Note Chomper

Use the note to eat all of the dots in the maze. Avoid the rest enemies! Yellow circles give you temporary power to eat the rest enemies. First person view gives you an up close view. Online leaderboard now in testing.

 

 

Released

Sandwich Maker Pro

Create the sandwich displayed on the request on the right side of the screen.  Choose an ingredient, such as bread, meat, or toppings on the left side of the screen.  With an ingredient selected, click on the table to use that ingredient.

When finished making the sandwich, press the request button of the sandwich that you’ve created.  If you made the sandwich correctly, it will add one to your score and a new request will appear.  Otherwise, you can continue to add to your existing sandwich.  Press the trash button to start over from scratch.  Make as many sandwiches as possible in sixty seconds.

 

Released

Prez

Prez is the second NES (Nintendo Entertainment System) game that I’ve developed, which was for the MiniLD #71 “Retro Challenge”.  You play as Prez and must collect the flags as they fall from the sky.  My first NES game was a very simple space shooter called Space Dude, which I created back in April 2014.  I tried a few new things for this game, such as using multiple palettes and using “random” values to position the flags.

Runs well with FCEUX 2.2.2. I haven’t tried other emulators.

Prez gameplay

Tools used:
NESASM3 – 6502 assembler
YY-CHR – tile creator
Gimp – converting white house image to four color palette

Things I would like to add:
Title screen
Music and sound effects

 

Latest updates:
– Added a simple two frame animation walking loop
– Added speed variable (just one or zero) which tracks if the player is standing or walking. If standing, the animation loop isn’t played.
– Fixed the background vertical scroll issue (stored #$00 #$00 in $2005, which turns off scrolling)
– Moved the letters “FLAGS” to the background layer, which eliminated the tearing problem with too many sprites on the same horizontal row. I had to keep the score on the sprite layer, because I don’t know how to write over tiles in the background layer (or if it’s even possible)
– Made a seamless background of hedges that I put on both sides of the White House
– Due to the vertical scroll fix, I pushed the remaining tiles down one row. I was surprised that this made the ground in front of the White House look much better, since it moved the ground to the attribute block with the green grass palette.
– When a flag falls below a certain Y coordinate (defined with a constant), it resets to a “random” position at the top of the screen. Previously, the flag would just loop back to the top of the screen after the Y position value rolled back over from #$FF to #$00.

Download the latest version of the NES ROM at NESDev.

View the Prez development video archive.

 

Released