Influences of Legend of Tux: Difference between revisions

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*Clear one room to move to the next
*Clear one room to move to the next


== Jackal ==
=== Jackal ===


Projectile motion for the three charge levels
Projectile motion for the three charge levels


== Ninja Gaiden ==
=== Ninja Gaiden ===


Item pickup scheme
Item pickup scheme

Revision as of 00:08, 13 January 2010

Page describing the games that influenced the design of Legend of Tux.

Legend of Zelda

Obviously the original Legend of Zelda had an influence on the design of the game.

  • Overhead view
  • Sword
  • Scrolling from one room to the next
  • Special weapons
    • Boomerang

Mega Man

  • Charging to shoot projectile
  • Linear game play
  • Giving the player the ability to select one of eight levels to play from the beginning
  • Press the Left or Right bumper button to change special weapon

Chrono Cross

  • Acquiring a special color bonus gives the player an attack bonus of enemies of that color

Crystalis

  • Charge Meter

Secret of Mana

  • Charging weapon
  • Overhead view

Adventures of Lolo

  • Clear one room to move to the next

Jackal

Projectile motion for the three charge levels

Ninja Gaiden

Item pickup scheme