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This is the Workshop area for the latest project development updates. For the complete listing of released games, please see LD Smith Games.

Updates

April 2025

Conway Shooter 0x7e9 Conway Shooter 0x7e9 Conway Shooter 0x7e9 Conway Shooter 0x7e9

Subway Simulator Subway Simulator Subway Simulator Subway Simulator Subway Simulator Subway Simulator

New build script for quick building on Windows, Mac, and Linux
Associated "in order" and "reverse order" jingles for Toei subway lines (Mita, Shinjuku, Oedo)
Added Tozai line reverse jingles
Removed line_station_jingle Excel and CSV files.  Added jingle UUID to in_order and reverse_order fields in the line_station data file.  Reduces the number of files to maintain.
Jingles are now stored with UUID filename and referenced by UUID in data file.  Reduced duplicate jingle music files. Jingles are now specific for each line. Added capability for in-order and reverse-order jingles.
Fix quit button
Latest build.  Added schedule departure times to the top of the screen.
Added remaining station names in kana
Reworked how lat lon values are calculated. Still not able to get 5 decimal places of precision with lon.  According to documentation, the unity transform to not completely accurate.  Went ahead and set the display to 4 decimal places in the GUI.
Added constant variables and static functions for changing between lat/lon and game X/Y space
Fixed camera issue with train is destroyed after it reaches destination. Updated train select control so that it loops.  Removed first and last train buttons.
Trains now spawn based on schedule entered into data file (Excel export to CSV)
Added kana display for internal LCD screen
Trains now spawn in alternating route directions
Updated LCD screens. Reordered line input data file by line number.
Updates to inside LCD screen
Added internal LCD screen with next stop name and number Fixed problem with ward map and background overlapping.
Added voice for remaining stations Updated method for loading voice audio.  By Resource folder and file name, to eliminate having to associate each file with an AudioSource gameobject.
Trains now have correct number of cars based on the number defined for the line in the line data file Corrected scale of train
New station voices added Fixed problem with train skipping Tokyo station on Yamanote loop
Added Tozai line jingles
Added Namboku line
Added Hanzomon line
Added background plane to ward model for traveling over water and outside the 23 wards.
Separate train and line materials no longer needed for each line.  Material color now set based on line hex color code in Resource CSV file.
Added Chiyoda line
Updates to options GUI menu
Updates to train and line selection.  Multiple trains now generated on each line.


Update Archive



Tools

  • Unity Build Tool - Update and build multiple Unity projects at once. Upload to game hosting sites and more.
  • Timelapse Maker - Make timelapse video from video clips
  • GitHub Repo Clone - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.

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