Engine: Unreal Engine
SmileBreaker is a game where you use the paddle to deflect the smiley ball and break the bricks. This was the first game that I developed in Unreal Engine. Please see my Unreal Engine First Impressions post for my thoughts on the development environment. SmileBreaker was developed for the MiniLD #58 and the theme was “Pong”. I don’t find Pong very exciting for one player, so I decided to make a Breakout clone instead which is based on the same basic premise of Pong. The objective of the game is to use your paddle to deflect the smiley faced ball towards the blocks at the top of the screen. As the ball touches the blocks, the blocks will be destroyed. Win the game by destroying all of the blocks on the screen. This game was created with Unreal Engine 4, Gimp, Inkscape, Audacity, and Garage Band. Builds were created for HTML5 which can be played in a web browser and for Windows desktop.
SmileBreaker Developer Commentary