/historical/games/ffvii.htm Final Fantasy VII Online Strategy Guide]
*[https://levidsmith.com/historical/games/ffviii.htm Final Fantasy VIII Domain]
*[https://levidsmith.com/historical/games/tekken_fmv/ Tekken FMV page]
*[https://levidsmith.com/historical/homesite/2000 Homesite 2000]
*[https://levidsmith.com/historical/homesite/2005 Homesite 2005]
*[https://levidsmith.com/historical/homesite/2008 Homesite 2008]
*[https://levidsmith.com/historical/cshistory/jsp/ Computer science history]
*[https://levidsmith.com/historical/ufo/ufo.htm UFO page]
*[https://levidsmith.com/historical/whittling/ Whittling of Glen Smith]
*[https://levidsmith.com/historical/cards Greeting cards]
*[https://levidsmith.com/historical/computers Built computers]
*[https://levidsmith.com/historical/cards Greeting cards]
*[https://levidsmith.com/historical/quark Quark]
<!-- *[https://levidsmith.com/historical/vgcollection VG Collection] -->

Latest revision as of 23:20, 21 January 2024


This is the Workshop area for the latest project development updates. For the complete listing of released games, please see LD Smith Games.

Updates

January 2024

  • Bag Boy - New release with updated gameplay and graphics

Bag Boy

October 2023

  • Migrated site to new server. Working on getting website components working again. (main site, workshop wiki, leaderboards, historical pages).
  • Looks like I lost the Jetpack stats for the main site. A real disappointment, since it contained visit statistics for almost 10 years.
  • Thinking about putting the leaderboard scores on its own subdomain (such as scores.levidsmith.com), but want to avoid having to update URLs compiled into game projects.
  • Removed many of the old game wiki pages with little information. Current plan is to use the workshop (wiki) for development documentation for new projects, then have the "official" pages on the main levidsmith.com site. That should keep a clear separation between development and release information for projects.
  • Fewer games created this year due to burnout. Want to spend the time I do have on making existing games better and create fewer throwaway projects.

December 2022

Christmas Tree Simulator

October 2022

Old Timer Peg Game

September 2022

  • Weather Lab - Changed name of Turn Back the Clocks to Weather Lab. Added selectable weather stations on a map of the United States. When a station is selected the temperature, wind direction, and wind speed are shown on models of thermometers, wind vane, and anemometer. Additional clocks added. Weather and time zone data pulled from web APIs. Outdoor lighting changes with time and location selected.

Weather Lab


August 2022

Turn Back the Clocks


July 2022

  • Polyglot Pelican - Changed title theme. Fixed issue with enemy spawning after level complete.
  • Shark Food - Fixed leaderboard submit/display. Updated menus. Fixed models/animations to use latest Blender/Unity.

Shark Food

June 2022

  • Polyglot Pelican - Cleaned up menus
  • Amish Brothers - Updated to Unity version 2021.3. Improved text and menus. I developed the original version of Amish Brothers in Unity 4.5 for a 48 hour game jam over nine years ago! Added hat throwing mechanic. Updated title and level complete screens.
  • Eins - Posted online playable version to website and uploaded downloadable builds for PC/Mac/Linux to GameJolt and Itch. There are other things I wanted to add to the game, but I don't think I will get around to it anytime soon so I decided to go ahead and post the game.

Polyglot Pelican Amish Brothers Eins

May 2022

  • Lumi Pegs - a light color peg toy simulation. Thinking about how to gamify this (make the pictures in a certain amount of time)

Lumi Pegs


April 2022

March 2022

  • Eins - Added music
  • Eins - Updated graphics

February 2022

  • Eins - Updated card graphics. Added additional card types. Improved card movements.
  • Eins - Working on finishing the rest of the functionality of this game to get it to a releasable state. Implemented all number cards, skip cards, and reverse cards. Added highlight feature to show which cards in the player's hand can be played.

Eins - In development Eins - In development Eins - In development

January 2022

  • VR Putt - Three holes completed. First hole is an L shape. Second hole is the windmill. Third hole is the circular ramp.
  • Nomis - Added leaderboards for Nomis. Uploaded new web build and posted new desktop build to Itch.io and GameJolt.
  • Resolved access management issue with leaderboard management for game
  • VR Putt - Got club and ball collisions working properly. The trick is to add a rigidbody to the club and freeze all constraints (position on three axes and rotation on three axes). If the club does not have a rigidbody, collision events with the ball will frequently miss. When the club collides with the ball, disable the collider on the club (until the next turn or reset). Otherwise, the club may collide with the ball multiple times, which will feel janky. Manually apply physics to the ball using AddForce and the normal from the collision between the club and ball. This makes the hit feel clean but somewhat "arcadey", since there is only one impact point and unrealistic amount of force. However, it prevents the user from having to swing like a real golf club since only touching the ball with the club is required. I'm thinking the amount of force the player wants to use can be calculated by how far the grip button is pressed in (if that value is easily accessible). The physics from the club is essentially eliminated, which was terrible anyway because moving the club with the VR controller doesn't make it act like a "normal" Unity physics object. Also added HUD display showing number of strokes (recorded by the GameManager) and debug information. Tried using two cameras (with the HUD camera set to not clear) so that the HUD text is always on top, but it didn't appear to work. Added two physics materials, one for the ball and one for the ground with friction settings reduce from 0.8 to 0.1.
  • VR Putt - Worked on VR Putt minigolf game using Oculus Quest. Got new VR project created in Unity using new VR template. Learned how to get an event when a VR controller button is pressed to reset the ball. Created club out of two Unity cubes and a ball with Unity sphere. Parented club to VR controller to make club move with right controller. Collision between club and ball works, but does not give expected velocity to ball when hit. This may not be an easily solved issue, so may just detect the collision and add velocity manually so that the club does not have to be swung quickly.
  • Mutant Veggie Arena - Updated Mutant Veggie Arena to the latest version of Unity (2020.3.23f1) and Playmaker (1.9.4f2). Web build now works again (collision issues resolved).

Nomis - Leaderboard added VR Putt - New club model and HUD VR Putt - Initial VR integration



Tools

  • Unity Build Tool - Update and build multiple Unity projects at once. Upload to game hosting sites and more.
  • Timelapse Maker - Make timelapse video from video clips
  • GitHub Repo Clone - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.

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