SDL ttf: Difference between revisions
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I am attempting to use SDL_ttf for writing text to the screen. Currently, I just use bmps and pings for the menu text, but that process really isn't going to work when I want to write variable data (like FPS, level complete time, etc) to the screen. | |||
== Installing Development Files == | == Installing Development Files == | ||
Revision as of 20:03, 22 November 2009
I am attempting to use SDL_ttf for writing text to the screen. Currently, I just use bmps and pings for the menu text, but that process really isn't going to work when I want to write variable data (like FPS, level complete time, etc) to the screen.
Installing Development Files
Download SDL_ttf-2.0.9.tar.gz from http://www.libsdl.org/projects/SDL_ttf/
Rename to .tar.gz if Windows changed the extension to .tar.tar
mv SDL_ttf-2.0.9.tar.tar SDL_ttf-2.0.9.tar.gz
Extract
gzip -d SDL_ttf-2.0.9.tar.gz tar -xvf SDL_ttf-2.0.9.tar
If you get a permission denied error, then chmod the tar file
chmod u+rw SDL_ttf-2.0.9.tar tar -xvf SDL_ttf-2.0.9.tar
Download the Freetype library at http://www.freetype.org
Select "stable release" and pick the Source Forge link
Select "Download Now" ft2311.zip
Save the zip to the SDL_ttf directory
Unzip
Build the library
cd SDL_ttf-2.0.9 ./configure
Distributing
Download SDL_ttf-2.0.9-win32.zip from http://www.libsdl.org/projects/SDL_ttf/
Extract the DLLs to the project directory