SDL ttf: Difference between revisions

From LD Smith Games Workshop
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
I am attempting to use SDL_ttf for writing text to the screen.  Currently, I just use bmps and pings for the menu text, but that process really isn't going to work when I want to write variable data (like FPS, level complete time, etc) to the screen.
== Installing Development Files ==
== Installing Development Files ==



Revision as of 20:03, 22 November 2009

I am attempting to use SDL_ttf for writing text to the screen. Currently, I just use bmps and pings for the menu text, but that process really isn't going to work when I want to write variable data (like FPS, level complete time, etc) to the screen.

Installing Development Files

Download SDL_ttf-2.0.9.tar.gz from http://www.libsdl.org/projects/SDL_ttf/

Rename to .tar.gz if Windows changed the extension to .tar.tar

  mv SDL_ttf-2.0.9.tar.tar SDL_ttf-2.0.9.tar.gz

Extract

 gzip -d SDL_ttf-2.0.9.tar.gz
 tar -xvf SDL_ttf-2.0.9.tar

If you get a permission denied error, then chmod the tar file

 chmod u+rw SDL_ttf-2.0.9.tar
 tar -xvf SDL_ttf-2.0.9.tar

Download the Freetype library at http://www.freetype.org

Select "stable release" and pick the Source Forge link

Select "Download Now" ft2311.zip

Save the zip to the SDL_ttf directory

Unzip


Build the library

 cd SDL_ttf-2.0.9
 ./configure






Distributing

Download SDL_ttf-2.0.9-win32.zip from http://www.libsdl.org/projects/SDL_ttf/

Extract the DLLs to the project directory