Influences of Legend of Tux: Difference between revisions
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*Clear one room to move to the next | *Clear one room to move to the next | ||
== Jackal == | === Jackal === | ||
Projectile motion for the three charge levels | Projectile motion for the three charge levels | ||
== Ninja Gaiden == | === Ninja Gaiden === | ||
Item pickup scheme | Item pickup scheme |
Revision as of 00:08, 13 January 2010
Page describing the games that influenced the design of Legend of Tux.
Legend of Zelda
Obviously the original Legend of Zelda had an influence on the design of the game.
- Overhead view
- Sword
- Scrolling from one room to the next
- Special weapons
- Boomerang
Mega Man
- Charging to shoot projectile
- Linear game play
- Giving the player the ability to select one of eight levels to play from the beginning
- Press the Left or Right bumper button to change special weapon
Chrono Cross
- Acquiring a special color bonus gives the player an attack bonus of enemies of that color
Crystalis
- Charge Meter
Secret of Mana
- Charging weapon
- Overhead view
Adventures of Lolo
- Clear one room to move to the next
Jackal
Projectile motion for the three charge levels
Ninja Gaiden
Item pickup scheme