Development Environment of Legend of Tux

From LD Smith Games Workshop
Revision as of 04:14, 13 October 2009 by Levidsmith (talk | contribs)
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This page defines the process for setting up the development environment for The Legend of Tux.


Compiler and Game Libraries

Download cygwin: http://www.cygwin.com/

Run the "setup.exe" installer

Be sure to select the following:

  • vi
  • gcc
  • make
  • g++

Download SDL: http://www.libsdl.org/download-1.2.php

Get the "SDL-1.2.13.tar.gz" file


Start cygwin, and extract the file

# gzip -d SDL-1.2.13.tar.gz
# tar xvf SDL-1.2.13.tar

Build the SDL environment

# cd SDL-1.2.13
# ./configure
# make
# make install

Be sure to distribute SDL.dll with Windows builds

Audio

Download SDL_mixer-1.2.8.tar.gz: http://www.libsdl.org/projects/SDL_mixer/

If downloaded with Windows, rename the download

mv SDL_mixer-1.2.8.tar.tar SDL_mixer-1.2.8.tar.gz

Decompress

gzip -d SDL_mixer-1.2.8.tar.gz

Set permissions if needed

 chmod u+rw SDL_mixer-1.2.8.tar 

Decompress

tar -xvf SDL_mixer-1.2.8.tar

Install

 cd SDL_mixer-1.2.8
./configure
 
 make

 make install


Copy the SDL_mixer.h file

cp SDL_mixer.h /usr/local/include/SDL/

Copy the lib files

 cp ./build/.libs/*.a /usr/local/lib

Compile and run the test program

 gcc playwave.c `sdl-config --libs --cflags` -lSDL_mixer
 ./a -f <wavefile.wav>

Remember to copy the SDL_mixer.dll file (./build/.libs/SDL_mixer.dll) to the base directory of your release distribution

Graphics Tools

Gimp for Windows: http://www.gimp.org/windows/

For editing images


Blender: http://www.blender.org/

For building 3D models


Dia: http://projects.gnome.org/dia/

For creating UML diagrams

Audio Tools

Audacity: http://audacity.sourceforge.net/

For converting between wav/mp3/ogg