TetraCity is a falling blocks and city simulation game. Completing lines in the falling block game earns money which can be used to buy buildings to create a city. Models were created in Blender for the buildings in the game.
When certain conditions are met, the player will unlock new types of buildings for their city. Networking support is enabled to allow multiplayer games, however the interface needs to be improved.
TetraCity builds are available for both Windows and Linux.
See the TetraCity Wiki for more information and how to download.
This is a simple demo from 2003 that I wrote in C using OpenGL and SDL libraries for Linux. Moving the mouse spins and elevates the camera. The arrow keys move the camera forwards, backwards, to the left, and to the right. Pressing the W and S keys move the robot forwards and backwards. Pressing the A and D keys rotate the robot. I had envisioned allowing the player create their own robots and battling against other robots. If the window is blank, move your mouse over the window and move the mouse up.
The source code and images are included, as well as the Blender model for the robot. All files are provided AS-IS.