Influences of Legend of Tux: Difference between revisions
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*Charging to shoot projectile | *Charging to shoot projectile | ||
*Linear game play | *Linear game play | ||
*Giving the player the ability to select one of eight levels to play | *Giving the player the ability to select one of eight levels to play from the beginning | ||
=== Chrono Cross === | === Chrono Cross === |
Revision as of 06:38, 25 December 2009
Page describing the games that influenced the design of Legend of Tux.
Legend of Zelda
Obviously the original Legend of Zelda had an influence on the design of the game.
- Overhead view
- Sword
- Scrolling from one room to the next
- Special weapons
Mega Man
- Charging to shoot projectile
- Linear game play
- Giving the player the ability to select one of eight levels to play from the beginning
Chrono Cross
- Acquiring a special color bonus gives the player an attack bonus of enemies of that color
Crystalis
- See Legend of Zelda
Secret of Mana
- See Legend of Zelda
Adventures of Lolo
- Clear one room to move to the next