Fifty Flags

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2017 Fifty Flags Remake

Match the flags of the United States of America with the state that each represents.

Easy mode will display the name of the state at the top of the screen. Normal mode will hide state names on flags.

After successfully identifying all fifty flags, the amount of time for each state will be displayed along with the total time and number of mistakes made.

Playing on any mode allows name and time to be submitted to the leaderboard. Score submission is currently not available for the WebGL build.

2013 Flag Simulation

This is a simple demo that I wrote for the Ludum Dare 28 warmup. While creating this demo, I learned about using the InteractiveCloth object in Unity. If you think you have a hoss system, try turning on wind. The wind effect seemed to work really well with a few flags, but it caused considerable slowdown on my system once many more flags were added. I did add the capability to turn the wind effects on and off, and wind is off by default. I would like to add code to only apply the wind effects to the flags that are near (and in front of) the camera.

 

flags_004 flags_005

flags_002 flags_003

 

Released

Mystic Sword

Mystic Sword
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2013 Remake

For the Mini LD47, I created a remake of my 1995 QBasic RPG called Mystic Sword. The game was created using Unity and Blender. So far, it just has a title screen and battle between the party (Fighter and Wizard) against an Imp. An ATB (Active Time Battle) system was also added, indicated by the bars next to each character’s stats.

See the comparisons between the 2013 and 1995 versions below.

screen01

This was a simple remake of the battle system of my Mystic Sword game.  It has two characters in the party (Warrior and Wizard) and an Imp enemy.  Press space to progress through the battle.

1995 Original

Mystic Sword was a Role Playing Game (RPG) game that I developed in QBasic back in 1995.

Installing

Download the QBasic source code on GITHub (Download ZIP).

To run the game you need DOSBox and QBasic.

Extract the source code file and move the “MS” directory into the QBasic directory.  This is necessary due to the directory path format of the save files.  Otherwise, you will have to fix the path in the source code.

For example:

  • DOSBox is installed in “\Program Files (x86)\DosBox-0.74”
  • Qbasic is extracted into “\Program Files (x86)\DosBox-0.74\qbasic”
  • Mystic Sword game files are in “\Program Files (x86)\DosBox-0.74\qbasic\MS”

Run the DOSBox program

Mount the QBasic directory

Note: These commands can be added in the [autoexec] section of the dosbox-*.conf file.

Run QBasic (“qb”)

DOSBox QBasicIn the QBasic editor, select File, Open Program, open the MS directory, and then select MS.BAS.

 

It will probably take a few seconds to load and disDOSBox QBasicplay “Loading and Parsing” in the status bar at the bottom.  After it has loaded, you should see code with many DECLARE statements.

Now select Run, Start (or press Shift + F5) to start the game.

You may have to press Space after it starts.

Use the numeric keypad to select characters (4 and 6) and move around in the world (8 = up, 2 = down, 4 = left, 6 = right).

Note:  You can view the sub routine code in the QBasic editor with View, Subs (or press F2).

 

 

 

Released

TTY GFX ADVNTR

TTY GFX ADVNTR


Levi D. Smith presents TTY GFX ADVNTR for Windows 10, a popular role playing game that was originally released on the XBox Live Indie Game marketplace.  TTY GFX ADVNTR puts the player in the role of a hero who must defeat the dragon to save the princess.

The idea for the game was originally conceived through a game jam competition, where the theme was to create a game using a low level programming language in 48 hours.  The game was inspired by BBS DOOR games of the mid-90’s, and it uses a graphical style of games that were played through a computer terminal (TTY).  After receiving positive feedback from the Indie developer community, the original game was ported to the Xbox Live Indie Game platform so that it could be enjoyed by a wider audience.

As the hero, the player must battle monsters across five different lands to gain the experience needed to conquer the dragon.  Long time RPG fans will find the battle system and mechanics very familiar.  While on the adventure, the player will meet various allies who will assist the player in progressing through the story.  Weapons and armor crafted by the blacksmith will give the player the needed power to complete the adventure.

Platforms

PC – Itch.io
https://ldsmith.itch.io/tty-gfx-advntr

Release Trailer

Contact

Website  https://levidsmith.com/games/tty-gfx-advntr/

Soundtrack  https://soundcloud.com/gatechgrad/sets/tty-gfx-advntr

 

Reviews and Other Information

TTY GFX ADVNTR is #1 on Splazer Productions Top 5 XBLIG for November – XBLIG Show

Bradley Metrock – TTY GFX ADVNTR Review

Writings of Mass Deduction

the XBLIG – TTY GFX ADVNTR Review

Splazer Productions: Gameplay video

Knoxville Indies are Taking Over! – Knoxville Game Design

TTY GFX ADVNTR on GameFAQs

Defunct Games TTY GFX ADVNTR Review

 

 

Social Media Feedback

TTY GFX ADVNTR Social Media Feedback

 

Box Art

boxart

 

About Levi D. Smith

Levi D. Smith graduated from the Georgia Institute of Technology in Atlanta, Georgia in 2002 with a bachelor’s degree in computer science.  He graduated from the University of Tennessee in Knoxville, Tennessee in 2008 with a master’s degree in industrial engineering.  He currently works in the Knoxville area as a software engineer, and he develops computer games in his spare time.

ttygfx_levidsmith

Previous Titles

Resistor was released for XBox Live Indie Games in September 2012.  The game was praised by numerous Indie game review sites, such as Armless Octopus, Ramble Media (formerly XBox Ramble), Did not Finish, and Indie Theory.

 

Released