Influences of Legend of Tux: Difference between revisions
Jump to navigation
Jump to search
Levidsmith (talk | contribs) |
Levidsmith (talk | contribs) |
||
Line 21: | Line 21: | ||
=== Secret of Mana === | === Secret of Mana === | ||
* | *Charging weapon | ||
*Overhead view | |||
=== Adventures of Lolo === | === Adventures of Lolo === | ||
*Clear one room to move to the next | *Clear one room to move to the next |
Revision as of 06:04, 9 January 2010
Page describing the games that influenced the design of Legend of Tux.
Legend of Zelda
Obviously the original Legend of Zelda had an influence on the design of the game.
- Overhead view
- Sword
- Scrolling from one room to the next
- Special weapons
Mega Man
- Charging to shoot projectile
- Linear game play
- Giving the player the ability to select one of eight levels to play from the beginning
Chrono Cross
- Acquiring a special color bonus gives the player an attack bonus of enemies of that color
Crystalis
- Charge Meter
Secret of Mana
- Charging weapon
- Overhead view
Adventures of Lolo
- Clear one room to move to the next