Overview
Blasting Bits is a game that puts you in a world where cyber terrorists have hacked the top level domain and unleashed a horde of malicious viruses. Using the mass-to-binary converter will allow you to enter the digital world and eliminate the viruses. If not defeated, the viruses will destroy the digital world.
This was a game that I was developing in XNA. Upgrade your abilities by collecting the orbs to fill the sockets in your equipment.
Development Log
- Lack of Updates
- Reorganizing Displays
- Jukebox
- Texture Atlas
- Instanced Model
- 3D Text
- Camera Movement
- Custom Model Processor
- Exporting FBX
- Fun with XML
- XNA Model Animation
- Scaling Models
- Project Cleanup
- 3D Game World
- Model Rendering in Game
- More Armor Models
- Helmet Model
- What is Resistor for XBLIG?
- Graphical and Music Assets
- Equipment Menu
- Gun Model
- Movement Acceleration
- Sliding Socket
- Socketable Weapons
- Weapon Damage
- Weapons and Armor
- New Attract Screens
- Radiant Socket
- Updated Weapon Sockets
- Floating Socket
- Character Head Model
- Game Design
- Health Sockets
- Freeze Gun
- Eight Way Shooting
- Socket System
- Level Editor Update
- Enemy and Jumping Updates
- Collectibles
- Saving and Loading Maps
- Sliding and Enemy Update
- Crawling Implemented
- Story Added
- Level Editor
- Model Animation
- Health and Special Abilities
- Levels
- Name Change
- Blasting Bits
- Map Flipping and Tweaking Collision
- The Level that Never Ends
- Blocks
- Run and Jump
- My First Framework: ResistorKit
- New Project: Binary Blaster
Development Playlist
Released