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	<id>https://levidsmith.com/w/index.php?action=history&amp;feed=atom&amp;title=Update_Archive</id>
	<title>Update Archive - Revision history</title>
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	<updated>2026-04-07T23:35:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://levidsmith.com/w/index.php?title=Update_Archive&amp;diff=1605&amp;oldid=prev</id>
		<title>Levidsmith at 22:36, 18 January 2026</title>
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		<updated>2026-01-18T22:36:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:36, 18 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== March 2025 ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Updates to &#039;&#039;&#039;[https://levidsmith.com/games/subway-simulator Subway Simulator]&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Fixed issue with rail line display overlapping for lines that share same source and destination stations&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Ward map is now transparent&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Can now toggle the size of the route map in the lower right corner by clicking on it. Added buttons to switch language of Route Map between English and Japanese.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Ward map fixes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Added train icon to ward map&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Added Marunouchi line&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Added ward map with pins showing stations, trains, and flashing for currently selected train&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Audio now only plays for the currently selected train&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Added operating speed for lines.  Trains will not exceed the operating speed on their line. Added Ginza line data.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Oedo line added&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Trains now decelerate (&quot;brake&quot;) at appropriate time to stop at next station. Fixed trains at end of line now go in reverse station line (instead of going to start of line). Added loop variable to line so that trains on loop lines at the last stop continue to the first stop in the line.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Data for 5 lines completed. Lines are now prefabs and loaded through the data files instead of manually created.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Added Slideshow mode, switching selected train view every 10 seconds&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Working build with multiple train lines&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Updates to make distances and travel times more accurate. New statistics displayed on screen such as location (lat and lon), speed (m/s, km/h, mph), time since last station, and total time. Station data such as name and location are now read from a CSV file.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; New station model. Reworked map, now static overlay. Reworked title screen.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== January 2024 ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;[https://levidsmith.com/games/bag-boy/ Bag Boy]&#039;&#039;&#039; - New release with updated gameplay and graphics&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Bag-boy 20240121 02.jpg|200px|frameless|Bag Boy]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== October 2023 ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Migrated site to new server.  Working on getting website components working again. (main site, workshop wiki, leaderboards, historical pages).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Looks like I lost the Jetpack stats for the main site.  A real disappointment, since it contained visit statistics for almost 10 years.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Thinking about putting the leaderboard scores on its own subdomain (such as scores.levidsmith.com), but want to avoid having to update URLs compiled into game projects.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Removed many of the old game wiki pages with little information.  Current plan is to use the workshop (wiki) for development documentation for new projects, then have the &quot;official&quot; pages on the main levidsmith.com site.  That should keep a clear separation between development and release information for projects.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Fewer games created this year due to burnout.  Want to spend the time I do have on making existing games better and create fewer throwaway projects.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== December 2022 ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== December 2022 ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Levidsmith</name></author>
	</entry>
	<entry>
		<id>https://levidsmith.com/w/index.php?title=Update_Archive&amp;diff=1584&amp;oldid=prev</id>
		<title>Levidsmith: Created page with &quot; === December 2022 === * &#039;&#039;&#039;[https://levidsmith.com/games/christmas-tree-simulator/ Christmas Tree Simulator]&#039;&#039;&#039; - Updated user interface.  New tree model and collision mesh. Christmas Tree Simulator  === October 2022 === * &#039;&#039;&#039;[https://levidsmith.com/games/old-timer-peg-game/ Old Timer Peg Game]&#039;&#039;&#039; - Game created for 48 hour game jam Old Timer Peg Game  === Se...&quot;</title>
		<link rel="alternate" type="text/html" href="https://levidsmith.com/w/index.php?title=Update_Archive&amp;diff=1584&amp;oldid=prev"/>
		<updated>2024-07-12T23:27:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; === December 2022 === * &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/christmas-tree-simulator/ Christmas Tree Simulator]&amp;#039;&amp;#039;&amp;#039; - Updated user interface.  New tree model and collision mesh. &lt;a href=&quot;/wiki/File:Christmas-tree-simulator_20221218.jpg&quot; title=&quot;File:Christmas-tree-simulator 20221218.jpg&quot;&gt;200px|frameless|Christmas Tree Simulator&lt;/a&gt;  === October 2022 === * &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/old-timer-peg-game/ Old Timer Peg Game]&amp;#039;&amp;#039;&amp;#039; - Game created for 48 hour game jam &lt;a href=&quot;/wiki/File:Peg-game_20221001_01.jpg&quot; title=&quot;File:Peg-game 20221001 01.jpg&quot;&gt;200px|frameless|Old Timer Peg Game&lt;/a&gt;  === Se...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
=== December 2022 ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/christmas-tree-simulator/ Christmas Tree Simulator]&amp;#039;&amp;#039;&amp;#039; - Updated user interface.  New tree model and collision mesh.&lt;br /&gt;
[[File:christmas-tree-simulator 20221218.jpg|200px|frameless|Christmas Tree Simulator]]&lt;br /&gt;
&lt;br /&gt;
=== October 2022 ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/old-timer-peg-game/ Old Timer Peg Game]&amp;#039;&amp;#039;&amp;#039; - Game created for 48 hour game jam&lt;br /&gt;
[[File:Peg-game 20221001 01.jpg|200px|frameless|Old Timer Peg Game]]&lt;br /&gt;
&lt;br /&gt;
=== September 2022 ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/weather-lab Weather Lab]&amp;#039;&amp;#039;&amp;#039; - Changed name of Turn Back the Clocks to Weather Lab.  Added selectable weather stations on a map of the United States.  When a station is selected the temperature, wind direction, and wind speed are shown on models of thermometers, wind vane, and anemometer.  Additional clocks added.  Weather and time zone data pulled from web APIs.  Outdoor lighting changes with time and location selected.&lt;br /&gt;
[[File:Weather-lab 630x500.jpg|200px|frameless|Weather Lab]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== August 2022 ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/turn-back-clocks Turn Back the Clocks]&amp;#039;&amp;#039;&amp;#039; - Added two digital clocks and day calendar.  Added light switch.&lt;br /&gt;
[[File:Turn-back-the-clocks 20220822.png|200px|frameless|Turn Back the Clocks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== July 2022 ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/polyglot-pelican/ Polyglot Pelican]&amp;#039;&amp;#039;&amp;#039; - Changed title theme.  Fixed issue with enemy spawning after level complete.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/shark-food/ Shark Food]&amp;#039;&amp;#039;&amp;#039; - Fixed leaderboard submit/display.  Updated menus.  Fixed models/animations to use latest Blender/Unity.&lt;br /&gt;
&lt;br /&gt;
[[File:Shark Food 20220705 01.jpg|200px|frameless|Shark Food]]&lt;br /&gt;
&lt;br /&gt;
=== June 2022 ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/polyglot-pelican/ Polyglot Pelican]&amp;#039;&amp;#039;&amp;#039; - Cleaned up menus&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/amish-brothers/ Amish Brothers]&amp;#039;&amp;#039;&amp;#039; - Updated to Unity version 2021.3.  Improved text and menus.  I developed the original version of Amish Brothers in Unity 4.5 for a 48 hour game jam over nine years ago!  Added hat throwing mechanic.  Updated title and level complete screens.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/eins/ Eins]&amp;#039;&amp;#039;&amp;#039; - Posted online playable version to website and uploaded downloadable builds for PC/Mac/Linux to GameJolt and Itch.  There are other things I wanted to add to the game, but I don&amp;#039;t think I will get around to it anytime soon so I decided to go ahead and post the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Polyglot-pelican title.jpg|200px|frameless|Polyglot Pelican]] [[File:Amish-brothers 20220705 01.jpg|200px|frameless|Amish Brothers]] [[File:Eins 20220603 06.jpg|200px|frameless|Eins]]&lt;br /&gt;
&lt;br /&gt;
=== May 2022 ===&lt;br /&gt;
* Lumi Pegs - a light color peg toy simulation.  Thinking about how to gamify this (make the pictures in a certain amount of time)&lt;br /&gt;
[[File:Lumi-pegs 20220605.jpg|200px|frameless|Lumi Pegs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== April 2022 ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/possum-blitz/ Possum Blitz]&amp;#039;&amp;#039;&amp;#039; - Game created in Pico-8 for 48 hour game jam&lt;br /&gt;
&lt;br /&gt;
=== March 2022 ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eins&amp;#039;&amp;#039;&amp;#039; - Added music&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eins&amp;#039;&amp;#039;&amp;#039; - Updated graphics&lt;br /&gt;
&lt;br /&gt;
=== February 2022 ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eins&amp;#039;&amp;#039;&amp;#039; - Updated card graphics.  Added additional card types.  Improved card movements.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eins&amp;#039;&amp;#039;&amp;#039; - Working on finishing the rest of the functionality of this game to get it to a releasable state.  Implemented all number cards, skip cards, and reverse cards.  Added highlight feature to show which cards in the player&amp;#039;s hand can be played.&lt;br /&gt;
&lt;br /&gt;
[[File:Eins 20220227 002.jpg|200px|frameless|Eins - In development]] [[File:Eins 20220227 001.jpg|200px|frameless|Eins - In development]] [[File:Eins 20220210 001.JPG|200px|frameless|Eins - In development]]&lt;br /&gt;
&lt;br /&gt;
=== January 2022 ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;VR Putt&amp;#039;&amp;#039;&amp;#039; - Three holes completed.  First hole is an L shape.  Second hole is the windmill.  Third hole is the circular ramp.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/nomis/ Nomis]&amp;#039;&amp;#039;&amp;#039; - Added leaderboards for Nomis.  Uploaded new web build and posted new desktop build to Itch.io and GameJolt.&lt;br /&gt;
* Resolved access management issue with leaderboard management for game&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;VR Putt&amp;#039;&amp;#039;&amp;#039; - Got club and ball collisions working properly.  The trick is to add a rigidbody to the club and freeze all constraints (position on three axes and rotation on three axes).  If the club does not have a rigidbody, collision events with the ball will frequently miss.  When the club collides with the ball, disable the collider on the club (until the next turn or reset).  Otherwise, the club may collide with the ball multiple times, which will feel janky.  Manually apply physics to the ball using AddForce and the normal from the collision between the club and ball.  This makes the hit feel clean but somewhat &amp;quot;arcadey&amp;quot;, since there is only one impact point and unrealistic amount of force.  However, it prevents the user from having to swing like a real golf club since only touching the ball with the club is required.  I&amp;#039;m thinking the amount of force the player wants to use can be calculated by how far the grip button is pressed in (if that value is easily accessible).  The physics from the club is essentially eliminated, which was terrible anyway because moving the club with the VR controller doesn&amp;#039;t make it act like a &amp;quot;normal&amp;quot; Unity physics object.  Also added HUD display showing number of strokes (recorded by the GameManager) and debug information.  Tried using two cameras (with the HUD camera set to not clear) so that the HUD text is always on top, but it didn&amp;#039;t appear to work.  Added two physics materials, one for the ball and one for the ground with friction settings reduce from 0.8 to 0.1.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;VR Putt&amp;#039;&amp;#039;&amp;#039; - Worked on VR Putt minigolf game using Oculus Quest.  Got new VR project created in Unity using new VR template.  Learned how to get an event when a VR controller button is pressed to reset the ball.  Created club out of two Unity cubes and a ball with Unity sphere.  Parented club to VR controller to make club move with right controller.  Collision between club and ball works, but does not give expected velocity to ball when hit.  This may not be an easily solved issue, so may just detect the collision and add velocity manually so that the club does not have to be swung quickly.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://levidsmith.com/games/mutant-veggie-arena/ Mutant Veggie Arena]&amp;#039;&amp;#039;&amp;#039; - Updated Mutant Veggie Arena to the latest version of Unity (2020.3.23f1) and Playmaker (1.9.4f2).  Web build now works again (collision issues resolved).&lt;br /&gt;
[[File:Nomis 20220108 001.jpg|200px|frameless|Nomis - Leaderboard added]] [[File:Vrputt 20220103 01.jpg|200px|frameless|VR Putt - New club model and HUD]] [[File:Vrputt 20220102 01.jpg|200px|frameless|VR Putt - Initial VR integration]]&lt;/div&gt;</summary>
		<author><name>Levidsmith</name></author>
	</entry>
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