Development Environment of Legend of Tux

From LD Smith Games Workshop
Jump to navigation Jump to search

This page defines the process for setting up the development environment for The Legend of Tux.


Compiler and Game Libraries

Download cygwin: http://www.cygwin.com/

Run the "setup.exe" installer

Be sure to select the following:

  • vi
  • gcc
  • make
  • g++

Download SDL: http://www.libsdl.org/download-1.2.php

Get the "SDL-1.2.13.tar.gz" file


Start cygwin, and extract the file

# gzip -d SDL-1.2.13.tar.gz
# tar xvf SDL-1.2.13.tar

Build the SDL environment

# cd SDL-1.2.13
# ./configure
# make
# make install

Be sure to distribute SDL.dll with Windows builds

Audio

Download SDL_mixer-1.2.8.tar.gz: http://www.libsdl.org/projects/SDL_mixer/

If downloaded with Windows, rename the download

mv SDL_mixer-1.2.8.tar.tar SDL_mixer-1.2.8.tar.gz

Decompress

gzip -d SDL_mixer-1.2.8.tar.gz

Set permissions if needed

 chmod u+rw SDL_mixer-1.2.8.tar 

Decompress

tar -xvf SDL_mixer-1.2.8.tar

Without OGG Support

You will only be able to play .wav files, which can be quite huge (50+ Mb for a 2 minute music clip), which in turn makes your distribution package large


Install

 cd SDL_mixer-1.2.8
./configure
 
 make

 make install

Copy the SDL_mixer.h file

cp SDL_mixer.h /usr/local/include/SDL/

Copy the lib files

 cp ./build/.libs/*.a /usr/local/lib

Compile and run the test program

 gcc playwave.c `sdl-config --libs --cflags` -lSDL_mixer
 ./a -f <wavefile.wav>

Remember to copy the SDL_mixer.dll file (./build/.libs/SDL_mixer.dll) to the base directory of your release distribution

With OGG Support

OGG build testing

Graphics Tools

Gimp for Windows: http://www.gimp.org/windows/

For editing images


Blender: http://www.blender.org/

For building 3D models


Dia: http://projects.gnome.org/dia/

For creating UML diagrams

Audio Tools

Audacity: http://audacity.sourceforge.net/

For converting between wav/mp3/ogg


Excellent site for public domain music: http://www.musopen.com/

Great for finding free music to include in the game