Yon no Iro

Screenshots

四の色 Overview

四の色 or “Yon no Iro” in romaji is a game that I developed for the MiniLD #56.  The theme for this event was “Pick and Mix”, where you could pick a theme from the given list.  I decided to go with “four colors” for this game.  The premise of this game is that you are a rabbit who must must make it through the maze to get the key to proceed to the next level.  To make your way to the key, you must touch various kanji symbols to change the formation of the level.  Every time you touch a symbol, the color of the entire level will change and the formation of the walls will be modified.

For this game, I also wanted to use a Japanese theme.  Using Japanese characters in a game can add an additional level of complexity, since fonts are usually stored as a texture.  This is fine for most English fonts, since there are only 52 different letter characters (26 uppercase and 26 lowercase).  However, Japanese has 46 hiragana characters, 46 katakana characters, and around 2,000 general use kanji characters.  This becomes even more constraining when deploying to mobile platforms, where texture storage is limited.

The level layouts were created in Blender, by basically dividing a plane into a grid and then extruding the walls upward.  I created four mazes for each levels, and I just disable and activate the level mesh objects when the player touches and kanji symbol.

I started creating the player model in Sculptirs, but it became too difficult trying to make the entire body with that tool.  Therefore, I switch to Blender and I was successfully able to create, rig, and animate the rabbit model.  The key model was also created in Blender, which is simply a cylinder with three scaled cube objects.  Another smaller cylinder was used with the Boolean subtract modifier to create the hole in the key head.

The game features an announcer, which I recorded with my own voice.  I used Audacity to lower the recording and add an echoing effect.

The four kanji symbols correspond of four elements of nature.  The red theme is fire, the blue theme is water, the yellow theme is wind, and the green theme is earth.  I wanted to make it so that the environment changed along with the color.  For instance, you would see flames around the level for red, trees and plant life for green, water and bubbles for blue, and clouds for yellow.

 

私のゲームはです。 日本語は書きます。 このウサギはかわいいです。 この世界は赤いと緑と黄色と青い。

四の色 Videos

 

 

 

Released

Marching Band Simulator


Marching Band Simulator is a game where you take control of a marching band.  In the current release, you are given 52 marchers playing instruments such as trombone, tuba, trumpet, saxophone, flute, clarinet, snare drum, and bass drum.

There are six selectable formations for your marching band.  Click the buttons on the right side of the screen to see your marching band make the Square, Triangle, Diamond, Line, Curve, and Circle formations.

The volume of each instrument can be controlled using the buttons on the right side of the screen.

The uniform color can be changed by clicking the water dropper icon.  Choose from red, orange, yellow, green, blue, purple, and gray uniform color.

There are four selectable songs that your band can play by pressing the note icon.

Five selectable camera positions are available for viewing your band.  Get views from the left side of the field, the right side of the field, overhead, on the sideline.  You can also get a up close view of one of your marchers.

 

 

Released

Tex Oneman

Tex Oneman Overview

You play as Tex Oneman, who must gather the rewards for shooting the bandits (Evens, Odds, Fibonaccis, Squares). Each bandit has a numerical value associated to it, which determines if it is one that can be shot for a reward. The reward will change periodically to a new set of bandits. Shooting an incorrect bandit will result in Tex Oneman losing a life. When all of his lives are gone, the game is over.

 

 

Videos

MetroPulse Article

The MetroPluse entertainment paper interviewed me and other members of the Knoxville Game Design group during Ludum Dare 28. The article features my Tex Oneman entry.

 

 

Released