Requirements Definition of Legend of Tux: Difference between revisions
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Levidsmith (talk | contribs) (Created page with '- Rooms must be 32 tiles by 24 tiles in size - Tiles must be 32x32 pixels in size - The character the player controls must be a penguin - All enemies must be defeated to move to …') |
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- Rooms must be 32 tiles by 24 tiles in size | - Rooms must be 32 tiles by 24 tiles in size | ||
- Tiles must be 32x32 pixels in size | - Tiles must be 32x32 pixels in size | ||
- The character the player controls must be a penguin | - The character the player controls must be a penguin | ||
- All enemies must be defeated to move to the next room | - All enemies must be defeated to move to the next room | ||
- There must be three different colored enemies | - There must be three different colored enemies | ||
- Hitting an enemy three times with the sword will kill it | - Hitting an enemy three times with the sword will kill it | ||
- The orb must be the same color as the enemy killed | - The orb must be the same color as the enemy killed | ||
- An enemy must drop an orb 50% of time time | - An enemy must drop an orb 50% of time time | ||
- Collecting an orb must push it onto a FIFO orb stack | - Collecting an orb must push it onto a FIFO orb stack |
Revision as of 08:38, 5 October 2009
- Rooms must be 32 tiles by 24 tiles in size
- Tiles must be 32x32 pixels in size
- The character the player controls must be a penguin
- All enemies must be defeated to move to the next room
- There must be three different colored enemies
- Hitting an enemy three times with the sword will kill it
- The orb must be the same color as the enemy killed
- An enemy must drop an orb 50% of time time
- Collecting an orb must push it onto a FIFO orb stack