Adding Music to Legend of Tux: Difference between revisions
Levidsmith (talk | contribs) (→Music) |
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| | |http://www.partnersinrhyme.com/pir/free_music_loops.shtml | ||
| | http://www.sound-effect.com/sounds1/MMM_Loops/A_Hoot.wav | ||
| | |www.partnersinrhyme.com | ||
|http://www.partnersinrhyme.com/wmcstore/faq/License.html | |||
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|level3.ogg | |level3.ogg |
Revision as of 04:29, 4 January 2010
This is the process I used for adding music to the Legend of Tux.
Converting to OGG Format
First, find a public domain music file in either mp3 or wav format. Public domain music ensure that there will be no copyright issues. In the future, I may try to compose my own music for the game, but I would rather focus my effort on gameplay right now.
Download, install, and run Audacity.
File => Open
Select the mp3 or wav file
I like to make the level music about 3 minutes. Select the position around 3:00. You can enlarge the view with the magnifying glass button.
Press Play (the green triangle). When there is a pause in the music, press the pause button (double black bars).
Click where the music is paused, the press Stop (yellow square)
Then select Edit => Select => Cursor to End, then press Delete
File => Export as Ogg Vorbis
Navigate to the music directory, and save as levelX.ogg (where X is the level number)
Public Domain Music and Sound Effects
http://www.partnersinrhyme.com/
http://www.pacdv.com/sounds/interface_sounds.html
Creative Commons Music and Sound Effects
Credits
Music
Sound Effects
File | Source URL | Author | License |
---|---|---|---|
sword.wav | http://www.freesound.org/samplesViewSingle.php?id=60756 | morgantj | http://creativecommons.org/licenses/sampling+/1.0/ |
orb_pickup.wav | http://www.freesound.org/samplesViewSingle.php?id=32953 | HardPCM | http://creativecommons.org/licenses/sampling+/1.0/ |
enemy_die.wav | http://www.freesound.org/samplesViewSingle.php?id=31301 | Erdie | http://creativecommons.org/licenses/sampling+/1.0/ |