Main Page: Difference between revisions

From LD Smith Games Workshop
Jump to navigation Jump to search
 
(5 intermediate revisions by the same user not shown)
Line 8: Line 8:


* New Game '''[https://levidsmith.com/games/conway-shooter Conway Shooter 0x7e9]'''
* New Game '''[https://levidsmith.com/games/conway-shooter Conway Shooter 0x7e9]'''
[[File:Conway-shooter 04.jpg|200px|frameless|Conway Shooter 0x7e9]]
[[File:Conway-shooter 05.jpg|200px|frameless|Conway Shooter 0x7e9]]
[[File:Conway-shooter 06.jpg|200px|frameless|Conway Shooter 0x7e9]]
[[File:Conway-shooter 07.jpg|200px|frameless|Conway Shooter 0x7e9]]
* Updates to '''[https://levidsmith.com/games/subway-simulator Subway Simulator]'''
* Updates to '''[https://levidsmith.com/games/subway-simulator Subway Simulator]'''
2025-04-25 - New build script for quick building on Windows, Mac, and Linux
 
  2025-04-25 - Associated "in order" and "reverse order" jingles for Toei subway lines (Mita, Shinjuku, Oedo)
[[File:Subway-simulator 001.jpg|200px|frameless|Subway Simulator]]
  2025-04-24 - Added Tozai line reverse jingles
[[File:Subway-simulator 002.jpg|200px|frameless|Subway Simulator]]
  2025-04-23 - Removed line_station_jingle Excel and CSV files.  Added jingle UUID to in_order and reverse_order fields in the line_station data file.  Reduces the number of files to maintain.
[[File:Subway-simulator 003.jpg|200px|frameless|Subway Simulator]]
  2025-04-23 - Jingles are now stored with UUID filename and referenced by UUID in data file.  Reduced duplicate jingle music files. Jingles are now specific for each line. Added capability for in-order and reverse-order jingles.
[[File:Subway-simulator 004.jpg|200px|frameless|Subway Simulator]]
  2025-04-20 - Fix quit button
[[File:Subway-simulator 005.jpg|200px|frameless|Subway Simulator]]
  2025-04-20 - Latest build.  Added schedule departure times to the top of the screen.
[[File:Subway-simulator 006.jpg|200px|frameless|Subway Simulator]]
  2025-04-20 - Added remaining station names in kana
 
  2025-04-20 - Reworked how lat lon values are calculated. Still not able to get 5 decimal places of precision with lon.  According to documentation, the unity transform to not completely accurate.  Went ahead and set the display to 4 decimal places in the GUI.
New build script for quick building on Windows, Mac, and Linux
  2025-04-20 - Added constant variables and static functions for changing between lat/lon and game X/Y space
  Associated "in order" and "reverse order" jingles for Toei subway lines (Mita, Shinjuku, Oedo)
  2025-04-20 - Fixed camera issue with train is destroyed after it reaches destination. Updated train select control so that it loops.  Removed first and last train buttons.
  Added Tozai line reverse jingles
  2025-04-20 - Trains now spawn based on schedule entered into data file (Excel export to CSV)
  Removed line_station_jingle Excel and CSV files.  Added jingle UUID to in_order and reverse_order fields in the line_station data file.  Reduces the number of files to maintain.
  2025-04-19 - Added kana display for internal LCD screen
  Jingles are now stored with UUID filename and referenced by UUID in data file.  Reduced duplicate jingle music files. Jingles are now specific for each line. Added capability for in-order and reverse-order jingles.
  2025-04-19 - Trains now spawn in alternating route directions
  Fix quit button
  2025-04-18 - Updated LCD screens. Reordered line input data file by line number.
  Latest build.  Added schedule departure times to the top of the screen.
  2025-04-18 - Updates to inside LCD screen
  Added remaining station names in kana
  2025-04-15 - Added internal LCD screen with next stop name and number Fixed problem with ward map and background overlapping.
  Reworked how lat lon values are calculated. Still not able to get 5 decimal places of precision with lon.  According to documentation, the unity transform to not completely accurate.  Went ahead and set the display to 4 decimal places in the GUI.
  2025-04-14 - Added voice for remaining stations Updated method for loading voice audio.  By Resource folder and file name, to eliminate having to associate each file with an AudioSource gameobject.
  Added constant variables and static functions for changing between lat/lon and game X/Y space
  2025-04-13 - Trains now have correct number of cars based on the number defined for the line in the line data file Corrected scale of train
  Fixed camera issue with train is destroyed after it reaches destination. Updated train select control so that it loops.  Removed first and last train buttons.
  2025-04-12 - New station voices added Fixed problem with train skipping Tokyo station on Yamanote loop
  Trains now spawn based on schedule entered into data file (Excel export to CSV)
  2025-04-06 - Added Tozai line jingles
  Added kana display for internal LCD screen
  2025-04-03 - Added Namboku line
  Trains now spawn in alternating route directions
  2025-04-02 - Added Hanzomon line
  Updated LCD screens. Reordered line input data file by line number.
  2025-04-02 - Added background plane to ward model for traveling over water and outside the 23 wards.
  Updates to inside LCD screen
  2025-04-01 - Separate train and line materials no longer needed for each line.  Material color now set based on line hex color code in Resource CSV file.
  Added internal LCD screen with next stop name and number Fixed problem with ward map and background overlapping.
  2025-04-01 - Added Chiyoda line
  Added voice for remaining stations Updated method for loading voice audio.  By Resource folder and file name, to eliminate having to associate each file with an AudioSource gameobject.
  2025-04-01 - Updates to options GUI menu
  Trains now have correct number of cars based on the number defined for the line in the line data file Corrected scale of train
  2025-04-01 - Updates to train and line selection.  Multiple trains now generated on each line.
  New station voices added Fixed problem with train skipping Tokyo station on Yamanote loop
  Added Tozai line jingles
  Added Namboku line
  Added Hanzomon line
  Added background plane to ward model for traveling over water and outside the 23 wards.
  Separate train and line materials no longer needed for each line.  Material color now set based on line hex color code in Resource CSV file.
  Added Chiyoda line
  Updates to options GUI menu
  Updates to train and line selection.  Multiple trains now generated on each line.


=== March 2025 ===
=== March 2025 ===
* Updates to '''[https://levidsmith.com/games/subway-simulator Subway Simulator]'''
* Updates to '''[https://levidsmith.com/games/subway-simulator Subway Simulator]'''
2025-03-30 - Fixed issue with rail line display overlapping for lines that share same source and destination stations
2025-03-30 - Ward map is now transparent
2025-03-29 - Can now toggle the size of the route map in the lower right corner by clicking on it. Added buttons to switch language of Route Map between English and Japanese.
2025-03-29 - Ward map fixes
2025-03-28 - Added train icon to ward map
2025-03-28 - Added Marunouchi line
2025-03-28 - Added ward map with pins showing stations, trains, and flashing for currently selected train
2025-03-28 - Audio now only plays for the currently selected train
2025-03-27 - Added operating speed for lines.  Trains will not exceed the operating speed on their line. Added Ginza line data.
2025-03-27 - Oedo line added
2025-03-26 - Trains now decelerate ("brake") at appropriate time to stop at next station. Fixed trains at end of line now go in reverse station line (instead of going to start of line). Added loop variable to line so that trains on loop lines at the last stop continue to the first stop in the line.
2025-03-25 - Data for 5 lines completed. Lines are now prefabs and loaded through the data files instead of manually created.
2025-03-23 - Added Slideshow mode, switching selected train view every 10 seconds
2025-03-23 - Working build with multiple train lines
2025-03-23 - Updates to make distances and travel times more accurate. New statistics displayed on screen such as location (lat and lon), speed (m/s, km/h, mph), time since last station, and total time. Station data such as name and location are now read from a CSV file.
2025-03-21 - New station model. Reworked map, now static overlay. Reworked title screen.


Fixed issue with rail line display overlapping for lines that share same source and destination stations
Ward map is now transparent
Can now toggle the size of the route map in the lower right corner by clicking on it. Added buttons to switch language of Route Map between English and Japanese.
Ward map fixes
Added train icon to ward map
Added Marunouchi line
Added ward map with pins showing stations, trains, and flashing for currently selected train
Audio now only plays for the currently selected train
Added operating speed for lines.  Trains will not exceed the operating speed on their line. Added Ginza line data.
Oedo line added
Trains now decelerate ("brake") at appropriate time to stop at next station. Fixed trains at end of line now go in reverse station line (instead of going to start of line). Added loop variable to line so that trains on loop lines at the last stop continue to the first stop in the line.
Data for 5 lines completed. Lines are now prefabs and loaded through the data files instead of manually created.
Added Slideshow mode, switching selected train view every 10 seconds
Working build with multiple train lines
Updates to make distances and travel times more accurate. New statistics displayed on screen such as location (lat and lon), speed (m/s, km/h, mph), time since last station, and total time. Station data such as name and location are now read from a CSV file.
New station model. Reworked map, now static overlay. Reworked title screen.


=== January 2024 ===
=== January 2024 ===
Line 150: Line 163:
*[https://github.com/levidsmith GitHub]
*[https://github.com/levidsmith GitHub]
*[https://sourceforge.net/u/gatechgrad/profile/ SourceForge]
*[https://sourceforge.net/u/gatechgrad/profile/ SourceForge]
*[http://www.xboxindies.com/dev/levi-d-smith XBox Indies]
*[https://scratch.mit.edu/users/GaTechGrad/ Scratch]
*[https://scratch.mit.edu/users/GaTechGrad/ Scratch]
*[https://www.stencyl.com/users/index/187193 Stencyl]
*[https://www.stencyl.com/users/index/187193 Stencyl]
Line 184: Line 196:


'''Graveyard'''
'''Graveyard'''
*[http://www.xboxindies.com/dev/levi-d-smith XBox Indies]
<!-- *[https://vid.me/levidsmith Vidme] -->
<!-- *[https://vid.me/levidsmith Vidme] -->
*[https://plus.google.com/+Levidsmith Google+]
*[https://plus.google.com/+Levidsmith Google+]
Line 193: Line 206:


== Created Games ==
== Created Games ==
'''Games of 2025 '''
* [https://levidsmith.com/games/conway-shooter/ Conway Shooter 0x7e9]
'''Games of 2024 '''
* [https://levidsmith.com/games/worker-bees/ Worker Bees]
* [https://levidsmith.com/games/caves-and-critters/ Caves and Critters]
'''Games of 2023 '''
'''Games of 2023 '''
* [https://levidsmith.com/games/air-delivery/ Air Delivery]
* [https://levidsmith.com/games/air-delivery/ Air Delivery]

Latest revision as of 23:58, 4 May 2025


This is the Workshop area for the latest project development updates. For the complete listing of released games, please see LD Smith Games.

Updates

April 2025

Conway Shooter 0x7e9 Conway Shooter 0x7e9 Conway Shooter 0x7e9 Conway Shooter 0x7e9

Subway Simulator Subway Simulator Subway Simulator Subway Simulator Subway Simulator Subway Simulator

New build script for quick building on Windows, Mac, and Linux
Associated "in order" and "reverse order" jingles for Toei subway lines (Mita, Shinjuku, Oedo)
Added Tozai line reverse jingles
Removed line_station_jingle Excel and CSV files.  Added jingle UUID to in_order and reverse_order fields in the line_station data file.  Reduces the number of files to maintain.
Jingles are now stored with UUID filename and referenced by UUID in data file.  Reduced duplicate jingle music files. Jingles are now specific for each line. Added capability for in-order and reverse-order jingles.
Fix quit button
Latest build.  Added schedule departure times to the top of the screen.
Added remaining station names in kana
Reworked how lat lon values are calculated. Still not able to get 5 decimal places of precision with lon.  According to documentation, the unity transform to not completely accurate.  Went ahead and set the display to 4 decimal places in the GUI.
Added constant variables and static functions for changing between lat/lon and game X/Y space
Fixed camera issue with train is destroyed after it reaches destination. Updated train select control so that it loops.  Removed first and last train buttons.
Trains now spawn based on schedule entered into data file (Excel export to CSV)
Added kana display for internal LCD screen
Trains now spawn in alternating route directions
Updated LCD screens. Reordered line input data file by line number.
Updates to inside LCD screen
Added internal LCD screen with next stop name and number Fixed problem with ward map and background overlapping.
Added voice for remaining stations Updated method for loading voice audio.  By Resource folder and file name, to eliminate having to associate each file with an AudioSource gameobject.
Trains now have correct number of cars based on the number defined for the line in the line data file Corrected scale of train
New station voices added Fixed problem with train skipping Tokyo station on Yamanote loop
Added Tozai line jingles
Added Namboku line
Added Hanzomon line
Added background plane to ward model for traveling over water and outside the 23 wards.
Separate train and line materials no longer needed for each line.  Material color now set based on line hex color code in Resource CSV file.
Added Chiyoda line
Updates to options GUI menu
Updates to train and line selection.  Multiple trains now generated on each line.

March 2025

Fixed issue with rail line display overlapping for lines that share same source and destination stations
Ward map is now transparent
Can now toggle the size of the route map in the lower right corner by clicking on it. Added buttons to switch language of Route Map between English and Japanese.
Ward map fixes
Added train icon to ward map
Added Marunouchi line
Added ward map with pins showing stations, trains, and flashing for currently selected train
Audio now only plays for the currently selected train
Added operating speed for lines.  Trains will not exceed the operating speed on their line. Added Ginza line data.
Oedo line added
Trains now decelerate ("brake") at appropriate time to stop at next station. Fixed trains at end of line now go in reverse station line (instead of going to start of line). Added loop variable to line so that trains on loop lines at the last stop continue to the first stop in the line.
Data for 5 lines completed. Lines are now prefabs and loaded through the data files instead of manually created.
Added Slideshow mode, switching selected train view every 10 seconds
Working build with multiple train lines
Updates to make distances and travel times more accurate. New statistics displayed on screen such as location (lat and lon), speed (m/s, km/h, mph), time since last station, and total time. Station data such as name and location are now read from a CSV file.
New station model. Reworked map, now static overlay. Reworked title screen.

January 2024

  • Bag Boy - New release with updated gameplay and graphics

Bag Boy

October 2023

  • Migrated site to new server. Working on getting website components working again. (main site, workshop wiki, leaderboards, historical pages).
  • Looks like I lost the Jetpack stats for the main site. A real disappointment, since it contained visit statistics for almost 10 years.
  • Thinking about putting the leaderboard scores on its own subdomain (such as scores.levidsmith.com), but want to avoid having to update URLs compiled into game projects.
  • Removed many of the old game wiki pages with little information. Current plan is to use the workshop (wiki) for development documentation for new projects, then have the "official" pages on the main levidsmith.com site. That should keep a clear separation between development and release information for projects.
  • Fewer games created this year due to burnout. Want to spend the time I do have on making existing games better and create fewer throwaway projects.

Update Archive



Tools

  • Unity Build Tool - Update and build multiple Unity projects at once. Upload to game hosting sites and more.
  • Timelapse Maker - Make timelapse video from video clips
  • GitHub Repo Clone - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.

Links

Playable Games

Social Media


Video

Models

Images

Audio

Game Design


Profile


Gaming


Graveyard

Created Games

Games of 2025

Games of 2024

Games of 2023

Games of 2022

Games of 2021

Games of 2020

Games of 2019

Games of 2018

Games of 2017

Games of 2016

Games of 2015

Games of 2014

Games of 2013

Games of 2012

Older Games

Historical Pages