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== Updates ==
== Updates ==


=== October 2023 ===
=== April 2025 ===
* Migrated site to new server.  Working on getting website components working again. (main site, workshop wiki, leaderboards, historical pages).
* Looks like I lost the Jetpack stats for the main site.  A real disappointment, since it contained visit statistics for almost 10 years.
* Thinking about putting the leaderboard scores on its own subdomain (such as scores.levidsmith.com), but want to avoid having to update URLs compiled into game projects.
* Removed many of the old game wiki pages with little information.  Current plan is to use the workshop (wiki) for development documentation for new projects, then have the "official" pages on the main levidsmith.com site.  That should keep a clear separation between development and release information for projects.
* Fewer games created this year due to burnout.  Want to spend the time I do have on making existing games better and create fewer throwaway projects.


=== December 2022 ===
* New Game '''[https://levidsmith.com/games/conway-shooter Conway Shooter 0x7e9]'''
* '''[https://levidsmith.com/games/christmas-tree-simulator/ Christmas Tree Simulator]''' - Updated user interface.  New tree model and collision mesh.
[[File:christmas-tree-simulator 20221218.jpg|200px|frameless|Christmas Tree Simulator]]


=== October 2022 ===
[[File:Conway-shooter 04.jpg|200px|frameless|Conway Shooter 0x7e9]]
* '''[https://levidsmith.com/games/old-timer-peg-game/ Old Timer Peg Game]''' - Game created for 48 hour game jam
[[File:Conway-shooter 05.jpg|200px|frameless|Conway Shooter 0x7e9]]
[[File:Peg-game 20221001 01.jpg|200px|frameless|Old Timer Peg Game]]
[[File:Conway-shooter 06.jpg|200px|frameless|Conway Shooter 0x7e9]]
[[File:Conway-shooter 07.jpg|200px|frameless|Conway Shooter 0x7e9]]


=== September 2022 ===
* Updates to '''[https://levidsmith.com/games/subway-simulator Subway Simulator]'''
* '''[https://levidsmith.com/games/weather-lab Weather Lab]''' - Changed name of Turn Back the Clocks to Weather Lab.  Added selectable weather stations on a map of the United States.  When a station is selected the temperature, wind direction, and wind speed are shown on models of thermometers, wind vane, and anemometer.  Additional clocks added.  Weather and time zone data pulled from web APIs.  Outdoor lighting changes with time and location selected.
[[File:Weather-lab 630x500.jpg|200px|frameless|Weather Lab]]


[[File:Subway-simulator 001.jpg|200px|frameless|Subway Simulator]]
[[File:Subway-simulator 002.jpg|200px|frameless|Subway Simulator]]
[[File:Subway-simulator 003.jpg|200px|frameless|Subway Simulator]]
[[File:Subway-simulator 004.jpg|200px|frameless|Subway Simulator]]
[[File:Subway-simulator 005.jpg|200px|frameless|Subway Simulator]]
[[File:Subway-simulator 006.jpg|200px|frameless|Subway Simulator]]


=== August 2022 ===
New build script for quick building on Windows, Mac, and Linux
* '''[https://levidsmith.com/games/turn-back-clocks Turn Back the Clocks]''' - Added two digital clocks and day calendar.  Added light switch.
Associated "in order" and "reverse order" jingles for Toei subway lines (Mita, Shinjuku, Oedo)
[[File:Turn-back-the-clocks 20220822.png|200px|frameless|Turn Back the Clocks]]
Added Tozai line reverse jingles
Removed line_station_jingle Excel and CSV files.  Added jingle UUID to in_order and reverse_order fields in the line_station data file.  Reduces the number of files to maintain.
Jingles are now stored with UUID filename and referenced by UUID in data file.  Reduced duplicate jingle music files. Jingles are now specific for each line. Added capability for in-order and reverse-order jingles.
Fix quit button
Latest build.  Added schedule departure times to the top of the screen.
Added remaining station names in kana
Reworked how lat lon values are calculated. Still not able to get 5 decimal places of precision with lon.  According to documentation, the unity transform to not completely accurate.  Went ahead and set the display to 4 decimal places in the GUI.
Added constant variables and static functions for changing between lat/lon and game X/Y space
Fixed camera issue with train is destroyed after it reaches destination. Updated train select control so that it loops.  Removed first and last train buttons.
Trains now spawn based on schedule entered into data file (Excel export to CSV)
Added kana display for internal LCD screen
Trains now spawn in alternating route directions
Updated LCD screens. Reordered line input data file by line number.
Updates to inside LCD screen
Added internal LCD screen with next stop name and number Fixed problem with ward map and background overlapping.
  Added voice for remaining stations Updated method for loading voice audio.  By Resource folder and file name, to eliminate having to associate each file with an AudioSource gameobject.
Trains now have correct number of cars based on the number defined for the line in the line data file Corrected scale of train
New station voices added Fixed problem with train skipping Tokyo station on Yamanote loop
Added Tozai line jingles
Added Namboku line
Added Hanzomon line
Added background plane to ward model for traveling over water and outside the 23 wards.
Separate train and line materials no longer needed for each line.  Material color now set based on line hex color code in Resource CSV file.
Added Chiyoda line
Updates to options GUI menu
Updates to train and line selection.  Multiple trains now generated on each line.


=== March 2025 ===
* Updates to '''[https://levidsmith.com/games/subway-simulator Subway Simulator]'''


=== July 2022 ===
Fixed issue with rail line display overlapping for lines that share same source and destination stations
* '''[https://levidsmith.com/games/polyglot-pelican/ Polyglot Pelican]''' - Changed title themeFixed issue with enemy spawning after level complete.
Ward map is now transparent
* '''[https://levidsmith.com/games/shark-food/ Shark Food]''' - Fixed leaderboard submit/displayUpdated menusFixed models/animations to use latest Blender/Unity.
Can now toggle the size of the route map in the lower right corner by clicking on it. Added buttons to switch language of Route Map between English and Japanese.
  Ward map fixes
Added train icon to ward map
Added Marunouchi line
Added ward map with pins showing stations, trains, and flashing for currently selected train
Audio now only plays for the currently selected train
Added operating speed for lines.  Trains will not exceed the operating speed on their line. Added Ginza line data.
Oedo line added
Trains now decelerate ("brake") at appropriate time to stop at next station. Fixed trains at end of line now go in reverse station line (instead of going to start of line). Added loop variable to line so that trains on loop lines at the last stop continue to the first stop in the line.
  Data for 5 lines completed. Lines are now prefabs and loaded through the data files instead of manually created.
  Added Slideshow mode, switching selected train view every 10 seconds
Working build with multiple train lines
Updates to make distances and travel times more accurate. New statistics displayed on screen such as location (lat and lon), speed (m/s, km/h, mph), time since last station, and total time. Station data such as name and location are now read from a CSV file.
New station model. Reworked map, now static overlay. Reworked title screen.


[[File:Shark Food 20220705 01.jpg|200px|frameless|Shark Food]]
=== January 2024 ===
* '''[https://levidsmith.com/games/bag-boy/ Bag Boy]''' - New release with updated gameplay and graphics
[[File:Bag-boy 20240121 02.jpg|200px|frameless|Bag Boy]]


=== June 2022 ===
=== October 2023 ===
* '''[https://levidsmith.com/games/polyglot-pelican/ Polyglot Pelican]''' - Cleaned up menus
* Migrated site to new server.  Working on getting website components working again. (main site, workshop wiki, leaderboards, historical pages).
* '''[https://levidsmith.com/games/amish-brothers/ Amish Brothers]''' - Updated to Unity version 2021.3Improved text and menus.  I developed the original version of Amish Brothers in Unity 4.5 for a 48 hour game jam over nine years ago!  Added hat throwing mechanicUpdated title and level complete screens.
* Looks like I lost the Jetpack stats for the main site.  A real disappointment, since it contained visit statistics for almost 10 years.
* '''[https://levidsmith.com/games/eins/ Eins]''' - Posted online playable version to website and uploaded downloadable builds for PC/Mac/Linux to GameJolt and ItchThere are other things I wanted to add to the game, but I don't think I will get around to it anytime soon so I decided to go ahead and post the game.
* Thinking about putting the leaderboard scores on its own subdomain (such as scores.levidsmith.com), but want to avoid having to update URLs compiled into game projects.
* Removed many of the old game wiki pages with little informationCurrent plan is to use the workshop (wiki) for development documentation for new projects, then have the "official" pages on the main levidsmith.com siteThat should keep a clear separation between development and release information for projects.
* Fewer games created this year due to burnoutWant to spend the time I do have on making existing games better and create fewer throwaway projects.


[[File:Polyglot-pelican title.jpg|200px|frameless|Polyglot Pelican]] [[File:Amish-brothers 20220705 01.jpg|200px|frameless|Amish Brothers]] [[File:Eins 20220603 06.jpg|200px|frameless|Eins]]
[[Update Archive]]
 
=== May 2022 ===
* Lumi Pegs - a light color peg toy simulation.  Thinking about how to gamify this (make the pictures in a certain amount of time)
[[File:Lumi-pegs 20220605.jpg|200px|frameless|Lumi Pegs]]
 
 
=== April 2022 ===
* '''[https://levidsmith.com/games/possum-blitz/ Possum Blitz]''' - Game created in Pico-8 for 48 hour game jam
 
=== March 2022 ===
* '''Eins''' - Added music
* '''Eins''' - Updated graphics
 
=== February 2022 ===
* '''Eins''' - Updated card graphics.  Added additional card types.  Improved card movements.
* '''Eins''' - Working on finishing the rest of the functionality of this game to get it to a releasable state.  Implemented all number cards, skip cards, and reverse cards.  Added highlight feature to show which cards in the player's hand can be played.
 
[[File:Eins 20220227 002.jpg|200px|frameless|Eins - In development]] [[File:Eins 20220227 001.jpg|200px|frameless|Eins - In development]] [[File:Eins 20220210 001.JPG|200px|frameless|Eins - In development]]
 
=== January 2022 ===
* '''VR Putt''' - Three holes completed.  First hole is an L shape.  Second hole is the windmill.  Third hole is the circular ramp.
* '''[https://levidsmith.com/games/nomis/ Nomis]''' - Added leaderboards for Nomis.  Uploaded new web build and posted new desktop build to Itch.io and GameJolt.
* Resolved access management issue with leaderboard management for game
* '''VR Putt''' - Got club and ball collisions working properly.  The trick is to add a rigidbody to the club and freeze all constraints (position on three axes and rotation on three axes).  If the club does not have a rigidbody, collision events with the ball will frequently miss.  When the club collides with the ball, disable the collider on the club (until the next turn or reset).  Otherwise, the club may collide with the ball multiple times, which will feel janky.  Manually apply physics to the ball using AddForce and the normal from the collision between the club and ball.  This makes the hit feel clean but somewhat "arcadey", since there is only one impact point and unrealistic amount of force.  However, it prevents the user from having to swing like a real golf club since only touching the ball with the club is required.  I'm thinking the amount of force the player wants to use can be calculated by how far the grip button is pressed in (if that value is easily accessible).  The physics from the club is essentially eliminated, which was terrible anyway because moving the club with the VR controller doesn't make it act like a "normal" Unity physics object.  Also added HUD display showing number of strokes (recorded by the GameManager) and debug information.  Tried using two cameras (with the HUD camera set to not clear) so that the HUD text is always on top, but it didn't appear to work.  Added two physics materials, one for the ball and one for the ground with friction settings reduce from 0.8 to 0.1.
* '''VR Putt''' - Worked on VR Putt minigolf game using Oculus Quest.  Got new VR project created in Unity using new VR template.  Learned how to get an event when a VR controller button is pressed to reset the ball.  Created club out of two Unity cubes and a ball with Unity sphere.  Parented club to VR controller to make club move with right controller.  Collision between club and ball works, but does not give expected velocity to ball when hit.  This may not be an easily solved issue, so may just detect the collision and add velocity manually so that the club does not have to be swung quickly.
* '''[https://levidsmith.com/games/mutant-veggie-arena/ Mutant Veggie Arena]''' - Updated Mutant Veggie Arena to the latest version of Unity (2020.3.23f1) and Playmaker (1.9.4f2).  Web build now works again (collision issues resolved).
[[File:Nomis 20220108 001.jpg|200px|frameless|Nomis - Leaderboard added]] [[File:Vrputt 20220103 01.jpg|200px|frameless|VR Putt - New club model and HUD]] [[File:Vrputt 20220102 01.jpg|200px|frameless|VR Putt - Initial VR integration]]




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*[https://mewe.com/i/ldsmith42 MeWe]
*[https://mewe.com/i/ldsmith42 MeWe]
*[https://www.minds.com/LeviDSmith Minds]
*[https://www.minds.com/LeviDSmith Minds]
<!-- *[https://parler.com/LDSmith42 Parler] -->
*[https://app.parler.com/ldsmith42 Parler]
*[https://truthsocial.com/@ldsmith Truth Social]
*[https://truthsocial.com/@ldsmith Truth Social]
<!-- *<s>[http://twitter.com/ldsmith42 Twitter]</s> -->
<!-- *<s>[http://twitter.com/ldsmith42 Twitter]</s> -->
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'''Video'''
'''Video'''
*[https://www.brighteon.com/channel/levidsmith Brighteon]
*[https://www.brighteon.com/channel/levidsmith Brighteon]
*[http://www.dailymotion.com/gitcommand Dailymotion]
*[https://www.dailymotion.com/ldsmith Dailymotion]
*[https://dlive.tv/LDSmith DLive]
<!-- *[https://dlive.tv/LDSmith DLive] -->
*[https://vimeo.com/gatechgrad Vimeo]
*[https://vimeo.com/gatechgrad Vimeo]
*[https://odysee.com/@ldsmith:c Odysee]
*[https://odysee.com/@ldsmith:c Odysee]
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*[https://github.com/levidsmith GitHub]
*[https://github.com/levidsmith GitHub]
*[https://sourceforge.net/u/gatechgrad/profile/ SourceForge]
*[https://sourceforge.net/u/gatechgrad/profile/ SourceForge]
*[http://www.xboxindies.com/dev/levi-d-smith XBox Indies]
*[https://scratch.mit.edu/users/GaTechGrad/ Scratch]
*[https://scratch.mit.edu/users/GaTechGrad/ Scratch]
*[https://www.stencyl.com/users/index/187193 Stencyl]
*[https://www.stencyl.com/users/index/187193 Stencyl]
<!-- *<s>[http://www.gamasutra.com/blogs/LeviSmith/952708/ Gamasutra profile]</s> -->
<!-- *<s>[http://www.gamasutra.com/blogs/LeviSmith/952708/ Gamasutra profile]</s> -->


<!--
'''Discovery Engine'''
'''Discovery Engine'''
*[http://www.reddit.com/user/GaTechGrad/ Reddit]
*[http://www.reddit.com/user/GaTechGrad/ Reddit]
-->
<!-- *[https://www.reddit.com/r/LeviDSmithGames/ LD Smith Games Subreddit] -->
<!-- *[https://www.reddit.com/r/LeviDSmithGames/ LD Smith Games Subreddit] -->


<!--
'''Crowdfunding'''
'''Crowdfunding'''
*[https://www.patreon.com/levidsmith Patreon]
*[https://www.patreon.com/levidsmith Patreon]
-->


'''Profile'''
'''Profile'''
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'''Graveyard'''
'''Graveyard'''
*[http://www.xboxindies.com/dev/levi-d-smith XBox Indies]
<!-- *[https://vid.me/levidsmith Vidme] -->
<!-- *[https://vid.me/levidsmith Vidme] -->
*[https://plus.google.com/+Levidsmith Google+]
*[https://plus.google.com/+Levidsmith Google+]
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== Created Games ==
== Created Games ==
'''Games of 2025 '''
* [https://levidsmith.com/games/conway-shooter/ Conway Shooter 0x7e9]
'''Games of 2024 '''
* [https://levidsmith.com/games/worker-bees/ Worker Bees]
* [https://levidsmith.com/games/caves-and-critters/ Caves and Critters]
'''Games of 2023 '''
'''Games of 2023 '''
* [https://levidsmith.com/games/air-delivery/ Air Delivery]
* [https://levidsmith.com/games/air-delivery/ Air Delivery]
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* [https://levidsmith.com/games/dropping-blocks Dropping Blocks]
* [https://levidsmith.com/games/dropping-blocks Dropping Blocks]
* [https://levidsmith.com/games/turn-back-clocks-3 Turn Back the Clocks 3]
* [https://levidsmith.com/games/turn-back-clocks-3 Turn Back the Clocks 3]
* [https://levidsmith.com/games/%e6%9d%b1%e4%ba%ac%e9%83%bd%e5%9c%b0%e4%b8%8b%e9%89%84%e3%82%b7%e3%83%9f%e3%83%a5%e3%83%ac%e3%83%bc%e3%82%bf 東京都地下鉄シミュレータ]
* [https://levidsmith.com/games/%e6%9d%b1%e4%ba%ac%e9%83%bd%e5%9c%b0%e4%b8%8b%e9%89%84%e3%82%b7%e3%83%9f%e3%83%a5%e3%83%ac%e3%83%bc%e3%82%bf Subway Simulator]
* [https://levidsmith.com/games/ancient-adventure Ancient Adventure]
* [https://levidsmith.com/games/ancient-adventure Ancient Adventure]
* [https://levidsmith.com/games/space-to-destroy Space to Destroy]
* [https://levidsmith.com/games/space-to-destroy Space to Destroy]
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*[https://levidsmith.com/historical/cards Greeting cards]
*[https://levidsmith.com/historical/cards Greeting cards]
*[https://levidsmith.com/historical/quark Quark]
*[https://levidsmith.com/historical/quark Quark]
*[https://levidsmith.com/historical/vgcollection VG Collection]
<!-- *[https://levidsmith.com/historical/vgcollection VG Collection] -->

Latest revision as of 23:58, 4 May 2025


This is the Workshop area for the latest project development updates. For the complete listing of released games, please see LD Smith Games.

Updates

April 2025

Conway Shooter 0x7e9 Conway Shooter 0x7e9 Conway Shooter 0x7e9 Conway Shooter 0x7e9

Subway Simulator Subway Simulator Subway Simulator Subway Simulator Subway Simulator Subway Simulator

New build script for quick building on Windows, Mac, and Linux
Associated "in order" and "reverse order" jingles for Toei subway lines (Mita, Shinjuku, Oedo)
Added Tozai line reverse jingles
Removed line_station_jingle Excel and CSV files.  Added jingle UUID to in_order and reverse_order fields in the line_station data file.  Reduces the number of files to maintain.
Jingles are now stored with UUID filename and referenced by UUID in data file.  Reduced duplicate jingle music files. Jingles are now specific for each line. Added capability for in-order and reverse-order jingles.
Fix quit button
Latest build.  Added schedule departure times to the top of the screen.
Added remaining station names in kana
Reworked how lat lon values are calculated. Still not able to get 5 decimal places of precision with lon.  According to documentation, the unity transform to not completely accurate.  Went ahead and set the display to 4 decimal places in the GUI.
Added constant variables and static functions for changing between lat/lon and game X/Y space
Fixed camera issue with train is destroyed after it reaches destination. Updated train select control so that it loops.  Removed first and last train buttons.
Trains now spawn based on schedule entered into data file (Excel export to CSV)
Added kana display for internal LCD screen
Trains now spawn in alternating route directions
Updated LCD screens. Reordered line input data file by line number.
Updates to inside LCD screen
Added internal LCD screen with next stop name and number Fixed problem with ward map and background overlapping.
Added voice for remaining stations Updated method for loading voice audio.  By Resource folder and file name, to eliminate having to associate each file with an AudioSource gameobject.
Trains now have correct number of cars based on the number defined for the line in the line data file Corrected scale of train
New station voices added Fixed problem with train skipping Tokyo station on Yamanote loop
Added Tozai line jingles
Added Namboku line
Added Hanzomon line
Added background plane to ward model for traveling over water and outside the 23 wards.
Separate train and line materials no longer needed for each line.  Material color now set based on line hex color code in Resource CSV file.
Added Chiyoda line
Updates to options GUI menu
Updates to train and line selection.  Multiple trains now generated on each line.

March 2025

Fixed issue with rail line display overlapping for lines that share same source and destination stations
Ward map is now transparent
Can now toggle the size of the route map in the lower right corner by clicking on it. Added buttons to switch language of Route Map between English and Japanese.
Ward map fixes
Added train icon to ward map
Added Marunouchi line
Added ward map with pins showing stations, trains, and flashing for currently selected train
Audio now only plays for the currently selected train
Added operating speed for lines.  Trains will not exceed the operating speed on their line. Added Ginza line data.
Oedo line added
Trains now decelerate ("brake") at appropriate time to stop at next station. Fixed trains at end of line now go in reverse station line (instead of going to start of line). Added loop variable to line so that trains on loop lines at the last stop continue to the first stop in the line.
Data for 5 lines completed. Lines are now prefabs and loaded through the data files instead of manually created.
Added Slideshow mode, switching selected train view every 10 seconds
Working build with multiple train lines
Updates to make distances and travel times more accurate. New statistics displayed on screen such as location (lat and lon), speed (m/s, km/h, mph), time since last station, and total time. Station data such as name and location are now read from a CSV file.
New station model. Reworked map, now static overlay. Reworked title screen.

January 2024

  • Bag Boy - New release with updated gameplay and graphics

Bag Boy

October 2023

  • Migrated site to new server. Working on getting website components working again. (main site, workshop wiki, leaderboards, historical pages).
  • Looks like I lost the Jetpack stats for the main site. A real disappointment, since it contained visit statistics for almost 10 years.
  • Thinking about putting the leaderboard scores on its own subdomain (such as scores.levidsmith.com), but want to avoid having to update URLs compiled into game projects.
  • Removed many of the old game wiki pages with little information. Current plan is to use the workshop (wiki) for development documentation for new projects, then have the "official" pages on the main levidsmith.com site. That should keep a clear separation between development and release information for projects.
  • Fewer games created this year due to burnout. Want to spend the time I do have on making existing games better and create fewer throwaway projects.

Update Archive



Tools

  • Unity Build Tool - Update and build multiple Unity projects at once. Upload to game hosting sites and more.
  • Timelapse Maker - Make timelapse video from video clips
  • GitHub Repo Clone - Clones all of a GitHub user's public and private repos, including accounts that have 100+ repos.

Links

Playable Games

Social Media


Video

Models

Images

Audio

Game Design


Profile


Gaming


Graveyard

Created Games

Games of 2025

Games of 2024

Games of 2023

Games of 2022

Games of 2021

Games of 2020

Games of 2019

Games of 2018

Games of 2017

Games of 2016

Games of 2015

Games of 2014

Games of 2013

Games of 2012

Older Games

Historical Pages