Main Page: Difference between revisions

From LD Smith Games Workshop
Jump to navigation Jump to search
 
(338 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Legend of Tux'''
__NOTOC__


== News ==
This is the Workshop area for the latest project development updates.  For the complete listing of released games, please see '''[https://levidsmith.com/game-list/ LD Smith Games]'''.


'''Legend of Tux version 0.6 released''' on January 2, 2010!  Download it at [http://sourceforge.net/projects/legendoftux/ SourceForge]
== Updates ==


Added Legend of Tux to SourceForge: [http://sourceforge.net/projects/legendoftux/ http://sourceforge.net/projects/legendoftux/]
=== April 2025 ===


Domain name registered:  [http://www.legendoftux.com http://www.legendoftux.com]
* New Game '''[https://levidsmith.com/games/conway-shooter Conway Shooter 0x7e9]'''


'''Legend of Tux version 0.4 released''' on November 8, 2009!
[[File:Conway-shooter 04.jpg|200px|frameless|Conway Shooter 0x7e9]]
[[File:Conway-shooter 05.jpg|200px|frameless|Conway Shooter 0x7e9]]
[[File:Conway-shooter 06.jpg|200px|frameless|Conway Shooter 0x7e9]]
[[File:Conway-shooter 07.jpg|200px|frameless|Conway Shooter 0x7e9]]


Windows and Linux binaries loaded to [http://www.legendoftux.com www.legendoftux.com].
* Updates to '''[https://levidsmith.com/games/subway-simulator Subway Simulator]'''


== Concept ==
[[File:Subway-simulator 001.jpg|200px|frameless|Subway Simulator]]
[[File:Subway-simulator 002.jpg|200px|frameless|Subway Simulator]]
[[File:Subway-simulator 003.jpg|200px|frameless|Subway Simulator]]
[[File:Subway-simulator 004.jpg|200px|frameless|Subway Simulator]]
[[File:Subway-simulator 005.jpg|200px|frameless|Subway Simulator]]
[[File:Subway-simulator 006.jpg|200px|frameless|Subway Simulator]]


I started development on the Legend of Tux a in August 2009. I wanted to create a game that combined the gameplay of a Mega Man game and the original Legend of ZeldaI had developed a Zelda clone using updated graphics in 2003, using ClanLib librariesIn 2006 I created an engine for a tux Zelda style game using SDL, but it wasn't very goodI didn't have much time to devote to it, since I was working on a master's degree in industrial engineering outside of my full time job.   
New build script for quick building on Windows, Mac, and Linux
Associated "in order" and "reverse order" jingles for Toei subway lines (Mita, Shinjuku, Oedo)
Added Tozai line reverse jingles
Removed line_station_jingle Excel and CSV files.  Added jingle UUID to in_order and reverse_order fields in the line_station data file.  Reduces the number of files to maintain.
Jingles are now stored with UUID filename and referenced by UUID in data file.  Reduced duplicate jingle music files. Jingles are now specific for each line. Added capability for in-order and reverse-order jingles.
Fix quit button
Latest build.  Added schedule departure times to the top of the screen.
Added remaining station names in kana
Reworked how lat lon values are calculated. Still not able to get 5 decimal places of precision with lonAccording to documentation, the unity transform to not completely accurate.  Went ahead and set the display to 4 decimal places in the GUI.
  Added constant variables and static functions for changing between lat/lon and game X/Y space
Fixed camera issue with train is destroyed after it reaches destination. Updated train select control so that it loopsRemoved first and last train buttons.
Trains now spawn based on schedule entered into data file (Excel export to CSV)
Added kana display for internal LCD screen
Trains now spawn in alternating route directions
Updated LCD screens. Reordered line input data file by line number.
Updates to inside LCD screen
Added internal LCD screen with next stop name and number Fixed problem with ward map and background overlapping.
Added voice for remaining stations Updated method for loading voice audio.  By Resource folder and file name, to eliminate having to associate each file with an AudioSource gameobject.
Trains now have correct number of cars based on the number defined for the line in the line data file Corrected scale of train
New station voices added Fixed problem with train skipping Tokyo station on Yamanote loop
Added Tozai line jingles
Added Namboku line
Added Hanzomon line
Added background plane to ward model for traveling over water and outside the 23 wards.
Separate train and line materials no longer needed for each line.  Material color now set based on line hex color code in Resource CSV file.
Added Chiyoda line
Updates to options GUI menu
Updates to train and line selectionMultiple trains now generated on each line.


The controls are simple. Use the arrow keys (or a,s,d,w) to move and spacebar to attack. Press f to throw your hat boomerang, which will stun enemies.  Hold spacebar to charge your sword to shoot it. Collect a power orb to get a 3x attack power boost against enemies of that color. Defeat all enemies in a room to move to the next room. Clear all 16 rooms to complete a level.  Finish all eight levels to win the game.


Gameplay is completely linear.  Move one room to the next until you reach the boss room and defeat the boss.  The one aspect that I hate the most about Zelda style games is trying to determine where to go next.
[[Update Archive]]


The Legend of Tux is free software, but I am not currently releasing the source code.  However, I am documenting the software development process.


== Screenshots ==


<!--
[http://eepurl.com/bOKWzL Subscribe to the mailing list to receive updates!]
-->


'''Screenshots of stable release, version 0.4'''
<!--
[[File:header.jpg]]
[[File:LevidsmithFlyer.jpg|256px|thumb|right|Levi D. Smith Games flyer]]
-->


<u>Ubuntu Linux 9.04 compilation</u>
== Tools ==


Running under Ubuntu Linux 9.04 Live
* [[Unity Build Tool]] - Update and build multiple Unity projects at once.  Upload to game hosting sites and more.
* [[Timelapse Maker]] - Make timelapse video from video clips
* [[GitHub Repo Clone]] - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.


[[Image:Lotux ubuntu001.jpg|250px]] [[Image:Lotux ubuntu002.jpg|250px]] [[Image:Lotux ubuntu003.jpg|250px]] [[Image:Lotux ubuntu004.jpg|250px]]
== Links ==


Running under Mandriva 2010 Live


[[Image:Lotux mandriva 01.png|250px]] [[Image:Lotux mandriva 02.png|250px]]
'''Playable Games'''
*[https://gamejolt.com/@LeviDSmith/games GameJolt]
*[https://ldsmith.itch.io/ Itch.io]
*[http://www.kongregate.com/games/GaTechGrad Kongregate]
*[http://gatechgrad.newgrounds.com/ Newgrounds]


<u>Windows compilation</u>
'''Social Media'''
<!-- *[https://joindiaspora.com/people/9c0b5e689d14e597 Diaspora] -->
<!-- *<s>[https://www.facebook.com/LDSmithGames/ Facebook]</s> -->
*[https://gab.com/ldsmith Gab]
*[https://gettr.com/user/ldsmith42 Gettr]
*[https://identi.ca/gatechgrad Identi.ca]
*[https://www.linkedin.com/in/levidsmith LinkedIn]
*[https://mastodon.social/@LeviDSmith Mastodon]
*[https://mewe.com/i/ldsmith42 MeWe]
*[https://www.minds.com/LeviDSmith Minds]
*[https://app.parler.com/ldsmith42 Parler]
*[https://truthsocial.com/@ldsmith Truth Social]
<!-- *<s>[http://twitter.com/ldsmith42 Twitter]</s> -->


Running under Windows Vista


[[Image:Lotux win 01.jpg|250px]] [[Image:Lotux win 02.jpg|250px]]
'''Video'''
*[https://www.brighteon.com/channel/levidsmith Brighteon]
*[https://www.dailymotion.com/ldsmith Dailymotion]
<!-- *[https://dlive.tv/LDSmith DLive] -->
*[https://vimeo.com/gatechgrad Vimeo]
*[https://odysee.com/@ldsmith:c Odysee]
*[https://rumble.com/user/ldsmith Rumble]
*[http://youtube.com/LeviDSmith YouTube]
*[http://www.twitch.tv/ldsmith42/profile Twitch]


'''Models'''
*[https://sketchfab.com/ldsmith Sketchfab]


'''Images'''
*[http://gatechgrad.deviantart.com/ Deviant Art]
*[https://www.flickr.com/photos/49990297@N03/ Flickr]
<!-- *[http://gatechgrad.imgur.com/ Imgur] -->
*[https://www.instagram.com/ldsmith42 Instagram]
*[https://www.pinterest.com/LeviDSmithGames/ Pinterest]
*[http://ldsmith42.tumblr.com/ Tumblr]


[[Archived Screenshots]]
'''Audio'''
*[https://soundcloud.com/ldsmith42/sets SoundCloud]


== Patch Notes ==
'''Game Design'''
'''Version 0.5 Patch Notes''' (In Development)
*[https://ldjam.com/users/levidsmith/ Ludum Dare]
<!-- *[http://ludumdare.com/compo/author/gatechgrad/ Ludum Dare (Legacy)] -->
*[https://www.lexaloffle.com/bbs/?uid=24595#m Lexaloffle (Pico-8)]
*[https://gm48.net/user/182/levi-d-smith GM48]
<!-- *[https://madewith.unity.com/profiles/levi-d-smith-games Made with Unity] -->
*[https://connect.unity.com/u/581976ee32b306001b43cf9a Unity Connect]
<!-- *[https://cartrdge.com/gatechgrad Cartrdge] -->
*[http://www.indiedb.com/company/levi-d-smith IndieDB]
*[https://forums.tigsource.com/index.php?action=profile;u=60715;sa=showPosts TIGSource posts], [https://forums.tigsource.com/index.php?action=profile;u=60715 TIGSource profile]
<!-- *[https://channel9.msdn.com/Niners/LeviDSmith Niners] -->
*[https://github.com/levidsmith GitHub]
*[https://sourceforge.net/u/gatechgrad/profile/ SourceForge]
*[https://scratch.mit.edu/users/GaTechGrad/ Scratch]
*[https://www.stencyl.com/users/index/187193 Stencyl]
<!-- *<s>[http://www.gamasutra.com/blogs/LeviSmith/952708/ Gamasutra profile]</s> -->


*Added ability to save which levels have been completed by pressing "v" from the title menu;  Pressing "l" on the title menu will load the saved game;  Additional menu options will need to be added
<!--
*Added "Loading" message on startup;  On slower systems, it may take around 30 seconds to load all of the image files
'''Discovery Engine'''
*The player can no longer move while swinging the sword
*[http://www.reddit.com/user/GaTechGrad/ Reddit]
*Fixed collision detection problem of player being able to walk horizontally through an enemy without getting hit
-->
*Got SDL_ttf working, and I wrote my own custom methods to display text to the screen
<!-- *[https://www.reddit.com/r/LeviDSmithGames/ LD Smith Games Subreddit] -->
*Added level play time and FPS for debugging display at the top of the screen
*Added unique music for each stage
*Added boss music for the last room in each level
*Added Sound Effects
**Sword swing
**Enemy Defeated
**Orb Pickup
*Added charge meter at the top of the screen that fills up as the sword is charged;  Once the meter is full, the charge level increases; There is a current maximum of 3 levels, but currently the charge levels do not produce any different effects


'''Version 0.4 Patch Notes''' (Stable Release)
<!--
'''Crowdfunding'''
*[https://www.patreon.com/levidsmith Patreon]
-->


Stable release
'''Profile'''
*[https://about.me/GaTechGrad About.me]
*[https://www.createtn.com/directory/view/levi-smith-617 Create TN]
<!-- *[http://page.is/gatechgrad Page.is] --> <!-- Also http://page.is/levidsmith -->
*[https://speakerdeck.com/levidsmith SpeakerDeck]
*[https://www.quora.com/profile/Levi-D-Smith Quora]
*[https://disqus.com/by/ldsmith42/ Disqus]
*[https://myspace.com/levidsmith MySpace]


'''Version 0.3 Patch Notes''' (In Development)
*New Rendered sprites for Tux and snowmen (Thanks Blender!)


*Background music now working
'''Gaming'''
**Title screen: Brahms Hungarian Dance No 2
*[https://www.speedrun.com/user/GaTechGrad SpeedRun.com]
**Level select: Brahms Hungarian Dance No 5
<!-- *[http://www.speedrunslive.com/profiles/#!/GaTechGrad/1 SpeedRunsLive] -->
**Level 0: Vivaldi Four Seasons Winter
*[https://steamcommunity.com/id/ldsmith Steam]


*Boomerang mechanics now added
**When boomerang hits an enemy, the enemy is stunned for 5 seconds and the boomerang immediately begins to return
**Doesn't bring back items (like orbs) yet
**Added code to dynamically calculate the return slope, so that the boomerang returns with a smooth curve if the player is moving while the boomerang returns


*Added level select screen
**Level select spheres created with Blender, and mapping the level's background image onto the sphere;  Used Gimp for the lettering;  Two images were generated for each sphere (regular and highlighted);  The highlighted sphere just simply has a an extra lamp added in Blender;  Used Gimp to select the green background color, expand the selection by one pixel, set the selection to transparent, resize to 200x200, then set the transparent color to magenta (which is the transparent color set in the code)
**Added grayed out orbs for completed levels
**Prevents user from selecting levels already completed


*Title screen updated with new 3D render using Blender
<!-- '''Graveyard''' -->
<!--*[http://www.xboxindies.com/dev/levi-d-smith XBox Indies] -->
<!-- *[https://vid.me/levidsmith Vidme] -->
<!-- *[https://plus.google.com/+Levidsmith Google+] -->
<!-- *[http://lanyrd.com/profile/levidsmith/ Lanyrd] -->
<!-- *[http://www.onegameamonth.com/GaTechGrad One Game a Month] -->
<!-- *[http://www.stumbleupon.com/stumbler/GaTechGrad StumbleUpon] -->
<!-- *[https://www.path.com/54a93df33be74afbfec0ad7f Path] -->
<!-- *[https://player.me/ldsmith Player.me] -->


*Title menu updated, with the menu items (Start, Quit) selectable with the up and down arrow keys (or w and s keys), and choosable with the spacebar or enter keys.  This will make adding new menu items (such as continue, load game, credits, etc) much easier.
== Created Games ==
'''Games of 2025 '''
* [https://levidsmith.com/games/conway-shooter/ Conway Shooter 0x7e9]


*Removed the power orb FIFO pipe. Now you only need one orb to get the 3x attack bonus.  Now only one orb displayed at the top of the screen.
'''Games of 2024 '''
* [https://levidsmith.com/games/worker-bees/ Worker Bees]
* [https://levidsmith.com/games/caves-and-critters/ Caves and Critters]


*Added calculations to make collision blocks rounded if it is surrounded by two non-collision blocks
'''Games of 2023 '''
* [https://levidsmith.com/games/air-delivery/ Air Delivery]
* [https://levidsmith.com/games/time-labyrinth/ Time Labyrinth]


*The charge lines will now only display after charging for 10 frames
'''Games of 2022'''
* [https://levidsmith.com/games/possum-blitz/ Possum Blitz]
* [https://levidsmith.com/games/eins/ Eins]
* [https://levidsmith.com/games/old-timer-peg-game/ Old Timer Peg Game]
* [https://levidsmith.com/games/anguis/ Anguis]


== Levels ==
'''Games of 2021'''
<!-- 2021 Games -->
* [https://levidsmith.com/games/disc-connect/ Disc Connect]
* [https://levidsmith.com/games/gomen-nasai/ Gomen-Nasai]
* [https://levidsmith.com/games/digmania/ Digmania]
* [https://levidsmith.com/games/morse-code-rescue/ Morse Code Rescue]
* [https://levidsmith.com/games/waiter-extraordinaire/ Chester Servesalot Waiter Extraordinaire]


Eight levels must be completed to win the game.
'''Games of 2020'''
<!-- 2020 Games -->
* [https://levidsmith.com/games/mister-adventure Mister Adventure]
* [https://levidsmith.com/games/chicken-little Chicken Little]
* [https://levidsmith.com/games/pykoikoi/ Pykoikoi]
* [https://levidsmith.com/games/tangram/ Tangram]
* [https://levidsmith.com/games/circuitus-infinitus/ Circuitus Infinitus]
* [https://levidsmith.com/games/polyglot-pelican/ Polyglot Penguin]


[[Image:Levels and items.png|200px]]
'''Games of 2019'''
<!-- 2019 Games -->
* [https://levidsmith.com/games/iro-no-hoiiru Iro no Hoiiru]
* [https://levidsmith.com/games/domino-game Domino Game]
* [https://levidsmith.com/games/yen-master Yen Master]
* [https://levidsmith.com/games/yatzy-dice-game Yatzy Dice Game]
* [https://levidsmith.com/games/space-shooter-improved Space Shooter Improved]
* [https://levidsmith.com/games/mahjong-drop Mahjong Drop]
* [https://levidsmith.com/games/scratch-shooter Scratch Shooter]
* [https://levidsmith.com/games/sdl-shooter SDL Shooter]


== Issues ==
'''Games of 2018'''
<!-- 2018 Games -->
* [https://levidsmith.com/games/blocks-of-nibiru Blocks of Nibiru]
* [https://levidsmith.com/games/alphabet-soup Alphabet Soup]
* [https://levidsmith.com/games/easter-egg-hunt Easter Egg Hunt]
* [https://levidsmith.com/games/chess-exciting-spectacular-strategy Chess Has Exciting Spectacular Strategy]
* [https://levidsmith.com/games/demolition-madness Demolition Madness]
* [https://levidsmith.com/games/crazy-delivery Crazy Delivery]
* [https://levidsmith.com/games/zekkou-no-tomodachi Zekkou no Tomodachi]
* [https://levidsmith.com/games/nomis Nomis]
* [https://levidsmith.com/games/stratospheric-aerosol-injection Stratospheric Aerosol Injection]


*If the boomerang hasn't returned to the player when the player moves to another room, then the boomerang will be at the same location in the next room and return to the player
'''Games of 2017'''
*The player can repeatedly press "F" to shoot the boomerang over again
<!-- 2017 Games -->
*Need pause or inventory select screen
* [https://levidsmith.com/games/irwin-mcspenders Irwin McSpenders]
*After installing on a new system, it can take 15 to 30 seconds to load the title screen. Need to add a "loading" screen
* [https://levidsmith.com/games/turn-back-clocks-4/ Turn Back the Clocks 4]
*The first time after downloading the zip from the website, extracting, and running, the program exited after the title screen. Subsequent attempts have not had the problem
* [https://levidsmith.com/games/ultrashot Ultrashot]
*Just noticed that it is possible to walk through horizontal moving snowmen, if the snowman moves through the middle of your body.  The collision algorithm doesn't detect when a smaller object moves through a larger object, without intersecting any of the bounding box vertices.
* [https://levidsmith.com/games/slowbot Slowbot]
*Need unique background music for each stage
* [https://levidsmith.com/games/dual-eagles Dual Eagles]
*Need unique enemies for each stage
* [https://levidsmith.com/games/junk-food-blaster Junk Food Blaster]
*Need better enemy AI, and differing AI for different types of enemies
* [https://levidsmith.com/games/lexip LEXIP]
*Need options screen to change sound/music volume, change control options, etc
* [https://levidsmith.com/games/world-fighter World Fighter]
*Need ability to save and continue
* [https://levidsmith.com/games/miner-madness Miner Madness]
*Add additional powerups
* [https://levidsmith.com/games/note-chomper Note Chomper]
*Add boss enemies
* [https://levidsmith.com/games/sandwich-maker-pro Sandwich Maker Pro]
*New enemy killed animation
* [https://levidsmith.com/games/prez Prez]
*Make better level complete screen
*Add two rows of blocks to the tops of all rooms, so that the player won't overlap with the status bar
*Add sound effects
**Sword Swing
**Enemy killed
**Level select: selected level changed, invalid level selected
**Orb pickup
**Player hit
**Boomerang


*Tried running Legend of Tux on a Windows XP system, but the game screen ran slowly;  The Task Manager reported 98 to 99% CPU usage. Maybe the problem is because I compiled under Vista, but my Vista is running 32 bit. On the other hand, there was barely any loading time to get to the title screen;  On my Windows Vista machine, the CPU usage was about 50% on the title screen, and varied between 18% to 27% on the game loop screens;  Increasing the TICK_INTERVAL from 33 to 100 reduced the CPU usage on the game loop screen to between 6% and 11%, however it was only running at 10 FPS;  I also found that I was missing SDL_Delay statements in my Title screen and Level Select screen;  Adding delays in those loops seemed to bring the overall CPU usage down to the 20-30% range on the Vista machine.
'''Games of 2016'''
<!-- 2016 Games -->
* [https://levidsmith.com/games/free-the-frog Free the Frog]
* [https://levidsmith.com/games/dropping-blocks Dropping Blocks]
* [https://levidsmith.com/games/turn-back-clocks-3 Turn Back the Clocks 3]
* [https://levidsmith.com/games/%e6%9d%b1%e4%ba%ac%e9%83%bd%e5%9c%b0%e4%b8%8b%e9%89%84%e3%82%b7%e3%83%9f%e3%83%a5%e3%83%ac%e3%83%bc%e3%82%bf Subway Simulator]
* [https://levidsmith.com/games/ancient-adventure Ancient Adventure]
* [https://levidsmith.com/games/space-to-destroy Space to Destroy]
* [https://levidsmith.com/games/honey-bear Honey Bear]
* [https://levidsmith.com/games/manifest-universe Manifest Universe]
* [https://levidsmith.com/games/express-lane Express Lane]
* [https://levidsmith.com/games/ichiban-sokoban Ichiban Sokoban]
* [https://levidsmith.com/games/shape-quest Shape Quest]
* [https://levidsmith.com/games/sky-combat Sky Combat]
* [https://levidsmith.com/games/agents-vs-aliens Agents vs Aliens]
* [https://levidsmith.com/games/delivery-kid Delivery Kid]
* [https://levidsmith.com/games/kittys-adventure Kitty's Adventure]


*Anyone know how to roll debs?  I could use a tutorial so that I can build a package for Ubuntu
'''Games of 2015'''
<!-- 2015 Games -->
* [https://levidsmith.com/games/mutant-veggie-arena Mutant Veggie Arena]
* [https://levidsmith.com/games/christmas-tree-simulator Christmas Tree Simulator]
* [https://levidsmith.com/games/crystal-gridiron Crystal Gridiron]
* [https://levidsmith.com/games/giga-guy Giga Guy]
* [https://levidsmith.com/games/monster-hotel Monster Hotel]
* [https://levidsmith.com/games/jewel-swapper Jewel Swapper]
* [https://levidsmith.com/games/civil-warriors Civil Warriors]
* [https://levidsmith.com/games/swaptroid Swaptroid]
* [https://levidsmith.com/games/bartender-game Bartender Game]
* [https://levidsmith.com/games/expand-o-ray Expand-O-Ray]
* [https://levidsmith.com/games/ccg-wrestling CCG Wrestling]
* [https://levidsmith.com/games/%e9%9d%92%e3%81%84%e4%b8%b8%e3%81%ae%e5%86%92%e9%99%ba 青い丸の冒険] |
* [https://levidsmith.com/games/smilebreaker SmileBreaker]
* [https://levidsmith.com/games/oiram Oiram]
* [https://levidsmith.com/games/%e5%9b%9b%e3%81%ae%e8%89%b2 四の色]
* [https://levidsmith.com/games/marching-band-simulator Marching Band Simulator]


*A sword really doesn't suit Tux... I think I'm going to have him throw snowflakes or snowballs instead;  Maybe a candycane striped pole
'''Games of 2014'''
<!-- 2014 Games -->
* [https://levidsmith.com/games/tv-world TV World]
* [https://levidsmith.com/games/bag-boy Bag Boy]
* [https://levidsmith.com/games/free-person-shooter Free Person Shooter]
* [https://levidsmith.com/games/dream-world Dream World]
* [https://levidsmith.com/games/super-buzz Super Buzz]
* [https://levidsmith.com/games/conspiracy-theory Conspiracy Theory]
* [https://levidsmith.com/games/space-dude Space Dude]
* [https://levidsmith.com/games/mindsweep MindSweep]
* [https://levidsmith.com/games/archaeology Archaeology]
* [https://levidsmith.com/games/legend-of-xaeruta Legend of Xaeruta]
* [https://levidsmith.com/games/cyber-ninja Cyber Ninja]
* [https://levidsmith.com/games/tooth-decay Tooth Decay]


*Have a meter gauge at the top that fills as the player charges the weapon
'''Games of 2013'''
<!-- 2013 Games -->
* [https://levidsmith.com/games/tex-oneman Tex Oneman]
* [https://levidsmith.com/games/fifty-flags Fifty Flags]
* [https://levidsmith.com/games/mystic-sword Mystic Sword]
* [https://levidsmith.com/games/tty-gfx-advntr TTY GFX ADVNTR]
* [https://levidsmith.com/games/shark-food Shark Food]
* [https://levidsmith.com/games/bomb-squad Bomb Squad]
* [https://levidsmith.com/games/cruddy-bird Cruddy Bird]
* [https://levidsmith.com/games/ninja-squad-commander Ninja Squad Commander]
* [https://levidsmith.com/games/earthball Earthball]
* [https://levidsmith.com/games/genetic-disorder Genetic Disorder]
* [https://levidsmith.com/games/north-avenue-adventure North Avenue Adventure]
* [https://levidsmith.com/games/amish-brothers Amish Brothers]


[[Resolved Issues]]
'''Games of 2012'''
<!-- 2012 Games -->
* [https://levidsmith.com/games/blasting-bits Blasting Bits]
* [https://levidsmith.com/games/hand-full-of-heads Hand Full of Heads]
* [https://levidsmith.com/games/resistor Resistor]


== Software Docs ==
'''Older Games'''
<!-- Older Games -->
* [https://levidsmith.com/games/falling-blocks Falling Blocks]
* [https://levidsmith.com/games/tetracity/ TetraCity]
* [https://levidsmith.com/games/legend-of-tux Legend of Tux]


Setting up the [[Development Environment]]
== Historical Pages ==


[[Brainstorming]]
*[https://levidsmith.com/historical/games/tekken3.htm Tekken 3 Page]
 
*[https://levidsmith.com/historical/games/soul/soulcal.htm Soul Calibur Domain]
[[Requirements Definition]]
*[https://levidsmith.com/historical/games/ffvii.htm Final Fantasy VII Online Strategy Guide]
 
*[https://levidsmith.com/historical/games/ffviii.htm Final Fantasy VIII Domain]
[[Level Design]]
*[https://levidsmith.com/historical/games/tekken_fmv/ Tekken FMV page]
 
*[https://levidsmith.com/historical/homesite/2000 Homesite 2000]
[[Finding Memory Leaks]]
*[https://levidsmith.com/historical/homesite/2005 Homesite 2005]
 
*[https://levidsmith.com/historical/homesite/2008 Homesite 2008]
[[Adding Music]]
*[https://levidsmith.com/historical/cshistory/jsp/ Computer science history]
 
*[https://levidsmith.com/historical/ufo/ufo.htm UFO page]
[[Installing on Ubuntu|Installing on Linux]]
*[https://levidsmith.com/historical/whittling/ Whittling of Glen Smith]
 
*[https://levidsmith.com/historical/cards Greeting cards]
[[Saving and Loading]]
*[https://levidsmith.com/historical/computers Built computers]
 
*[https://levidsmith.com/historical/cards Greeting cards]
[[Collision Detection]]
*[https://levidsmith.com/historical/quark Quark]
 
<!-- *[https://levidsmith.com/historical/vgcollection VG Collection] -->
Setting up [[SDL_ttf]]
 
[[Influences]]
 
== Developers ==
 
[[Levi D Smith]] - Sole designer and developer of Legend of Tux, including level design, object rendering, and testing

Latest revision as of 22:37, 18 January 2026


This is the Workshop area for the latest project development updates. For the complete listing of released games, please see LD Smith Games.

Updates

April 2025

Conway Shooter 0x7e9 Conway Shooter 0x7e9 Conway Shooter 0x7e9 Conway Shooter 0x7e9

Subway Simulator Subway Simulator Subway Simulator Subway Simulator Subway Simulator Subway Simulator

New build script for quick building on Windows, Mac, and Linux
Associated "in order" and "reverse order" jingles for Toei subway lines (Mita, Shinjuku, Oedo)
Added Tozai line reverse jingles
Removed line_station_jingle Excel and CSV files.  Added jingle UUID to in_order and reverse_order fields in the line_station data file.  Reduces the number of files to maintain.
Jingles are now stored with UUID filename and referenced by UUID in data file.  Reduced duplicate jingle music files. Jingles are now specific for each line. Added capability for in-order and reverse-order jingles.
Fix quit button
Latest build.  Added schedule departure times to the top of the screen.
Added remaining station names in kana
Reworked how lat lon values are calculated. Still not able to get 5 decimal places of precision with lon.  According to documentation, the unity transform to not completely accurate.  Went ahead and set the display to 4 decimal places in the GUI.
Added constant variables and static functions for changing between lat/lon and game X/Y space
Fixed camera issue with train is destroyed after it reaches destination. Updated train select control so that it loops.  Removed first and last train buttons.
Trains now spawn based on schedule entered into data file (Excel export to CSV)
Added kana display for internal LCD screen
Trains now spawn in alternating route directions
Updated LCD screens. Reordered line input data file by line number.
Updates to inside LCD screen
Added internal LCD screen with next stop name and number Fixed problem with ward map and background overlapping.
Added voice for remaining stations Updated method for loading voice audio.  By Resource folder and file name, to eliminate having to associate each file with an AudioSource gameobject.
Trains now have correct number of cars based on the number defined for the line in the line data file Corrected scale of train
New station voices added Fixed problem with train skipping Tokyo station on Yamanote loop
Added Tozai line jingles
Added Namboku line
Added Hanzomon line
Added background plane to ward model for traveling over water and outside the 23 wards.
Separate train and line materials no longer needed for each line.  Material color now set based on line hex color code in Resource CSV file.
Added Chiyoda line
Updates to options GUI menu
Updates to train and line selection.  Multiple trains now generated on each line.


Update Archive



Tools

  • Unity Build Tool - Update and build multiple Unity projects at once. Upload to game hosting sites and more.
  • Timelapse Maker - Make timelapse video from video clips
  • GitHub Repo Clone - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.

Links

Playable Games

Social Media


Video

Models

Images

Audio

Game Design


Profile


Gaming



Created Games

Games of 2025

Games of 2024

Games of 2023

Games of 2022

Games of 2021

Games of 2020

Games of 2019

Games of 2018

Games of 2017

Games of 2016

Games of 2015

Games of 2014

Games of 2013

Games of 2012

Older Games

Historical Pages