Requirements Definition of Legend of Tux: Difference between revisions
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- Collecting an orb must push it onto a FIFO orb stack | - Collecting an orb must push it onto a FIFO orb stack | ||
- The player starts with 6 health, represented by 3 containers that deplete in halves | |||
- Getting hit by an enemy removes one health (half a container) | |||
- Holding the attack button for 2 seconds and releasing will shoot your weapon | |||
- Once the player is hit, the player will be invincible for 60 seconds | |||
- Once an enemy is hit, the enemy will be pushed back a set distance, so that the enemy can not be attacked unless the player moves towards it |
Revision as of 23:35, 11 October 2009
- Rooms must be 32 tiles by 24 tiles in size
- Tiles must be 32x32 pixels in size
- The character the player controls must be a penguin
- All enemies must be defeated to move to the next room
- There must be three different colored enemies
- Hitting an enemy three times with the sword will kill it
- The orb must be the same color as the enemy killed
- An enemy must drop an orb 50% of time time
- Collecting an orb must push it onto a FIFO orb stack
- The player starts with 6 health, represented by 3 containers that deplete in halves
- Getting hit by an enemy removes one health (half a container)
- Holding the attack button for 2 seconds and releasing will shoot your weapon
- Once the player is hit, the player will be invincible for 60 seconds
- Once an enemy is hit, the enemy will be pushed back a set distance, so that the enemy can not be attacked unless the player moves towards it