Requirements Definition of Legend of Tux: Difference between revisions

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- Rooms must be 32 tiles by 24 tiles in size
- Rooms must be 32 tiles by 24 tiles in size
- Tiles must be 32x32 pixels in size
- Tiles must be 32x32 pixels in size
- The character the player controls must be a penguin
- The character the player controls must be a penguin
- All enemies must be defeated to move to the next room
- All enemies must be defeated to move to the next room
- There must be three different colored enemies
- There must be three different colored enemies
- Hitting an enemy three times with the sword will kill it
- Hitting an enemy three times with the sword will kill it
- The orb must be the same color as the enemy killed
- The orb must be the same color as the enemy killed
- An enemy must drop an orb 50% of time time
- An enemy must drop an orb 50% of time time
- Collecting an orb must push it onto a FIFO orb stack
- Collecting an orb must push it onto a FIFO orb stack

Revision as of 08:38, 5 October 2009

- Rooms must be 32 tiles by 24 tiles in size

- Tiles must be 32x32 pixels in size

- The character the player controls must be a penguin

- All enemies must be defeated to move to the next room

- There must be three different colored enemies

- Hitting an enemy three times with the sword will kill it

- The orb must be the same color as the enemy killed

- An enemy must drop an orb 50% of time time

- Collecting an orb must push it onto a FIFO orb stack