Difference between revisions of "Requirements Definition of Legend of Tux"

From LD Smith Games Workshop
Jump to navigation Jump to search
(Created page with '- Rooms must be 32 tiles by 24 tiles in size - Tiles must be 32x32 pixels in size - The character the player controls must be a penguin - All enemies must be defeated to move to …')
 
Line 1: Line 1:
 
- Rooms must be 32 tiles by 24 tiles in size
 
- Rooms must be 32 tiles by 24 tiles in size
 +
 
- Tiles must be 32x32 pixels in size
 
- Tiles must be 32x32 pixels in size
 +
 
- The character the player controls must be a penguin
 
- The character the player controls must be a penguin
 +
 
- All enemies must be defeated to move to the next room
 
- All enemies must be defeated to move to the next room
 +
 
- There must be three different colored enemies
 
- There must be three different colored enemies
 +
 
- Hitting an enemy three times with the sword will kill it
 
- Hitting an enemy three times with the sword will kill it
 +
 
- The orb must be the same color as the enemy killed
 
- The orb must be the same color as the enemy killed
 +
 
- An enemy must drop an orb 50% of time time
 
- An enemy must drop an orb 50% of time time
 +
 
- Collecting an orb must push it onto a FIFO orb stack
 
- Collecting an orb must push it onto a FIFO orb stack

Revision as of 08:38, 5 October 2009

- Rooms must be 32 tiles by 24 tiles in size

- Tiles must be 32x32 pixels in size

- The character the player controls must be a penguin

- All enemies must be defeated to move to the next room

- There must be three different colored enemies

- Hitting an enemy three times with the sword will kill it

- The orb must be the same color as the enemy killed

- An enemy must drop an orb 50% of time time

- Collecting an orb must push it onto a FIFO orb stack