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I can compile a program using #include "SDL_opengl.h", but I am getting errors about missing functions when an OpenGL method is called. | I can compile a program using #include "SDL_opengl.h", but I am getting errors about missing functions when an OpenGL method is called. | ||
I installed the OpenGL libraries in cygwin, so I'm not sure if those were necessary: | |||
[[File:Opengl cygwin.jpg|400px]] | |||
Installing these files may help | Installing these files may help |
Revision as of 21:46, 7 February 2010
I am attempting to integrate OpenGL into the code, so that the game uses hardware graphics acceleration. Hopefully, this will improve some of the framerate issues.
I can compile a program using #include "SDL_opengl.h", but I am getting errors about missing functions when an OpenGL method is called.
I installed the OpenGL libraries in cygwin, so I'm not sure if those were necessary:
Installing these files may help
http://www.libsdl.org/extras/win32/cygwin/
Found out that I was using the wrong parameters to compile. I should have been using this:
gcc test.c `sdl-config --libs --cflags` -lglut32 -lglu32 -lopengl32
I got a simple square to display in OpenGL:
Added Tux: