SDL ttf: Difference between revisions
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Write a simple test program that uses SDL_ttf. | Write a simple test program that uses SDL_ttf. | ||
#include "SDL.h" | |||
#include "SDL_ttf.h" | |||
SDL_Surface *screen; | |||
SDL_Surface *imgText; | |||
int main (int argc, char **argv) { | |||
SDL_Init(SDL_INIT_VIDEO); | |||
SDL_Color color = { 255, 255, 0 }; | |||
SDL_Rect rect; | |||
screen = SDL_SetVideoMode(1024, 768, 0, 0); | |||
TTF_Font *font = TTF_OpenFont("arial.ttf", 24); | |||
imgText = TTF_RenderText_Solid(font, "Hello World", color); | |||
rect.x = 200; | |||
rect.y = 200; | |||
SDL_BlitSurface(imgText, NULL, screen, NULL); | |||
SDL_Delay(2000); | |||
return 0; | |||
} | |||
== Distributing == | == Distributing == |
Revision as of 20:44, 22 November 2009
I am attempting to use SDL_ttf for writing text to the screen. Currently, I just use bmps and pings for the menu text, but that process really isn't going to work when I want to write variable data (like FPS, level complete time, etc) to the screen.
Installing Development Files
Again, I am using cygwin with the gcc compiler under Windows.
Download SDL_ttf-2.0.9.tar.gz from http://www.libsdl.org/projects/SDL_ttf/
Rename to .tar.gz if Windows changed the extension to .tar.tar
mv SDL_ttf-2.0.9.tar.tar SDL_ttf-2.0.9.tar.gz
Extract
gzip -d SDL_ttf-2.0.9.tar.gz tar -xvf SDL_ttf-2.0.9.tar
If you get a permission denied error, then chmod the tar file
chmod u+rw SDL_ttf-2.0.9.tar tar -xvf SDL_ttf-2.0.9.tar
Download the Freetype library at http://www.freetype.org
Select "stable release" and pick the Source Forge link
Download freetype-2.3.11.tar.gz
Unzip
gzip -d freetype-2.3.11.tar.gz chmod u+wr freetype-2.3.11.tar tar -xvf freetype-2.3.11.tar
Build freetype
cd freetype-2.3.11 ./configure make make install
Build the SDL_ttf library
cd SDL_ttf-2.0.9 ./configure make make install
Not sure why, but it seemed like I had to run "make install" twice... or maybe I just forgot to run it the first time.
You can verify if it installed correctly entering the following:
# ls -la /usr/local/include/SDL/SDL_ttf.h -rw-r--r-- 1 Foo None 9829 Nov 22 15:27 /usr/local/include/SDL/SDL_ttf.h # ls -la /usr/local/lib/libSDL_ttf* -rw-r--r-- 1 Foo None 85416 Nov 22 15:27 /usr/local/lib/libSDL_ttf.a -rwxr-xr-x 1 Foo None 23440 Nov 22 15:27 /usr/local/lib/libSDL_ttf.dll.a -rwxr-xr-x 1 Foo None 900 Nov 22 15:27 /usr/local/lib/libSDL_ttf.la
If something went wrong, then you will get a "No such file or directory" message
Write a simple test program that uses SDL_ttf.
#include "SDL.h" #include "SDL_ttf.h"
SDL_Surface *screen; SDL_Surface *imgText;
int main (int argc, char **argv) {
SDL_Init(SDL_INIT_VIDEO); SDL_Color color = { 255, 255, 0 }; SDL_Rect rect;
screen = SDL_SetVideoMode(1024, 768, 0, 0);
TTF_Font *font = TTF_OpenFont("arial.ttf", 24); imgText = TTF_RenderText_Solid(font, "Hello World", color);
rect.x = 200; rect.y = 200; SDL_BlitSurface(imgText, NULL, screen, NULL);
SDL_Delay(2000);
return 0; }
Distributing
Download SDL_ttf-2.0.9-win32.zip from http://www.libsdl.org/projects/SDL_ttf/
Extract the DLLs to the project directory