OpenGL: Difference between revisions
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Levidsmith (talk | contribs) No edit summary |
Levidsmith (talk | contribs) No edit summary |
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Tux on an image background: | Tux on an image background: | ||
One of the vertices was off, which made the background skewed. | |||
[[File:Opengl tuxbkg.jpg|400px]] | [[File:Opengl tuxbkg.jpg|400px]] |
Revision as of 22:07, 7 February 2010
I am attempting to integrate OpenGL into the code, so that the game uses hardware graphics acceleration. Hopefully, this will improve some of the framerate issues.
I can compile a program using #include "SDL_opengl.h", but I am getting errors about missing functions when an OpenGL method is called.
I installed the OpenGL libraries in cygwin, so I'm not sure if those were necessary:
Installing these files may help
http://www.libsdl.org/extras/win32/cygwin/
Found out that I was using the wrong parameters to compile. I should have been using this:
gcc test.c `sdl-config --libs --cflags` -lglut32 -lglu32 -lopengl32
I got a simple square to display in OpenGL:
Added Tux:
Tux on an image background:
One of the vertices was off, which made the background skewed.